* compilers suck.
*/
-#include "display.h"
-#include "tile.h"
-#include "level.h"
-#include "sample.h"
+#include "main_em.h"
#define RANDOM (random = random << 31 | random >> 1)
void synchro_2(void)
{
- register unsigned int x = 0;
- register unsigned int y = 1;
- register unsigned long random = RandomEM;
- register unsigned short *cave_cache = Cave[y]; /* might be a win */
- unsigned long score = 0;
-
- unsigned int temp = 0; /* initialized to make compilers happy */
- unsigned int dx; /* only needed to find closest player */
- unsigned int dy;
+ int x = 0;
+ int y = 1;
+ unsigned long random = RandomEM;
+ short *cave_cache = Cave[y]; /* might be a win */
+ int score = 0;
+
+ int temp = 0; /* initialized to make compilers happy */
+ int dx; /* only needed to find closest player */
+ int dy;
int element;
loop: