static unsigned int seed;
static int score;
-static void set_nearest_player_xy(int x, int y, int *dx, int *dy)
-{
- int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT;
- int i;
-
- /* default values if no players are alive anymore */
- *dx = 0;
- *dy = 0;
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- if (!ply[i].alive)
- continue;
-
- distance = ABS(ply[i].x - x) + ABS(ply[i].y - y);
-
- if (distance < distance_shortest)
- {
- *dx = ply[i].x;
- *dy = ply[i].y;
-
- distance_shortest = distance;
- }
- }
-}
-
static void Lboom_bug(int x, int y)
{
Next[x][y] = Znormal;
#endif
}
+static void set_nearest_player_xy(int x, int y, int *dx, int *dy)
+{
+ int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT;
+ int i;
+
+ /* default values if no players are alive anymore */
+ *dx = 0;
+ *dy = 0;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (!ply[i].alive)
+ continue;
+
+ distance = ABS(ply[i].x - x) + ABS(ply[i].y - y);
+
+ if (distance < distance_shortest)
+ {
+ *dx = ply[i].x;
+ *dy = ply[i].y;
+
+ distance_shortest = distance;
+ }
+ }
+}
+
+static void Lacid_1(int x, int y)
+{
+ Next[x][y] = Xacid_2;
+}
+
+static void Lacid_2(int x, int y)
+{
+ Next[x][y] = Xacid_3;
+}
+
+static void Lacid_3(int x, int y)
+{
+ Next[x][y] = Xacid_4;
+}
+
+static void Lacid_4(int x, int y)
+{
+ Next[x][y] = Xacid_5;
+}
+
+static void Lacid_5(int x, int y)
+{
+ Next[x][y] = Xacid_6;
+}
+
+static void Lacid_6(int x, int y)
+{
+ Next[x][y] = Xacid_7;
+}
+
+static void Lacid_7(int x, int y)
+{
+ Next[x][y] = Xacid_8;
+}
+
+static void Lacid_8(int x, int y)
+{
+ Next[x][y] = Xacid_1;
+}
+
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+static void Lfake_acid_1(int x, int y)
+{
+ Next[x][y] = Xfake_acid_2;
+}
+
+static void Lfake_acid_2(int x, int y)
+{
+ Next[x][y] = Xfake_acid_3;
+}
+
+static void Lfake_acid_3(int x, int y)
+{
+ Next[x][y] = Xfake_acid_4;
+}
+
+static void Lfake_acid_4(int x, int y)
+{
+ Next[x][y] = Xfake_acid_5;
+}
+
+static void Lfake_acid_5(int x, int y)
+{
+ Next[x][y] = Xfake_acid_6;
+}
+
+static void Lfake_acid_6(int x, int y)
+{
+ Next[x][y] = Xfake_acid_7;
+}
+
+static void Lfake_acid_7(int x, int y)
+{
+ Next[x][y] = Xfake_acid_8;
+}
+
+static void Lfake_acid_8(int x, int y)
+{
+ Next[x][y] = Xfake_acid_1;
+}
+#endif
+
static void Landroid(int x, int y)
{
int dx, dy, temp;
}
}
+static void Ldynamite_1(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_1);
+ Next[x][y] = Xdynamite_2;
+}
+
+static void Ldynamite_2(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_2);
+ Next[x][y] = Xdynamite_3;
+}
+
+static void Ldynamite_3(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_3);
+ Next[x][y] = Xdynamite_4;
+}
+
+static void Ldynamite_4(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_4);
+ Next[x][y] = Zdynamite;
+ Boom[x-1][y-1] = Xblank;
+ Boom[x][y-1] = Xblank;
+ Boom[x+1][y-1] = Xblank;
+ Boom[x-1][y] = Xblank;
+ Boom[x][y] = Xblank;
