int i;
game_em.any_player_moving = FALSE;
+ game_em.any_player_snapping = FALSE;
/* must test for death and actually kill separately */
for (i = 0; i < MAX_PLAYERS; i++)
}
else /* player wants to snap */
{
- player_digfield(ply, dx, dy);
+ game_em.any_player_snapping = player_digfield(ply, dx, dy);
}
}