if (lev.score > 9999)
lev.score = 9999;
+#if 1
+ if (lev.time_initial == 0)
+ lev.time++;
+ else if (lev.time)
+ lev.time--;
+#else
if (lev.time)
lev.time--;
+#endif
+
if (lev.android_move_cnt-- == 0)
lev.android_move_cnt = lev.android_move_time;
if (lev.android_clone_cnt-- == 0)
if (lev.wonderwall_time && lev.wonderwall_state)
lev.wonderwall_time--;
- if (lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0)
+ if (lev.time_initial > 0 &&
+ lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0)
play_sound(-1, -1, SAMPLE_time);
if (lev.wheel_cnt)