+ Boom[x+1][y] = Xblank;
+ Boom[x-1][y+1] = Xblank;
+ Boom[x][y+1] = Xblank;
+ Boom[x+1][y+1] = Xblank;
+}
+
+static void Lfake_door_1(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_1;
+}
+
+static void Lfake_door_2(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_2;
+}
+
+static void Lfake_door_3(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_3;
+}
+
+static void Lfake_door_4(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_4;
+}
+
+static void Lfake_door_5(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_5;
+}
+
+static void Lfake_door_6(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_6;
+}
+
+static void Lfake_door_7(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_7;
+}
+
+static void Lfake_door_8(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xdoor_8;
+}
+
static void Lballoon(int x, int y)
{
if (lev.wind_cnt == 0)
}
}
+static void Lwheel(int x, int y)
+{
+ if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
+ Cave[x][y] = XwheelB;
+}
+
+static void Lswitch(int x, int y)
+{
+ if (lev.ball_state)
+ Cave[x][y] = XswitchB;
+}
+
+static void Lfake_blank(int x, int y)
+{
+ if (lev.lenses_cnt)
+ Cave[x][y] = Xfake_blankB;
+}
+
+static void Lfake_grass(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[x][y] = Xfake_grassB;
+}
+
+static void Lfake_amoeba(int x, int y)
+{
+ if (lev.lenses_cnt)
+ Cave[x][y] = Xfake_amoebaB;
+}
+
static void Lsand_stone(int x, int y)
{
switch (Cave[x][y+1])
Next[x][y] = Xblank;
}
-static void Lsand_stonesand_1(int x, int y)
+static void Lsand_sandstone_1(int x, int y)
{
- Next[x][y] = Xsand_stonesand_2;
+ Next[x][y] = Xsand_sandstone_2;
}
-static void Lsand_stonesand_2(int x, int y)
+static void Lsand_sandstone_2(int x, int y)
{
- Next[x][y] = Xsand_stonesand_3;
+ Next[x][y] = Xsand_sandstone_3;
}
-static void Lsand_stonesand_3(int x, int y)
+static void Lsand_sandstone_3(int x, int y)
{
- Next[x][y] = Xsand_stonesand_4;
+ Next[x][y] = Xsand_sandstone_4;
}
-static void Lsand_stonesand_4(int x, int y)
+static void Lsand_sandstone_4(int x, int y)
{
- Next[x][y] = Xsand;
+ Next[x][y] = Xsand_stone;
}
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-static void Lsand_stonesand_quickout_1(int x, int y)
+static void Lsand_stonesand_1(int x, int y)
{
- Next[x][y] = Xsand_stonesand_quickout_2;
+ Next[x][y] = Xsand_stonesand_2;
}
-static void Lsand_stonesand_quickout_2(int x, int y)
+static void Lsand_stonesand_2(int x, int y)
{
- Next[x][y] = Xsand;
+ Next[x][y] = Xsand_stonesand_3;
}
-#endif
-static void Lsand_stoneout_1(int x, int y)
+static void Lsand_stonesand_3(int x, int y)
{
- Next[x][y] = Xsand_stoneout_2;
+ Next[x][y] = Xsand_stonesand_4;
}
-static void Lsand_stoneout_2(int x, int y)
+static void Lsand_stonesand_4(int x, int y)
{
- Next[x][y] = Xstone_fall;
+ Next[x][y] = Xsand;
}
-static void Lsand_sandstone_1(int x, int y)
+static void Lsand_stoneout_1(int x, int y)
{
- Next[x][y] = Xsand_sandstone_2;
