unsigned int temp = 0; /* initialized to make compilers happy */
unsigned int dx; /* only needed to find closest player */
unsigned int dy;
+ int element;
loop:
- switch (cave_cache[++x])
+ element = cave_cache[++x];
+
+ switch (element)
{
default:
goto loop;
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
case Yacid_splash_wB:
case Xplant:
case Yplant:
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
Cave[y][x] = Ystone_sB;
Cave[y+1][x] = Ystone_s;
Next[y][x] = Xblank;
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
case Yacid_splash_eB:
case Yacid_splash_wB:
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
Cave[y][x] = Ystone_sB;
Cave[y+1][x] = Ystone_s;
Next[y][x] = Xblank;
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
case Yacid_splash_eB:
case Yacid_splash_wB:
case Zplayer:
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
Cave[y][x] = Ystone_sB;
Cave[y+1][x] = Ystone_s;
Next[y][x] = Xblank;
Cave[y+1][x] = Yemerald_stone;
Next[y][x] = Xstone;
Next[y+1][x] = Xemerald;
- play_sound(x, y, SAMPLE_crack);
+ play_element_sound(x, y, SAMPLE_crack, Xnut);
score += lev.nut_score;
goto loop;
Boom[y+2][x-1] = Xemerald;
Boom[y+2][x] = Xemerald;
Boom[y+2][x+1] = Xemerald;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
score += lev.bug_score;
goto loop;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
score += lev.tank_score;
goto loop;
Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
lev.eater_pos = (lev.eater_pos + 1) & 7;
score += lev.eater_score;
goto loop;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
score += lev.alien_score;
goto loop;
case Xplant:
case Yplant:
Next[y][x] = Xstone;
- play_sound(x, y, SAMPLE_stone);
+ play_element_sound(x, y, SAMPLE_stone, Xstone);
goto loop;
}
Cave[y+1][x] = Ydiamond_stone;
Next[y][x] = Xblank;
Next[y+1][x] = Xstone_pause;
- play_sound(x, y, SAMPLE_squash);
+ play_element_sound(x, y, SAMPLE_squash, Xdiamond);
goto loop;
case Xbomb:
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
goto loop;
case Xwonderwall:
}
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_squash);
+ play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall);
goto loop;
}
default:
Cave[y][x] = Xstone;
Next[y][x] = Xstone;
- play_sound(x, y, SAMPLE_stone);
+ play_element_sound(x, y, SAMPLE_stone, Xstone);
goto loop;
}
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
default:
Cave[y][x] = Xnut;
Next[y][x] = Xnut;
- play_sound(x, y, SAMPLE_nut);
+ play_element_sound(x, y, SAMPLE_nut, Xnut);
goto loop;
}
case Zplayer:
Cave[y][x] = Ybug_n_e;
Next[y][x] = Xbug_goe;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
default:
if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y-1][x] = Ybug_n;
Next[y][x] = Xblank;
Next[y-1][x] = Xbug_n;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
default:
Cave[y][x] = Ybug_n_w;
Next[y][x] = Xbug_gow;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
}
case Zplayer:
Cave[y][x] = Ybug_e_s;
Next[y][x] = Xbug_gos;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
default:
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x+1] = Ybug_e;
Next[y][x] = Xblank;
Next[y][x+1] = Xbug_e;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
default:
Cave[y][x] = Ybug_e_n;
Next[y][x] = Xbug_gon;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
}
case Zplayer:
Cave[y][x] = Ybug_s_w;
Next[y][x] = Xbug_gow;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
default:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y+1][x] = Ybug_s;
Next[y][x] = Xblank;
Next[y+1][x] = Xbug_s;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
default:
Cave[y][x] = Ybug_s_e;
Next[y][x] = Xbug_goe;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
}
case Zplayer:
Cave[y][x] = Ybug_w_n;
Next[y][x] = Xbug_gon;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
default:
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x-1] = Ybug_w;
Next[y][x] = Xblank;
Next[y][x-1] = Xbug_w;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
default:
Cave[y][x] = Ybug_w_s;
Next[y][x] = Xbug_gos;
- play_sound(x, y, SAMPLE_bug);
+ play_element_sound(x, y, SAMPLE_bug, element);
goto loop;
}
case Zplayer:
Cave[y][x] = Ytank_n_w;
Next[y][x] = Xtank_gow;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
default:
if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y-1][x] = Ytank_n;
Next[y][x] = Xblank;
Next[y-1][x] = Xtank_n;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
default:
Cave[y][x] = Ytank_n_e;
