+++ /dev/null
-/* third part of synchro.
- *
- * handle global elements.
- *
- * this should be spread over the frames for reduced cpu load.
- */
-
-#include "main_em.h"
-
-
-void synchro_3(void)
-{
- int x;
- int y;
- int count;
- unsigned int random;
-
- /* update variables */
-
- if (lev.score > 9999)
- lev.score = 9999;
-
- if (lev.android_move_cnt-- == 0)
- lev.android_move_cnt = lev.android_move_time;
- if (lev.android_clone_cnt-- == 0)
- lev.android_clone_cnt = lev.android_clone_time;
- if (lev.ball_state)
- if (lev.ball_cnt-- == 0)
- lev.ball_cnt = lev.ball_time;
- if (lev.lenses_cnt)
- lev.lenses_cnt--;
- if (lev.magnify_cnt)
- lev.magnify_cnt--;
- if (lev.wheel_cnt)
- lev.wheel_cnt--;
- if (lev.wind_cnt)
- lev.wind_cnt--;
- if (lev.wonderwall_time && lev.wonderwall_state)
- lev.wonderwall_time--;
-
- if (lev.wheel_cnt)
- play_element_sound(lev.wheel_x, lev.wheel_y, SOUND_wheel, Xwheel);
-
- /* grow amoeba */
-
- random = RandomEM;
-
- for (count = lev.amoeba_time; count--;)
- {
- x = (random >> 10) % (WIDTH - 2);
- y = (random >> 20) % (HEIGHT - 2);
- switch (Cave[x][y])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xgrass:
- case Xdirt:
- case Xsand:
- case Xplant:
- case Yplant:
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
- Cave[x][y] = Xdrip;
- }
-
- random = random * 129 + 1;
- }
-
- RandomEM = random;
-
- /* handle explosions */
-
- for (y = 1; y < HEIGHT - 1; y++)
- for (x = 1; x < WIDTH - 1; x++)
- {
- switch (Cave[x][y])
- {
- case Znormal:
- Cave[x][y] = Xboom_1;
- Cave[x][y-1] = tab_explode_normal[Cave[x][y-1]];
- Cave[x-1][y] = tab_explode_normal[Cave[x-1][y]];
- Cave[x+1][y] = tab_explode_normal[Cave[x+1][y]];
- Cave[x][y+1] = tab_explode_normal[Cave[x][y+1]];
- Cave[x-1][y-1] = tab_explode_normal[Cave[x-1][y-1]];
- Cave[x+1][y-1] = tab_explode_normal[Cave[x+1][y-1]];
- Cave[x-1][y+1] = tab_explode_normal[Cave[x-1][y+1]];
- Cave[x+1][y+1] = tab_explode_normal[Cave[x+1][y+1]];
- break;
-
- case Zdynamite:
- Cave[x][y] = Xboom_1;
- Cave[x][y-1] = tab_explode_dynamite[Cave[x][y-1]];
- Cave[x-1][y] = tab_explode_dynamite[Cave[x-1][y]];
- Cave[x+1][y] = tab_explode_dynamite[Cave[x+1][y]];
- Cave[x][y+1] = tab_explode_dynamite[Cave[x][y+1]];
- Cave[x-1][y-1] = tab_explode_dynamite[Cave[x-1][y-1]];
- Cave[x+1][y-1] = tab_explode_dynamite[Cave[x+1][y-1]];
- Cave[x-1][y+1] = tab_explode_dynamite[Cave[x-1][y+1]];
- Cave[x+1][y+1] = tab_explode_dynamite[Cave[x+1][y+1]];
- break;
- }
- }
-
- /* triple buffering */
-
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Next[x][y] = Cave[x][y];
-}