+ Next[x][y] = Xsand_stoneout_2;
}
-static void Lsand_sandstone_2(int x, int y)
+static void Lsand_stoneout_2(int x, int y)
{
- Next[x][y] = Xsand_sandstone_3;
+ Next[x][y] = Xstone_fall;
}
-static void Lsand_sandstone_3(int x, int y)
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+static void Lsand_stonesand_quickout_1(int x, int y)
{
- Next[x][y] = Xsand_sandstone_4;
+ Next[x][y] = Xsand_stonesand_quickout_2;
}
-static void Lsand_sandstone_4(int x, int y)
+static void Lsand_stonesand_quickout_2(int x, int y)
{
- Next[x][y] = Xsand_stone;
+ Next[x][y] = Xsand;
}
+#endif
static void Lslidewall_ns(int x, int y)
{
Next[x][y] = Xexit_1;
}
-static void Lacid_1(int x, int y)
-{
- Next[x][y] = Xacid_2;
-}
-
-static void Lacid_2(int x, int y)
-{
- Next[x][y] = Xacid_3;
-}
-
-static void Lacid_3(int x, int y)
-{
- Next[x][y] = Xacid_4;
-}
-
-static void Lacid_4(int x, int y)
-{
- Next[x][y] = Xacid_5;
-}
-
-static void Lacid_5(int x, int y)
-{
- Next[x][y] = Xacid_6;
-}
-
-static void Lacid_6(int x, int y)
-{
- Next[x][y] = Xacid_7;
-}
-
-static void Lacid_7(int x, int y)
-{
- Next[x][y] = Xacid_8;
-}
-
-static void Lacid_8(int x, int y)
-{
- Next[x][y] = Xacid_1;
-}
-
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
-static void Lfake_acid_1(int x, int y)
-{
- Next[x][y] = Xfake_acid_2;
-}
-
-static void Lfake_acid_2(int x, int y)
-{
- Next[x][y] = Xfake_acid_3;
-}
-
-static void Lfake_acid_3(int x, int y)
-{
- Next[x][y] = Xfake_acid_4;
-}
-
-static void Lfake_acid_4(int x, int y)
-{
- Next[x][y] = Xfake_acid_5;
-}
-
-static void Lfake_acid_5(int x, int y)
-{
- Next[x][y] = Xfake_acid_6;
-}
-
-static void Lfake_acid_6(int x, int y)
-{
- Next[x][y] = Xfake_acid_7;
-}
-
-static void Lfake_acid_7(int x, int y)
-{
- Next[x][y] = Xfake_acid_8;
-}
-
-static void Lfake_acid_8(int x, int y)
-{
- Next[x][y] = Xfake_acid_1;
-}
-#endif
-
static void Lpause(int x, int y)
{
Next[x][y] = Xblank;
}
-static void Ldynamite_1(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_1);
- Next[x][y] = Xdynamite_2;
-}
-
-static void Ldynamite_2(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_2);
- Next[x][y] = Xdynamite_3;
-}
-
-static void Ldynamite_3(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_3);
- Next[x][y] = Xdynamite_4;
-}
-
-static void Ldynamite_4(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_4);
- Next[x][y] = Zdynamite;
- Boom[x-1][y-1] = Xblank;
- Boom[x][y-1] = Xblank;
- Boom[x+1][y-1] = Xblank;
- Boom[x-1][y] = Xblank;
- Boom[x][y] = Xblank;
- Boom[x+1][y] = Xblank;
- Boom[x-1][y+1] = Xblank;
- Boom[x][y+1] = Xblank;
- Boom[x+1][y+1] = Xblank;
-}
-
-static void Lwheel(int x, int y)
-{
- if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
- Cave[x][y] = XwheelB;
-}
-
-static void Lswitch(int x, int y)
-{
- if (lev.ball_state)
- Cave[x][y] = XswitchB;
-}
-
-static void Lfake_amoeba(int x, int y)
-{
- if (lev.lenses_cnt)
- Cave[x][y] = Xfake_amoebaB;
-}
-
