Boom[y+2][x-1] = Xemerald;
Boom[y+2][x] = Xemerald;
Boom[y+2][x+1] = Xemerald;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.bug_score;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.tank_score;
Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
lev.eater_pos = (lev.eater_pos + 1) & 7;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.alien_score;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
Boom[y+2][x-1] = Xemerald;
Boom[y+2][x] = Xemerald;
Boom[y+2][x+1] = Xemerald;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.bug_score;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.tank_score;
Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
lev.eater_pos = (lev.eater_pos + 1) & 7;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
score += lev.alien_score;
Boom[y+1][x-1] = Xblank;
Boom[y+1][x] = Xblank;
Boom[y+1][x+1] = Xblank;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
Boom[y+1][x-1] = Xemerald;
Boom[y+1][x] = Xemerald;
Boom[y+1][x+1] = Xemerald;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
Boom[y+1][x-1] = Xblank;
Boom[y+1][x] = Xblank;
Boom[y+1][x+1] = Xblank;
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, element);
#endif
goto loop;
case Xboom_android:
-#if 0
+#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SAMPLE_boom, Xandroid);
#endif
case Xboom_1:
Next[y][x] = Xboom_2;
-#if 1
- play_sound(x, y, SAMPLE_boom);
+#if !PLAY_ELEMENT_SOUND
+ if (x != lev.exit_x && y != lev.exit_y)
+ play_sound(x, y, SAMPLE_boom);
+ else
+ lev.exit_x = lev.exit_y = -1;
#endif
goto loop;