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fixed bug with incorrectly initializing snapping in single-step mode
[rocksndiamonds.git]
/
src
/
game_em
/
synchro_2.c
diff --git
a/src/game_em/synchro_2.c
b/src/game_em/synchro_2.c
index 8fc7ada1d9e91dcafebc7982380d7427d0d68d74..70f6797c88e38030fabacdcfec58249e5f8ae8a0 100644
(file)
--- a/
src/game_em/synchro_2.c
+++ b/
src/game_em/synchro_2.c
@@
-4867,6
+4867,8
@@
void synchro_2(void)
if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive)
lev.score += score; /* only add a score if someone is alive */
+ else
+ game_em.game_over = TRUE;
RandomEM = random;