{
register unsigned int x = 0;
register unsigned int y = 1;
- register unsigned long random = Random;
+ register unsigned long random = RandomEM;
register unsigned short *cave_cache = Cave[y]; /* might be a win */
unsigned long score = 0;
if (ply1.alive || ply2.alive)
lev.score += score; /* only get a score if someone is alive */
- Random = random;
+ RandomEM = random;
{
void *temp = Cave;