* large switch statement for tiles the player interacts with.
*/
-#include "tile.h"
-#include "level.h"
-#include "sample.h"
+#include "main_em.h"
-#if defined(TARGET_X11)
+#if 0
+extern int centered_player_nr;
+#endif
+
+#define USE_CHANGED_ACID_STUFF 1
+
+extern boolean checkIfAllPlayersFitToScreen();
-static void player(struct PLAYER *);
-static int test(struct PLAYER *);
-static void die(struct PLAYER *);
+static void check_player(struct PLAYER *);
+static void kill_player(struct PLAYER *);
+static boolean player_digfield(struct PLAYER *, int, int);
+static boolean player_killed(struct PLAYER *);
void synchro_1(void)
{
- char ply1_kill = test(&ply1); /* must test for death and actually kill separately */
- char ply2_kill = test(&ply2);
- if(ply1.alive && ply1_kill) die(&ply1);
- if(ply2.alive && ply2_kill) die(&ply2);
+#if 1
+
+ int start_check_nr;
+ int i;
+
+ game_em.any_player_moving = FALSE;
+
+ /* must test for death and actually kill separately */
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ boolean ply_kill = player_killed(&ply[i]);
+
+ if (ply[i].alive && ply_kill)
+ kill_player(&ply[i]);
+ }
+
+#else
+
+ /* must test for death and actually kill separately */
+ boolean ply1_kill = player_killed(&ply1);
+ boolean ply2_kill = player_killed(&ply2);
+
+ if (ply1.alive && ply1_kill)
+ kill_player(&ply1);
+ if (ply2.alive && ply2_kill)
+ kill_player(&ply2);
+
+#endif
#if 0
- ply1.alive = 1; /* debugging */
-#endif
-
- ply1.oldx = ply1.x;
- ply1.oldy = ply1.y;
- ply1.anim = SPR_still;
- ply2.oldx = ply2.x;
- ply2.oldy = ply2.y;
- ply2.anim = SPR_still;
-
- if(Random & 256) {
- if(ply1.alive) player(&ply1);
- if(ply2.alive) player(&ply2);
- } else {
- if(ply2.alive) player(&ply2);
- if(ply1.alive) player(&ply1);
- }
- if(ply1.alive) {
- if(Cave[ply1.oldy][ply1.oldx] == Zplayer) {
- Cave[ply1.oldy][ply1.oldx] = Xblank;
- Next[ply1.oldy][ply1.oldx] = Xblank;
- }
- if(Cave[ply1.y][ply1.x] == Xblank) {
- Cave[ply1.y][ply1.x] = Zplayer;
- Next[ply1.y][ply1.x] = Zplayer;
- }
- }
- if(ply2.alive) {
- if(Cave[ply2.oldy][ply2.oldx] == Zplayer) {
- Cave[ply2.oldy][ply2.oldx] = Xblank;
- Next[ply2.oldy][ply2.oldx] = Xblank;
- }
- if(Cave[ply2.y][ply2.x] == Xblank) {
- Cave[ply2.y][ply2.x] = Zplayer;
- Next[ply2.y][ply2.x] = Zplayer;
- }
- }
+ ply1.alive = 1; /* debugging */
+#endif
+
+#if 1
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ ply[i].oldx = ply[i].x;
+ ply[i].oldy = ply[i].y;
+ ply[i].anim = SPR_still;
+ }
+
+ start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ int check_nr = (start_check_nr + i) % MAX_PLAYERS;
+
+ if (ply[check_nr].alive)
+ check_player(&ply[check_nr]);
+ }
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (!ply[i].alive)
+ continue;
+
+ if (Cave[ply[i].oldy][ply[i].oldx] == Zplayer)
+ {
+ Cave[ply[i].oldy][ply[i].oldx] = Xblank;
+ Next[ply[i].oldy][ply[i].oldx] = Xblank;
+ }
+
+ if (Cave[ply[i].y][ply[i].x] == Xblank)
+ {
+ Cave[ply[i].y][ply[i].x] = Zplayer;
+ Next[ply[i].y][ply[i].x] = Zplayer;
+ }
+ }
+
+#else
+
+ ply1.oldx = ply1.x;
+ ply1.oldy = ply1.y;
+ ply1.anim = SPR_still;
+ ply2.oldx = ply2.x;
+ ply2.oldy = ply2.y;
+ ply2.anim = SPR_still;
+
+ if (RandomEM & 256)
+ {
+ if (ply1.alive) check_player(&ply1);
+ if (ply2.alive) check_player(&ply2);
+ }
+ else
+ {
+ if (ply2.alive) check_player(&ply2);
+ if (ply1.alive) check_player(&ply1);
+ }
+
+ if (ply1.alive)
+ {
+ if (Cave[ply1.oldy][ply1.oldx] == Zplayer)
+ {
+ Cave[ply1.oldy][ply1.oldx] = Xblank;
+ Next[ply1.oldy][ply1.oldx] = Xblank;
+ }
+
+ if (Cave[ply1.y][ply1.x] == Xblank)
+ {
+ Cave[ply1.y][ply1.x] = Zplayer;
+ Next[ply1.y][ply1.x] = Zplayer;
+ }
+ }
+
+ if (ply2.alive)
+ {
+ if (Cave[ply2.oldy][ply2.oldx] == Zplayer)
+ {
+ Cave[ply2.oldy][ply2.oldx] = Xblank;
+ Next[ply2.oldy][ply2.oldx] = Xblank;
+ }
+
+ if (Cave[ply2.y][ply2.x] == Xblank)
+ {
+ Cave[ply2.y][ply2.x] = Zplayer;
+ Next[ply2.y][ply2.x] = Zplayer;
+ }
+ }
+
+#endif
}
-static int test(struct PLAYER *ply)
+static boolean player_killed(struct PLAYER *ply)
{
- register unsigned int x = ply->x;
- register unsigned int y = ply->y;
-
- if(lev.time == 0) return(1);
-
- switch(Cave[y-1][x]) {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- return(1);
- }
- switch(Cave[y][x+1]) {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- return(1);
- }
- switch(Cave[y+1][x]) {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- return(1);
- }
- switch(Cave[y][x-1]) {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- return(1);
- }
- switch(Cave[y][x]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- case Xdynamite_1:
- case Xdynamite_2:
- case Xdynamite_3:
- case Xdynamite_4:
- return(0);
- }
- return(1);
+ int x = ply->x;
+ int y = ply->y;
+
+#if 0
+ printf("::: %d: %d, %d\n", ply->num, x, y);
+#endif
+
+ if (!ply->alive)
+ return FALSE;
+
+#if 1
+ if (lev.killed_out_of_time && setup.time_limit)
+ return TRUE;
+#else
+ if (lev.time_initial > 0 && lev.time == 0 && setup.time_limit)
+ return TRUE;
+#endif
+
+ switch(Cave[y-1][x])
+ {
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ return TRUE;
+ }
+
+ switch(Cave[y][x+1])
+ {
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ return TRUE;
+ }
+
+ switch(Cave[y+1][x])
+ {
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ return TRUE;
+ }
+
+ switch(Cave[y][x-1])
+ {
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ return TRUE;
+ }
+
+ switch(Cave[y][x])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ case Xdynamite_1:
+ case Xdynamite_2:
+ case Xdynamite_3:
+ case Xdynamite_4:
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
+ return FALSE;
+ }
+
+ return TRUE;
}
-static void die(struct PLAYER *ply)
+static void kill_player(struct PLAYER *ply)
{
- register unsigned int x = ply->x;
- register unsigned int y = ply->y;
-
- ply->alive = 0;
-
- switch(Cave[y-1][x]) {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y-1][x] = Xboom_bug; break;
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y-1][x] = Xboom_bomb; break;
- }
- switch(Cave[y][x+1]) {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y][x+1] = Xboom_bug; break;
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y][x+1] = Xboom_bomb; break;
- }
- switch(Cave[y+1][x]) {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y+1][x] = Xboom_bug; break;
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y+1][x] = Xboom_bomb; break;
+ int x = ply->x;
+ int y = ply->y;
+
+ ply->alive = 0;
+
+ switch(Cave[y-1][x])
+ {
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ Cave[y-1][x] = Xboom_bug;
+#if 0
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+#endif
+ break;
+
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ Cave[y-1][x] = Xboom_bomb;
+#if 0
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+#endif
+ break;
+ }
+
+ switch(Cave[y][x+1])
+ {
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ Cave[y][x+1] = Xboom_bug;
+#if 0
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+#endif
+ break;
+
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ Cave[y][x+1] = Xboom_bomb;
+#if 0
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+#endif
+ break;
+ }
+
+ switch(Cave[y+1][x])
+ {
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ Cave[y+1][x] = Xboom_bug;
+#if 0
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+#endif
+ break;
+
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ Cave[y+1][x] = Xboom_bomb;
+#if 0
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+#endif
+ break;
+ }
+
+ switch(Cave[y][x-1])
+ {
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ Cave[y][x-1] = Xboom_bug;
+#if 0
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+#endif
+ break;
+
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ Cave[y][x-1] = Xboom_bomb;
+#if 0
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+#endif
+ break;
+ }
+
+ switch(Cave[y][x])
+ {
+ case Xexit_1:
+ case Xexit_2:
+ case Xexit_3:
+ lev.exit_x = x;
+ lev.exit_y = y;
+ play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
+ break;
+
+ default:
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
+ play_element_sound(x, y, SAMPLE_die, Zplayer);
+ break;
+ }
+
+ switch(Cave[y][x])
+ {
+#if USE_CHANGED_ACID_STUFF
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ break;
+#endif
+
+ default:
+ Cave[y][x] = Xboom_1;
+ Boom[y][x] = Xblank;
+ break;
+ }
+}
+
+static void check_player(struct PLAYER *ply)
+{
+ int oldx = ply->x;
+ int oldy = ply->y;
+ int x = oldx;
+ int y = oldy;
+ int anim = 0;
+ int dx = 0, dy = 0;
+
+ game_em.last_player_direction[ply->num] = MV_NONE;
+
+#if 0
+ printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n",
+ ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire,
+ ply->joy_spin, ply->joy_stick);
+#endif
+
+#if 1
+ if (ply->joy_w) /* west */
+ {
+ x--;
+ dx = -1;
+ anim = 3;
+ }
+ else if (ply->joy_e) /* east */
+ {
+ x++;
+ dx = 1;
+ anim = 1;
+ }
+
+ if (ply->joy_n) /* north */
+ {
+ y--;
+ dy = -1;
+ anim = 0;
+ }
+ else if (ply->joy_s) /* south */
+ {
+ y++;
+ dy = 1;
+ anim = 2;
+ }
+
+#else
+
+ if ((ply->joy_spin = !ply->joy_spin))
+ {
+ if (ply->joy_n) /* north */
+ {
+ y--;
+ dy = -1;
+ anim = 0;
+ }
+ else if (ply->joy_e) /* east */
+ {
+ x++;
+ dx = 1;
+ anim = 1;
+ }
+ else if (ply->joy_s) /* south */
+ {
+ y++;
+ dy = 1;
+ anim = 2;
+ }
+ else if (ply->joy_w) /* west */
+ {
+ x--;
+ dx = -1;
+ anim = 3;
+ }
+ }
+ else
+ {
+ if (ply->joy_w) /* west */
+ {
+ x--;
+ dx = -1;
+ anim = 3;
+ }
+ else if (ply->joy_s) /* south */
+ {
+ y++;
+ dy = 1;
+ anim = 2;
+ }
+ else if (ply->joy_e) /* east */
+ {
+ x++;
+ dx = 1;
+ anim = 1;
+ }
+ else if (ply->joy_n) /* north */
+ {
+ y--;
+ dy = -1;
+ anim = 0;
+ }
+ }
+#endif
+
+ if (dx || dy)
+ {
+ int oldx = ply->x;
+ int oldy = ply->y;
+ int x = oldx + dx;
+ int y = oldy + dy;
+ boolean players_visible_before_move;
+ boolean players_visible_after_move;
+ boolean can_move;
+
+ players_visible_before_move = checkIfAllPlayersFitToScreen();
+
+ ply->x = x;
+ ply->y = y;
+
+ players_visible_after_move = checkIfAllPlayersFitToScreen();
+
+ /*
+ player is allowed to move only in the following cases:
+ - it is not needed to display all players (not focussed to all players)
+ - all players are (still or again) visible after the move
+ - some players were already outside visible screen area before the move
+ */
+ can_move = (game.centered_player_nr != -1 ||
+ players_visible_after_move ||
+ !players_visible_before_move);
+
+ ply->x = oldx;
+ ply->y = oldy;
+
+ if (!can_move)
+ {
+ ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
+
+ return;
+ }
+ }
+
+ if (dx == 0 && dy == 0)
+ {
+ ply->joy_stick = 0;
+
+ if (ply->joy_drop)
+ {
+ if (++ply->dynamite_cnt == 5 && ply->dynamite)
+ {
+ Cave[y][x] = Xdynamite_1;
+ play_element_sound(x, y, SAMPLE_dynamite, Xdynamite_1);
+ ply->dynamite--;
