#define USE_CHANGED_ACID_STUFF 1
-extern boolean checkIfAllPlayersFitToScreen();
-
static void check_player(struct PLAYER *);
static void kill_player(struct PLAYER *);
static boolean player_digfield(struct PLAYER *, int, int);
case Xexit_3:
lev.home--;
+ if (lev.home == 0)
+ game_em.level_solved = TRUE;
+
ply->anim = SPR_walk + anim;
ply->x = x;
ply->y = y;