Next[y][x] = Xtank_goe;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
}
case Zplayer:
Cave[y][x] = Ytank_e_n;
Next[y][x] = Xtank_gon;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
default:
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x+1] = Ytank_e;
Next[y][x] = Xblank;
Next[y][x+1] = Xtank_e;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
default:
Cave[y][x] = Ytank_e_s;
Next[y][x] = Xtank_gos;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
}
case Zplayer:
Cave[y][x] = Ytank_s_e;
Next[y][x] = Xtank_goe;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
default:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y+1][x] = Ytank_s;
Next[y][x] = Xblank;
Next[y+1][x] = Xtank_s;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
default:
Cave[y][x] = Ytank_s_w;
Next[y][x] = Xtank_gow;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
}
case Zplayer:
Cave[y][x] = Ytank_w_s;
Next[y][x] = Xtank_gos;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
default:
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x-1] = Ytank_w;
Next[y][x] = Xblank;
Next[y][x-1] = Xtank_w;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
default:
Cave[y][x] = Ytank_w_n;
Next[y][x] = Xtank_gon;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_tank, element);
goto loop;
}
goto android_move;
}
- Next[y][x] = temp; /* the item we chose to clone */
- play_sound(x, y, SAMPLE_android);
+ Next[y][x] = temp; /* the item we chose to clone */
+ play_element_sound(x, y, SAMPLE_android_clone, temp);
switch (RANDOM & 7)
{
dy = 0;
}
- Next[y][x] = Xblank; /* assume we will move */
+ Next[y][x] = Xblank; /* assume we will move */
temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
if (RANDOM & 1)
Cave[y][x] = Yandroid_nB;
Cave[y-1][x] = Yandroid_n;
Next[y-1][x] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
android_ne:
Cave[y][x] = Yandroid_neB;
Cave[y-1][x+1] = Yandroid_ne;
Next[y-1][x+1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
android_e:
Cave[y][x] = Yandroid_eB;
Cave[y][x+1] = Yandroid_e;
Next[y][x+1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
android_se:
Cave[y][x] = Yandroid_seB;
Cave[y+1][x+1] = Yandroid_se;
Next[y+1][x+1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
android_s:
Cave[y][x] = Yandroid_sB;
Cave[y+1][x] = Yandroid_s;
Next[y+1][x] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
android_sw:
Cave[y][x] = Yandroid_swB;
Cave[y+1][x-1] = Yandroid_sw;
Next[y+1][x-1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
android_w:
Cave[y][x] = Yandroid_wB;
Cave[y][x-1] = Yandroid_w;
Next[y][x-1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
android_nw:
Cave[y][x] = Yandroid_nwB;
Cave[y-1][x-1] = Yandroid_nw;
Next[y-1][x-1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
/* --------------------------------------------------------------------- */
if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y-1][x] = Yandroid_n;
Next[y][x] = Xblank;
Next[y-1][x] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
default:
if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y-1][x] = Yandroid_n;
Next[y][x] = Xblank;
Next[y-1][x] = Xandroid_1_n;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
default:
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x+1] = Yandroid_e;
Next[y][x] = Xblank;
Next[y][x+1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
default:
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x+1] = Yandroid_e;
Next[y][x] = Xblank;
Next[y][x+1] = Xandroid_1_e;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
default:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y+1][x] = Yandroid_s;
Next[y][x] = Xblank;
Next[y+1][x] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
default:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y+1][x] = Yandroid_s;
Next[y][x] = Xblank;
Next[y+1][x] = Xandroid_1_s;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
default:
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x-1] = Yandroid_w;
Next[y][x] = Xblank;
Next[y][x-1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
default:
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x-1] = Yandroid_w;
Next[y][x] = Xblank;
Next[y][x-1] = Xandroid_1_w;
- play_sound(x, y, SAMPLE_tank);
+ play_element_sound(x, y, SAMPLE_android_move, element);
goto loop;
default:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x+1] = Yspring_kill_e;
Next[y][x] = Xblank;
Next[y][x+1] = Xspring_e;
- play_sound(x, y, SAMPLE_slurp);
+ play_element_sound(x, y, SAMPLE_slurp, Xalien);