+ }
+ }
+ else
+ {
+ ply->dynamite_cnt = 0;
+ }
+
+ RandomEM += 7; /* be a bit more random if the player doesn't move */
+
+ return;
+ }
+
+ ply->joy_stick = 1;
+ ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
+ ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
+ ply->joy_spin = !ply->joy_spin;
+
+ if (ply->joy_snap == 0) /* player wants to move */
+ {
+ boolean moved = FALSE;
+
+ if (ply->last_move_dir & MV_HORIZONTAL)
+ {
+ if (!(moved = player_digfield(ply, 0, dy)))
+ moved = player_digfield(ply, dx, 0);
+ }
+ else
+ {
+ if (!(moved = player_digfield(ply, dx, 0)))
+ moved = player_digfield(ply, 0, dy);
+ }
+
+ if (moved)
+ {
+ if (oldx != ply->x)
+ ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT);
+ else if (oldy != ply->y)
+ ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN);
+
+ game_em.any_player_moving = TRUE;
+ game_em.last_moving_player = ply->num;
+ game_em.last_player_direction[ply->num] = ply->last_move_dir;
+ }
+ }
+ else /* player wants to snap */
+ {
+ player_digfield(ply, dx, dy);
+ }
+}
+
+static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
+{
+ int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2);
+ int oldx = ply->x;
+ int oldy = ply->y;
+ int x = oldx + dx;
+ int y = oldy + dy;
+ boolean result = TRUE;
+
+ if (!dx && !dy) /* no direction specified */
+ return FALSE;
+
+ if (dx && dy && ply->joy_snap) /* more than one direction specified */
+ return FALSE;
+
+ if (ply->joy_snap == 0) /* player wants to move */
+ {
+ int element = Cave[y][x];
+
+ switch(Cave[y][x])
+ {
+ /* fire is released */
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Zplayer;
+ Next[y][x] = Zplayer;
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
+ play_element_sound(x, y, SAMPLE_blank, Xblank);
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+#if USE_CHANGED_ACID_STUFF
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (Cave[y-1][x+1] == Xblank)
+ Cave[y-1][x+1] = Yacid_splash_eB;
+ if (Cave[y-1][x-1] == Xblank)
+ Cave[y-1][x-1] = Yacid_splash_wB;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+#endif
+
+ case Xboom_android:
+ case Xboom_1:
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+
+#if !USE_CHANGED_ACID_STUFF
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+#endif
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xgrass:
+ Cave[y][x] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
+ (dx > 0 ? Ygrass_eB : Ygrass_wB));
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_dirt, Xgrass);
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xdirt:
+ Cave[y][x] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
+ (dx > 0 ? Ydirt_eB : Ydirt_wB));
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_dirt, Xdirt);
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xdiamond:
+ case Xdiamond_pause:
+ Cave[y][x] = Ydiamond_eat;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.diamond_score;
+ lev.required = lev.required < 3 ? 0 : lev.required - 3;
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xemerald:
+ case Xemerald_pause:
+ Cave[y][x] = Yemerald_eat;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.emerald_score;
+ lev.required = lev.required < 1 ? 0 : lev.required - 1;
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xdynamite:
+ Cave[y][x] = Ydynamite_eat;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.dynamite_score;
+ ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xkey_1:
+ ply->keys |= 0x01;
+ Cave[y][x] = Ykey_1_eat;
+ goto key_walk;
+
+ case Xkey_2:
+ ply->keys |= 0x02;
+ Cave[y][x] = Ykey_2_eat;
+ goto key_walk;
+
