* modify.
*/
-#include "tile.h"
-#include "display.h"
+#include "main_em.h"
-/* ---------------------------------------------------------------------- */
+/* ------------------------------------------------------------------------- */
/* 0=stop 1=blank */
int tile_blank[] =
TILE_MAX
};
-/* ---------------------------------------------------------------------- */
+
+/* ------------------------------------------------------------------------- */
/* explosions: special format */
/* everything is initially filled with Xboom_1 */
TILE_MAX /* up until here are dynamite explosions */
};
-/* ---------------------------------------------------------------------- */
+
+/* ------------------------------------------------------------------------- */
/* map the graphics file to internal tiles and animations
*