Xsand_stoneout_1, 1,
Xsand_stoneout_1, 0,
-1,
+
+#if 0
+ /* use normal "Xblank" instead of explicit x==0, y==2 empty space graphic */
Ynut_sB, 7,
+#endif
+
-1,
-1,
Ynut_sB, 6,
g->width = TILEX;
g->height = TILEY;
- g->has_crumbled_graphics = FALSE;
g->crumbled_bitmap = NULL;
g->crumbled_src_x = 0;
g->crumbled_src_y = 0;
g->crumbled_border_size = 0;
+ g->has_crumbled_graphics = FALSE;
+ g->preserve_background = FALSE;
+
/* create unique graphic identifier to decide if tile must be redrawn */
g->unique_identifier = obj;
}