+ case Xkey_3:
+ ply->keys |= 0x04;
+ Cave[y][x] = Ykey_3_eat;
+ goto key_walk;
+
+ case Xkey_4:
+ ply->keys |= 0x08;
+ Cave[y][x] = Ykey_4_eat;
+ goto key_walk;
+
+ case Xkey_5:
+ ply->keys |= 0x10;
+ Cave[y][x] = Ykey_5_eat;
+ goto key_walk;
+
+ case Xkey_6:
+ ply->keys |= 0x20;
+ Cave[y][x] = Ykey_6_eat;
+ goto key_walk;
+
+ case Xkey_7:
+ ply->keys |= 0x40;
+ Cave[y][x] = Ykey_7_eat;
+ goto key_walk;
+
+ case Xkey_8:
+ ply->keys |= 0x80;
+ Cave[y][x] = Ykey_8_eat;
+ goto key_walk;
+
+ key_walk:
+
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.key_score;
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xlenses:
+ Cave[y][x] = Ylenses_eat;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.lenses_score;
+ lev.lenses_cnt = lev.lenses_time;
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xmagnify:
+ Cave[y][x] = Ymagnify_eat;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.magnify_score;
+ lev.magnify_cnt = lev.magnify_time;
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xstone:
+ if (dy)
+ break;
+
+ switch(Cave[y][x+dx])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (Cave[y-1][x+dx+1] == Xblank)
+ Cave[y-1][x+dx+1] = Yacid_splash_eB;
+ if (Cave[y-1][x+dx-1] == Xblank)
+ Cave[y-1][x+dx-1] = Yacid_splash_wB;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+ goto stone_walk;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x+dx] = dx > 0 ? Ystone_e : Ystone_w;
+ Next[y][x+dx] = Xstone_pause;
+
+ stone_walk:
+
+ Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_roll, Xstone);
+ ply->x = x;
}
- switch(Cave[y][x-1]) {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y][x-1] = Xboom_bug; break;
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y][x-1] = Xboom_bomb; break;
+
+ ply->anim = SPR_push + anim;
+ break;
+
+ case Xbomb:
+ if (dy)
+ break;
+
+ switch(Cave[y][x+dx])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (Cave[y-1][x+dx+1] == Xblank)
+ Cave[y-1][x+dx+1] = Yacid_splash_eB;
+ if (Cave[y-1][x+dx-1] == Xblank)
+ Cave[y-1][x+dx-1] = Yacid_splash_wB;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+ goto bomb_walk;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x+dx] = dx > 0 ? Ybomb_e : Ybomb_w;
+ Next[y][x+dx] = Xbomb_pause;
+
+ bomb_walk:
+
+ Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_roll, Xbomb);
+ ply->x = x;
}
- switch(Cave[y][x]) {
- case Xexit_1:
- case Xexit_2:
- case Xexit_3:
- play[SAMPLE_exit] = 1; break;
- default:
- play[SAMPLE_die] = 1; break;
+
+ ply->anim = SPR_push + anim;
+ break;
+
+ case Xnut:
+ if (dy)
+ break;
+
+ switch(Cave[y][x+dx])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (Cave[y-1][x+dx+1] == Xblank)
+ Cave[y-1][x+dx+1] = Yacid_splash_eB;
+ if (Cave[y-1][x+dx-1] == Xblank)
+ Cave[y-1][x+dx-1] = Yacid_splash_wB;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+ goto nut_walk;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x+dx] = dx > 0 ? Ynut_e : Ynut_w;
+ Next[y][x+dx] = Xnut_pause;
+
+ nut_walk:
+
+ Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_roll, Xnut);
+ ply->x = x;
}
- Cave[y][x] = Xboom_1;
- Boom[y][x] = Xblank;
-}
-static void player(struct PLAYER *ply)
-{
- register unsigned int x = ply->x;
- register unsigned int y = ply->y;
- unsigned int anim = 0; /* initialized to make compilers happy */
- int dx = 0, dy = 0;
-
- if((ply->joy_spin = !ply->joy_spin)) {
- if(ply->joy_n) {
- y--; dy = -1; anim = 0; /* north */
- } else if(ply->joy_e) {
- x++; dx = 1; anim = 1; /* east */
- } else if(ply->joy_s) {
- y++; dy = 1; anim = 2; /* south */
- } else if(ply->joy_w) {
- x--; dx = -1; anim = 3; /* west */