score += lev.slurp_score;
goto loop;
case XbumperB:
Cave[y][x+1] = XbumperB;
Next[y][x] = Xspring_w;
- play_sound(x, y, SAMPLE_spring);
+ play_element_sound(x, y, SAMPLE_spring, Xspring);
goto loop;
default:
Cave[y][x] = Xspring;
Next[y][x] = Xspring;
- play_sound(x, y, SAMPLE_spring);
+ play_element_sound(x, y, SAMPLE_spring, Xspring);
goto loop;
}
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x-1] = Yspring_kill_w;
Next[y][x] = Xblank;
Next[y][x-1] = Xspring_w;
- play_sound(x, y, SAMPLE_slurp);
+ play_element_sound(x, y, SAMPLE_slurp, Xalien);
score += lev.slurp_score;
goto loop;
case XbumperB:
Cave[y][x-1] = XbumperB;
Next[y][x] = Xspring_e;
- play_sound(x, y, SAMPLE_spring);
+ play_element_sound(x, y, SAMPLE_spring, Xspring);
goto loop;
default:
Cave[y][x] = Xspring;
Next[y][x] = Xspring;
- play_sound(x, y, SAMPLE_spring);
+ play_element_sound(x, y, SAMPLE_spring, Xspring);
goto loop;
}
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
goto loop;
case Xbug_n:
Boom[y+2][x-1] = Xemerald;
Boom[y+2][x] = Xemerald;
Boom[y+2][x+1] = Xemerald;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
score += lev.bug_score;
goto loop;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
score += lev.tank_score;
goto loop;
Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
lev.eater_pos = (lev.eater_pos + 1) & 7;
score += lev.eater_score;
goto loop;
Boom[y+2][x-1] = Xblank;
Boom[y+2][x] = Xblank;
Boom[y+2][x+1] = Xblank;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
score += lev.alien_score;
goto loop;
default:
Cave[y][x] = Xspring;
Next[y][x] = Xspring;
- play_sound(x, y, SAMPLE_spring);
+ play_element_sound(x, y, SAMPLE_spring, Xspring);
goto loop;
}
{
Cave[y][x+1] = Ydiamond_eat;
Next[y][x+1] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y+1][x] = Ydiamond_eat;
Next[y+1][x] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y][x-1] = Ydiamond_eat;
Next[y][x-1] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y-1][x] = Ydiamond_eat;
Next[y-1][x] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
default:
Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater, element);
goto loop;
}
{
Cave[y+1][x] = Ydiamond_eat;
Next[y+1][x] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y][x-1] = Ydiamond_eat;
Next[y][x-1] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y-1][x] = Ydiamond_eat;
Next[y-1][x] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y][x+1] = Ydiamond_eat;
Next[y][x+1] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
default:
Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater, element);
goto loop;
}
{
Cave[y][x-1] = Ydiamond_eat;
Next[y][x-1] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y-1][x] = Ydiamond_eat;
Next[y-1][x] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y][x+1] = Ydiamond_eat;
Next[y][x+1] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y+1][x] = Ydiamond_eat;
Next[y+1][x] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
default:
Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater, element);
goto loop;
}
{
Cave[y-1][x] = Ydiamond_eat;
Next[y-1][x] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y][x+1] = Ydiamond_eat;
Next[y][x+1] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y+1][x] = Ydiamond_eat;
Next[y+1][x] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
{
Cave[y][x-1] = Ydiamond_eat;
Next[y][x-1] = Xblank;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater_eat, element);
goto loop;
}
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
default:
Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- play_sound(x, y, SAMPLE_eater);
+ play_element_sound(x, y, SAMPLE_eater, element);
goto loop;
}
if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y-1][x] = Yalien_n;
Next[y][x] = Xblank;
Next[y-1][x] = Xalien_pause;
- play_sound(x, y, SAMPLE_alien);
+ play_element_sound(x, y, SAMPLE_alien, Xalien);
goto loop;
}
}
Cave[y][x+1] = Yacid_splash_eB;
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y+1][x] = Yalien_s;
Next[y][x] = Xblank;
Next[y+1][x] = Xalien_pause;
- play_sound(x, y, SAMPLE_alien);
+ play_element_sound(x, y, SAMPLE_alien, Xalien);
goto loop;
}
}
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x+1] = Yalien_e;
Next[y][x] = Xblank;
Next[y][x+1] = Xalien_pause;
- play_sound(x, y, SAMPLE_alien);
+ play_element_sound(x, y, SAMPLE_alien, Xalien);
goto loop;
}
}
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x-1] = Yalien_w;
Next[y][x] = Xblank;
Next[y][x-1] = Xalien_pause;