-static void Lfake_blank(int x, int y)
-{
- if (lev.lenses_cnt)
- Cave[x][y] = Xfake_blankB;
-}
-
-static void Lfake_grass(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xfake_grassB;
-}
-
-static void Lfake_door_1(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_1;
-}
-
-static void Lfake_door_2(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_2;
-}
-
-static void Lfake_door_3(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_3;
-}
-
-static void Lfake_door_4(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_4;
-}
-
-static void Lfake_door_5(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_5;
-}
-
-static void Lfake_door_6(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_6;
-}
-
-static void Lfake_door_7(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_7;
-}
-
-static void Lfake_door_8(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_8;
-}
-
static void Lboom_1(int x, int y)
{
Next[x][y] = Xboom_2;
Lboom_1(x, y);
}
-void synchro_2(void)
+static void handle_tile(int x, int y)
{
- int x, y;
- int element;
-
- seed = RandomEM;
- score = 0;
-
- for (y = 1; y < HEIGHT - 1; y++)
- {
- for (x = 0; x < WIDTH; x++)
- {
- element = Cave[x][y];
-
- switch (element)
+ switch (Cave[x][y])
{
- case Xacid_1: Lacid_1(x, y); goto loop;
- case Xacid_2: Lacid_2(x, y); goto loop;
- case Xacid_3: Lacid_3(x, y); goto loop;
- case Xacid_4: Lacid_4(x, y); goto loop;
- case Xacid_5: Lacid_5(x, y); goto loop;
- case Xacid_6: Lacid_6(x, y); goto loop;
- case Xacid_7: Lacid_7(x, y); goto loop;
- case Xacid_8: Lacid_8(x, y); goto loop;
+ case Xacid_1: Lacid_1(x, y); break;
+ case Xacid_2: Lacid_2(x, y); break;
+ case Xacid_3: Lacid_3(x, y); break;
+ case Xacid_4: Lacid_4(x, y); break;
+ case Xacid_5: Lacid_5(x, y); break;
+ case Xacid_6: Lacid_6(x, y); break;
+ case Xacid_7: Lacid_7(x, y); break;
+ case Xacid_8: Lacid_8(x, y); break;
#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
- case Xfake_acid_1: Lfake_acid_1(x, y); goto loop;
- case Xfake_acid_2: Lfake_acid_2(x, y); goto loop;
- case Xfake_acid_3: Lfake_acid_3(x, y); goto loop;
- case Xfake_acid_4: Lfake_acid_4(x, y); goto loop;
- case Xfake_acid_5: Lfake_acid_5(x, y); goto loop;
- case Xfake_acid_6: Lfake_acid_6(x, y); goto loop;
- case Xfake_acid_7: Lfake_acid_7(x, y); goto loop;
- case Xfake_acid_8: Lfake_acid_8(x, y); goto loop;
+ case Xfake_acid_1: Lfake_acid_1(x, y); break;
+ case Xfake_acid_2: Lfake_acid_2(x, y); break;
+ case Xfake_acid_3: Lfake_acid_3(x, y); break;
+ case Xfake_acid_4: Lfake_acid_4(x, y); break;
+ case Xfake_acid_5: Lfake_acid_5(x, y); break;
+ case Xfake_acid_6: Lfake_acid_6(x, y); break;
+ case Xfake_acid_7: Lfake_acid_7(x, y); break;
+ case Xfake_acid_8: Lfake_acid_8(x, y); break;
#endif
- case Xandroid: Landroid(x, y); goto loop;
- case Xandroid_1_n: Landroid_1_n(x, y); goto loop;
- case Xandroid_2_n: Landroid_2_n(x, y); goto loop;
- case Xandroid_1_e: Landroid_1_e(x, y); goto loop;
