* this should be spread over the frames for reduced cpu load.
*/
-#include "tile.h"
-#include "level.h"
-#include "sample.h"
+#include "main_em.h"
-#if defined(TARGET_X11)
-
void synchro_3(void)
{
- register unsigned int x;
- register unsigned int y;
- register unsigned int count;
- register unsigned long random;
+ int x;
+ int y;
+ int count;
+ unsigned int random;
/* update variables */
if (lev.score > 9999)
lev.score = 9999;
- if (lev.time)
- lev.time--;
if (lev.android_move_cnt-- == 0)
lev.android_move_cnt = lev.android_move_time;
if (lev.android_clone_cnt-- == 0)
if (lev.wonderwall_time && lev.wonderwall_state)
lev.wonderwall_time--;
- if (lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0)
- play[SAMPLE_time] = 1;
-
if (lev.wheel_cnt)
- play[SAMPLE_wheel] = 1;
+ play_element_sound(lev.wheel_x, lev.wheel_y, SAMPLE_wheel, Xwheel);
- /* grow ameuba */
+ /* grow amoeba */
- random = Random;
+ random = RandomEM;
- for (count = lev.ameuba_time; count--;)
+ for (count = lev.amoeba_time; count--;)
{
x = (random >> 10) % (WIDTH - 2);
y = (random >> 20) % (HEIGHT - 2);
case Xsand:
case Xplant:
case Yplant:
- if (tab_ameuba[Cave[y-1][x]] ||
- tab_ameuba[Cave[y][x+1]] ||
- tab_ameuba[Cave[y+1][x]] ||
- tab_ameuba[Cave[y][x-1]])
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
Cave[y][x] = Xdrip_eat;
}
random = random * 129 + 1;
}
- Random = random;
+ RandomEM = random;
/* handle explosions */
for (x = 0; x < WIDTH; x++)
Next[y][x] = Cave[y][x];
}
-
-#endif