- play_sound(x, y, SAMPLE_alien);
+ play_element_sound(x, y, SAMPLE_alien, Xalien);
goto loop;
}
}
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
}
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_squash);
+ play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall);
goto loop;
}
default:
Cave[y][x] = Xemerald;
Next[y][x] = Xemerald;
- play_sound(x, y, SAMPLE_diamond);
+ play_element_sound(x, y, SAMPLE_diamond, Xemerald);
goto loop;
}
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
}
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_squash);
+ play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall);
goto loop;
}
default:
Cave[y][x] = Xdiamond;
Next[y][x] = Xdiamond;
- play_sound(x, y, SAMPLE_diamond);
+ play_element_sound(x, y, SAMPLE_diamond, Xdiamond);
goto loop;
}
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xdrip_stretchB;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Cave[y][x] = temp;
Next[y][x] = temp;
- play_sound(x, y, SAMPLE_drip);
+ play_element_sound(x, y, SAMPLE_drip, Xdrip_fall);
goto loop;
}
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Boom[y+1][x-1] = Xblank;
Boom[y+1][x] = Xblank;
Boom[y+1][x+1] = Xblank;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
goto loop;
}
if (Cave[y-2][x-1] == Xblank)
Cave[y-2][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Yacid_splash_wB;
Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Next[y][x] = Xacid_1;
goto loop;
+ case Xfake_acid_1:
+ Next[y][x] = Xfake_acid_2;
+ goto loop;
+
+ case Xfake_acid_2:
+ Next[y][x] = Xfake_acid_3;
+ goto loop;
+
+ case Xfake_acid_3:
+ Next[y][x] = Xfake_acid_4;
+ goto loop;
+
+ case Xfake_acid_4:
+ Next[y][x] = Xfake_acid_5;
+ goto loop;
+
+ case Xfake_acid_5:
+ Next[y][x] = Xfake_acid_6;
+ goto loop;
+
+ case Xfake_acid_6:
+ Next[y][x] = Xfake_acid_7;
+ goto loop;
+
+ case Xfake_acid_7:
+ Next[y][x] = Xfake_acid_8;
+ goto loop;
+
+ case Xfake_acid_8:
+ Next[y][x] = Xfake_acid_1;
+ goto loop;
+
/* --------------------------------------------------------------------- */
case Xball_1:
ball_common:
- play_sound(x, y, SAMPLE_ball);
+ play_element_sound(x, y, SAMPLE_ball, element);
if (lev.ball_random)
{
switch (RANDOM & 7)
{
Cave[y-1][x] = Ygrow_ns_eat;
Next[y-1][x] = Xgrow_ns;
- play_sound(x, y, SAMPLE_grow);
+ play_element_sound(x, y, SAMPLE_grow, Xgrow_ns);
}
if (tab_blank[Cave[y+1][x]])
{
Cave[y+1][x] = Ygrow_ns_eat;
Next[y+1][x] = Xgrow_ns;
- play_sound(x, y, SAMPLE_grow);
+ play_element_sound(x, y, SAMPLE_grow, Xgrow_ns);
}
goto loop;
{
Cave[y][x+1] = Ygrow_ew_eat;
Next[y][x+1] = Xgrow_ew;
- play_sound(x, y, SAMPLE_grow);
+ play_element_sound(x, y, SAMPLE_grow, Xgrow_ew);
}
if (tab_blank[Cave[y][x-1]])
{
Cave[y][x-1] = Ygrow_ew_eat;
Next[y][x-1] = Xgrow_ew;
- play_sound(x, y, SAMPLE_grow);
+ play_element_sound(x, y, SAMPLE_grow, Xgrow_ew);
}
goto loop;
if (lev.wonderwall_time && lev.wonderwall_state)
{
Cave[y][x] = XwonderwallB;
- play_sound(x, y, SAMPLE_wonder);
+ play_element_sound(x, y, SAMPLE_wonder, Xwonderwall);
}
goto loop;
Next[y][x] = Xexit_1;
}
+ play_element_sound(x, y, SAMPLE_exit_open, Xexit);
+
goto loop;
case Xexit_1:
/* --------------------------------------------------------------------- */
case Xdynamite_1:
- play_sound(x, y, SAMPLE_tick);
+ play_element_sound(x, y, SAMPLE_tick, Xdynamite_1);
Next[y][x] = Xdynamite_2;
goto loop;
case Xdynamite_2:
- play_sound(x, y, SAMPLE_tick);
+ play_element_sound(x, y, SAMPLE_tick, Xdynamite_2);
Next[y][x] = Xdynamite_3;
goto loop;
case Xdynamite_3:
- play_sound(x, y, SAMPLE_tick);
+ play_element_sound(x, y, SAMPLE_tick, Xdynamite_3);
Next[y][x] = Xdynamite_4;
goto loop;
case Xdynamite_4:
- play_sound(x, y, SAMPLE_tick);
+ play_element_sound(x, y, SAMPLE_tick, Xdynamite_4);
Next[y][x] = Zdynamite;
Boom[y-1][x-1] = Xblank;
Boom[y-1][x] = Xblank;
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Yacid_splash_wB;
Next[y][x] = Xsand_stonesand_4;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto loop;
case Xblank:
Boom[y+1][x-1] = Xemerald;
Boom[y+1][x] = Xemerald;
Boom[y+1][x+1] = Xemerald;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
goto loop;
case Xboom_bomb:
Boom[y+1][x-1] = Xblank;
Boom[y+1][x] = Xblank;
Boom[y+1][x+1] = Xblank;
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, element);
+#endif
goto loop;
case Xboom_android:
+#if 0
+ play_element_sound(x, y, SAMPLE_boom, Xandroid);
+#endif
case Xboom_1:
Next[y][x] = Xboom_2;
+#if 1
play_sound(x, y, SAMPLE_boom);
+#endif
goto loop;
case Xboom_2: