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fixed asking all network clients to "play again" after unsolved game end
[rocksndiamonds.git]
/
src
/
game_em
/
synchro_1.c
diff --git
a/src/game_em/synchro_1.c
b/src/game_em/synchro_1.c
index 475fea1cf8546a1222a11f9733d0705f52f185f3..cea29bb22a9db0e072181f7a86ddcbd065a80444 100644
(file)
--- a/
src/game_em/synchro_1.c
+++ b/
src/game_em/synchro_1.c
@@
-10,8
+10,6
@@
#define USE_CHANGED_ACID_STUFF 1
-extern boolean checkIfAllPlayersFitToScreen(void);
-
static void check_player(struct PLAYER *);
static void kill_player(struct PLAYER *);
static boolean player_digfield(struct PLAYER *, int, int);