- case Xandroid_2_e: Landroid_2_e(x, y); goto loop;
- case Xandroid_1_s: Landroid_1_s(x, y); goto loop;
- case Xandroid_2_s: Landroid_2_s(x, y); goto loop;
- case Xandroid_1_w: Landroid_1_w(x, y); goto loop;
- case Xandroid_2_w: Landroid_2_w(x, y); goto loop;
-
- case Xeater_n: Leater_n(x, y); goto loop;
- case Xeater_e: Leater_e(x, y); goto loop;
- case Xeater_s: Leater_s(x, y); goto loop;
- case Xeater_w: Leater_w(x, y); goto loop;
-
- case Xalien: Lalien(x, y); goto loop;
- case Xalien_pause: Lalien_pause(x, y); goto loop;
-
- case Xbug_1_n: Lbug_1_n(x, y); goto loop;
- case Xbug_2_n: Lbug_2_n(x, y); goto loop;
- case Xbug_1_e: Lbug_1_e(x, y); goto loop;
- case Xbug_2_e: Lbug_2_e(x, y); goto loop;
- case Xbug_1_s: Lbug_1_s(x, y); goto loop;
- case Xbug_2_s: Lbug_2_s(x, y); goto loop;
- case Xbug_1_w: Lbug_1_w(x, y); goto loop;
- case Xbug_2_w: Lbug_2_w(x, y); goto loop;
-
- case Xtank_1_n: Ltank_1_n(x, y); goto loop;
- case Xtank_2_n: Ltank_2_n(x, y); goto loop;
- case Xtank_1_e: Ltank_1_e(x, y); goto loop;
- case Xtank_2_e: Ltank_2_e(x, y); goto loop;
- case Xtank_1_s: Ltank_1_s(x, y); goto loop;
- case Xtank_2_s: Ltank_2_s(x, y); goto loop;
- case Xtank_1_w: Ltank_1_w(x, y); goto loop;
- case Xtank_2_w: Ltank_2_w(x, y); goto loop;
-
- case Xemerald: Lemerald(x, y); goto loop;
- case Xemerald_pause: Lemerald_pause(x, y); goto loop;
- case Xemerald_fall: Lemerald_fall(x, y); goto loop;
-
- case Xdiamond: Ldiamond(x, y); goto loop;
- case Xdiamond_pause: Ldiamond_pause(x, y); goto loop;
- case Xdiamond_fall: Ldiamond_fall(x, y); goto loop;
-
- case Xstone: Lstone(x, y); goto loop;
- case Xstone_pause: Lstone_pause(x, y); goto loop;
- case Xstone_fall: Lstone_fall(x, y); goto loop;
-
- case Xbomb: Lbomb(x, y); goto loop;
- case Xbomb_pause: Lbomb_pause(x, y); goto loop;
- case Xbomb_fall: Lbomb_fall(x, y); goto loop;
-
- case Xnut: Lnut(x, y); goto loop;
- case Xnut_pause: Lnut_pause(x, y); goto loop;
- case Xnut_fall: Lnut_fall(x, y); goto loop;
-
- case Xspring: Lspring(x, y); goto loop;
- case Xspring_pause: Lspring_pause(x, y); goto loop;
- case Xspring_e: Lspring_e(x, y); goto loop;
- case Xspring_w: Lspring_w(x, y); goto loop;
- case Xspring_fall: Lspring_fall(x, y); goto loop;
-
- case Xpush_emerald_e: Lpush_emerald_e(x, y); goto loop;
- case Xpush_emerald_w: Lpush_emerald_w(x, y); goto loop;
- case Xpush_diamond_e: Lpush_diamond_e(x, y); goto loop;
- case Xpush_diamond_w: Lpush_diamond_w(x, y); goto loop;
- case Xpush_stone_e: Lpush_stone_e(x, y); goto loop;
- case Xpush_stone_w: Lpush_stone_w(x, y); goto loop;
- case Xpush_bomb_e: Lpush_bomb_e(x, y); goto loop;
- case Xpush_bomb_w: Lpush_bomb_w(x, y); goto loop;
- case Xpush_nut_e: Lpush_nut_e(x, y); goto loop;
- case Xpush_nut_w: Lpush_nut_w(x, y); goto loop;
- case Xpush_spring_e: Lpush_spring_e(x, y); goto loop;
- case Xpush_spring_w: Lpush_spring_w(x, y); goto loop;
-
- case Xdynamite_1: Ldynamite_1(x, y); goto loop;
- case Xdynamite_2: Ldynamite_2(x, y); goto loop;
- case Xdynamite_3: Ldynamite_3(x, y); goto loop;
- case Xdynamite_4: Ldynamite_4(x, y); goto loop;
-
- case Xfake_door_1: Lfake_door_1(x, y); goto loop;
- case Xfake_door_2: Lfake_door_2(x, y); goto loop;
- case Xfake_door_3: Lfake_door_3(x, y); goto loop;
- case Xfake_door_4: Lfake_door_4(x, y); goto loop;
- case Xfake_door_5: Lfake_door_5(x, y); goto loop;
- case Xfake_door_6: Lfake_door_6(x, y); goto loop;
- case Xfake_door_7: Lfake_door_7(x, y); goto loop;
- case Xfake_door_8: Lfake_door_8(x, y); goto loop;
-
- case Xballoon: Lballoon(x, y); goto loop;
-
- case Xball_1: Lball_1(x, y); goto loop;
- case Xball_2: Lball_2(x, y); goto loop;
-
- case Xdrip: Ldrip(x, y); goto loop;
- case Xdrip_fall: Ldrip_fall(x, y); goto loop;
- case Xdrip_stretch: Ldrip_stretch(x, y); goto loop;
- case Xdrip_stretchB: Ldrip_stretchB(x, y); goto loop;
-
- case Xwonderwall: Lwonderwall(x, y); goto loop;
-
- case Xwheel: Lwheel(x, y); goto loop;
-
- case Xswitch: Lswitch(x, y); goto loop;
-
- case Xfake_blank: Lfake_blank(x, y); goto loop;
- case Xfake_grass: Lfake_grass(x, y); goto loop;
- case Xfake_amoeba: Lfake_amoeba(x, y); goto loop;
-
- case Xsand_stone: Lsand_stone(x, y); goto loop;
- case Xsand_stonein_1: Lsand_stonein_1(x, y); goto loop;
- case Xsand_stonein_2: Lsand_stonein_2(x, y); goto loop;
- case Xsand_stonein_3: Lsand_stonein_3(x, y); goto loop;
- case Xsand_stonein_4: Lsand_stonein_4(x, y); goto loop;
- case Xsand_sandstone_1: Lsand_sandstone_1(x, y); goto loop;
- case Xsand_sandstone_2: Lsand_sandstone_2(x, y); goto loop;
- case Xsand_sandstone_3: Lsand_sandstone_3(x, y); goto loop;
- case Xsand_sandstone_4: Lsand_sandstone_4(x, y); goto loop;
- case Xsand_stonesand_1: Lsand_stonesand_1(x, y); goto loop;
- case Xsand_stonesand_2: Lsand_stonesand_2(x, y); goto loop;
- case Xsand_stonesand_3: Lsand_stonesand_3(x, y); goto loop;
- case Xsand_stonesand_4: Lsand_stonesand_4(x, y); goto loop;
- case Xsand_stoneout_1: Lsand_stoneout_1(x, y); goto loop;
- case Xsand_stoneout_2: Lsand_stoneout_2(x, y); goto loop;
+ case Xandroid: Landroid(x, y); break;
+ case Xandroid_1_n: Landroid_1_n(x, y); break;
+ case Xandroid_2_n: Landroid_2_n(x, y); break;
+ case Xandroid_1_e: Landroid_1_e(x, y); break;
+ case Xandroid_2_e: Landroid_2_e(x, y); break;
+ case Xandroid_1_s: Landroid_1_s(x, y); break;
+ case Xandroid_2_s: Landroid_2_s(x, y); break;
+ case Xandroid_1_w: Landroid_1_w(x, y); break;
+ case Xandroid_2_w: Landroid_2_w(x, y); break;
+
+ case Xeater_n: Leater_n(x, y); break;
+ case Xeater_e: Leater_e(x, y); break;
+ case Xeater_s: Leater_s(x, y); break;
+ case Xeater_w: Leater_w(x, y); break;
+
+ case Xalien: Lalien(x, y); break;
+ case Xalien_pause: Lalien_pause(x, y); break;
+
+ case Xbug_1_n: Lbug_1_n(x, y); break;
+ case Xbug_2_n: Lbug_2_n(x, y); break;
+ case Xbug_1_e: Lbug_1_e(x, y); break;
+ case Xbug_2_e: Lbug_2_e(x, y); break;
+ case Xbug_1_s: Lbug_1_s(x, y); break;
+ case Xbug_2_s: Lbug_2_s(x, y); break;
+ case Xbug_1_w: Lbug_1_w(x, y); break;
+ case Xbug_2_w: Lbug_2_w(x, y); break;
+
+ case Xtank_1_n: Ltank_1_n(x, y); break;
+ case Xtank_2_n: Ltank_2_n(x, y); break;
+ case Xtank_1_e: Ltank_1_e(x, y); break;
+ case Xtank_2_e: Ltank_2_e(x, y); break;
+ case Xtank_1_s: Ltank_1_s(x, y); break;
+ case Xtank_2_s: Ltank_2_s(x, y); break;
+ case Xtank_1_w: Ltank_1_w(x, y); break;
+ case Xtank_2_w: Ltank_2_w(x, y); break;
+
+ case Xemerald: Lemerald(x, y); break;
+ case Xemerald_pause: Lemerald_pause(x, y); break;
+ case Xemerald_fall: Lemerald_fall(x, y); break;
+
+ case Xdiamond: Ldiamond(x, y); break;
+ case Xdiamond_pause: Ldiamond_pause(x, y); break;
+ case Xdiamond_fall: Ldiamond_fall(x, y); break;
+
+ case Xstone: Lstone(x, y); break;
+ case Xstone_pause: Lstone_pause(x, y); break;
+ case Xstone_fall: Lstone_fall(x, y); break;
+
+ case Xbomb: Lbomb(x, y); break;
+ case Xbomb_pause: Lbomb_pause(x, y); break;
+ case Xbomb_fall: Lbomb_fall(x, y); break;
+
+ case Xnut: Lnut(x, y); break;
+ case Xnut_pause: Lnut_pause(x, y); break;
+ case Xnut_fall: Lnut_fall(x, y); break;
+
+ case Xspring: Lspring(x, y); break;
+ case Xspring_pause: Lspring_pause(x, y); break;
+ case Xspring_e: Lspring_e(x, y); break;
+ case Xspring_w: Lspring_w(x, y); break;
+ case Xspring_fall: Lspring_fall(x, y); break;
+
+ case Xpush_emerald_e: Lpush_emerald_e(x, y); break;
+ case Xpush_emerald_w: Lpush_emerald_w(x, y); break;
+ case Xpush_diamond_e: Lpush_diamond_e(x, y); break;
+ case Xpush_diamond_w: Lpush_diamond_w(x, y); break;
+ case Xpush_stone_e: Lpush_stone_e(x, y); break;
+ case Xpush_stone_w: Lpush_stone_w(x, y); break;
+ case Xpush_bomb_e: Lpush_bomb_e(x, y); break;
+ case Xpush_bomb_w: Lpush_bomb_w(x, y); break;
+ case Xpush_nut_e: Lpush_nut_e(x, y); break;
+ case Xpush_nut_w: Lpush_nut_w(x, y); break;
+ case Xpush_spring_e: Lpush_spring_e(x, y); break;
+ case Xpush_spring_w: Lpush_spring_w(x, y); break;
+
+ case Xdynamite_1: Ldynamite_1(x, y); break;
+ case Xdynamite_2: Ldynamite_2(x, y); break;
+ case Xdynamite_3: Ldynamite_3(x, y); break;
+ case Xdynamite_4: Ldynamite_4(x, y); break;
+
+ case Xfake_door_1: Lfake_door_1(x, y); break;
+ case Xfake_door_2: Lfake_door_2(x, y); break;
+ case Xfake_door_3: Lfake_door_3(x, y); break;
+ case Xfake_door_4: Lfake_door_4(x, y); break;
+ case Xfake_door_5: Lfake_door_5(x, y); break;
+ case Xfake_door_6: Lfake_door_6(x, y); break;
+ case Xfake_door_7: Lfake_door_7(x, y); break;
+ case Xfake_door_8: Lfake_door_8(x, y); break;
+
+ case Xballoon: Lballoon(x, y); break;
+
+ case Xball_1: Lball_1(x, y); break;
+ case Xball_2: Lball_2(x, y); break;
+
+ case Xdrip: Ldrip(x, y); break;
+ case Xdrip_fall: Ldrip_fall(x, y); break;
+ case Xdrip_stretch: Ldrip_stretch(x, y); break;
+ case Xdrip_stretchB: Ldrip_stretchB(x, y); break;
+
+ case Xwonderwall: Lwonderwall(x, y); break;
+
+ case Xwheel: Lwheel(x, y); break;
+
