if (lev.score > 9999)
lev.score = 9999;
+#if 0
#if 1
if (lev.time_initial == 0)
lev.time++;
- else if (lev.time)
+ else if (lev.time > 0)
lev.time--;
#else
if (lev.time)
lev.time--;
+#endif
#endif
if (lev.android_move_cnt-- == 0)
if (lev.wonderwall_time && lev.wonderwall_state)
lev.wonderwall_time--;
+#if 0
if (lev.time_initial > 0 &&
- lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0)
+ lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit)
play_sound(-1, -1, SAMPLE_time);
+#endif
if (lev.wheel_cnt)
- play_sound(-1, -1, SAMPLE_wheel);
+ play_element_sound(lev.wheel_x, lev.wheel_y, SAMPLE_wheel, Xwheel);
/* grow amoeba */
- random = Random;
+ random = RandomEM;
for (count = lev.amoeba_time; count--;)
{
random = random * 129 + 1;
}
- Random = random;
+ RandomEM = random;
/* handle explosions */