+ case Xswitch: Lswitch(x, y); break;
+
+ case Xfake_blank: Lfake_blank(x, y); break;
+ case Xfake_grass: Lfake_grass(x, y); break;
+ case Xfake_amoeba: Lfake_amoeba(x, y); break;
+
+ case Xsand_stone: Lsand_stone(x, y); break;
+ case Xsand_stonein_1: Lsand_stonein_1(x, y); break;
+ case Xsand_stonein_2: Lsand_stonein_2(x, y); break;
+ case Xsand_stonein_3: Lsand_stonein_3(x, y); break;
+ case Xsand_stonein_4: Lsand_stonein_4(x, y); break;
+ case Xsand_sandstone_1: Lsand_sandstone_1(x, y); break;
+ case Xsand_sandstone_2: Lsand_sandstone_2(x, y); break;
+ case Xsand_sandstone_3: Lsand_sandstone_3(x, y); break;
+ case Xsand_sandstone_4: Lsand_sandstone_4(x, y); break;
+ case Xsand_stonesand_1: Lsand_stonesand_1(x, y); break;
+ case Xsand_stonesand_2: Lsand_stonesand_2(x, y); break;
+ case Xsand_stonesand_3: Lsand_stonesand_3(x, y); break;
+ case Xsand_stonesand_4: Lsand_stonesand_4(x, y); break;
+ case Xsand_stoneout_1: Lsand_stoneout_1(x, y); break;
+ case Xsand_stoneout_2: Lsand_stoneout_2(x, y); break;
#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
- case Xsand_stonesand_quickout_1:Lsand_stonesand_quickout_1(x, y);goto loop;
- case Xsand_stonesand_quickout_2:Lsand_stonesand_quickout_2(x, y);goto loop;
+ case Xsand_stonesand_quickout_1: Lsand_stonesand_quickout_1(x, y); break;
+ case Xsand_stonesand_quickout_2: Lsand_stonesand_quickout_2(x, y); break;
#endif
- case Xslidewall_ns: Lslidewall_ns(x, y); goto loop;
- case Xslidewall_ew: Lslidewall_ew(x, y); goto loop;
+ case Xslidewall_ns: Lslidewall_ns(x, y); break;
+ case Xslidewall_ew: Lslidewall_ew(x, y); break;
- case Xexit: Lexit(x, y); goto loop;
- case Xexit_1: Lexit_1(x, y); goto loop;
- case Xexit_2: Lexit_2(x, y); goto loop;
- case Xexit_3: Lexit_3(x, y); goto loop;
+ case Xexit: Lexit(x, y); break;
+ case Xexit_1: Lexit_1(x, y); break;
+ case Xexit_2: Lexit_2(x, y); break;
+ case Xexit_3: Lexit_3(x, y); break;
- case Xpause: Lpause(x, y); goto loop;
+ case Xpause: Lpause(x, y); break;
- case Xboom_bug: Lboom_bug(x, y); goto loop;
- case Xboom_bomb: Lboom_tank(x, y); goto loop;
- case Xboom_android: Lboom_android(x, y); goto loop;
- case Xboom_1: Lboom_1(x, y); goto loop;
- case Xboom_2: Lboom_2(x, y); goto loop;
+ case Xboom_bug: Lboom_bug(x, y); break;
+ case Xboom_bomb: Lboom_tank(x, y); break;
+ case Xboom_android: Lboom_android(x, y); break;
+ case Xboom_1: Lboom_1(x, y); break;
+ case Xboom_2: Lboom_2(x, y); break;
}
+}
- loop:
- ;
+void synchro_2(void)
+{
+ int x, y;
- }
- }
+ seed = RandomEM;
+ score = 0;
+
+ for (y = 1; y < HEIGHT - 1; y++)
+ for (x = 0; x < WIDTH; x++)
+ handle_tile(x, y);
if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive)
lev.score += score; /* only add a score if someone is alive */
RandomEM = seed;
- {
- void *temp = Cave;
-
- /* triple buffering */
- Cave = Next;
- Next = Draw;
- Draw = temp;
- }
+ /* triple buffering */
+ void *temp = Cave;
+ Cave = Next;
+ Next = Draw;
+ Draw = temp;
}