- }
- } else {
- if(ply->joy_w) {
- x--; dx = -1; anim = 3; /* west */
- } else if(ply->joy_s) {
- y++; dy = 1; anim = 2; /* south */
- } else if(ply->joy_e) {
- x++; dx = 1; anim = 1; /* east */
- } else if(ply->joy_n) {
- y--; dy = -1; anim = 0; /* north */
- }
+ ply->anim = SPR_push + anim;
+ break;
+
+ case Xspring:
+ if (dy)
+ break;
+
+ switch(Cave[y][x+dx])
+ {
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = dx > 0 ? Yspring_kill_eB : Yspring_kill_wB;
+ Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w;
+ Next[y][x] = Zplayer;
+ Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
+ play_element_sound(x, y, SAMPLE_slurp, Xalien);
+ lev.score += lev.slurp_score;
+ ply->x = x;
+ break;
+
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (Cave[y-1][x+dx+1] == Xblank)
+ Cave[y-1][x+dx+1] = Yacid_splash_eB;
+ if (Cave[y-1][x+dx-1] == Xblank)
+ Cave[y-1][x+dx-1] = Yacid_splash_wB;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+ goto spring_walk;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x+dx] = dx > 0 ? Yspring_e : Yspring_w;
+ Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
+
+ spring_walk:
+ Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB;
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_roll, Xspring);
+ ply->x = x;
}
- if(dx == 0 && dy == 0) {
- ply->joy_stick = 0;
- if(ply->joy_fire) {
- if(++ply->dynamite_cnt == 5 && ply->dynamite) {
- Cave[y][x] = Xdynamite_1;
- play[SAMPLE_dynamite] = 1;
- ply->dynamite--;
- }
- } else {
- ply->dynamite_cnt = 0;
- }
- Random += 7; /* bit more random if we dont move */
- return;
+
+ ply->anim = SPR_push + anim;
+ break;
+
+ case Xspring_pause:
+ case Xstone_pause:
+ case Xbomb_pause:
+ case Xnut_pause:
+ case Xsand_stonein_1:
+ case Xsand_stonein_2:
+ case Xsand_stonein_3:
+ case Xsand_stonein_4:
+ if (dy)
+ break;
+
+ ply->anim = SPR_push + anim;
+ break;
+
+ case Xballoon:
+ switch(Cave[y+dy][x+dx])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (Cave[y+dy-1][x+dx+1] == Xblank)
+ Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
+ if (Cave[y+dy-1][x+dx-1] == Xblank)
+ Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+ goto balloon_walk;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y+dy][x+dx] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) :
+ (dx > 0 ? Yballoon_e : Yballoon_w));
+ Next[y+dy][x+dx] = Xballoon;
+
+ balloon_walk:
+ Cave[y][x] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
+ (dx > 0 ? Yballoon_eB : Yballoon_wB));
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_push, Xballoon);
+ ply->x = x;
+ ply->y = y;
}
- ply->joy_stick = 1;
- ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
- ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
-
- if(ply->joy_fire == 0) {
- switch(Cave[y][x]) { /* fire is released */
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Zplayer;
- Next[y][x] = Zplayer;
- play[SAMPLE_blank] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xboom_android:
- case Xboom_1:
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xgrass:
- Cave[y][x] = dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) : (dx > 0 ? Ygrass_eB : Ygrass_wB);
- Next[y][x] = Zplayer;
- play[SAMPLE_dirt] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xdirt:
- Cave[y][x] = dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) : (dx > 0 ? Ydirt_eB : Ydirt_wB);
- Next[y][x] = Zplayer;
- play[SAMPLE_dirt] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xdiamond:
- case Xdiamond_pause:
- Cave[y][x] = Ydiamond_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xemerald:
- case Xemerald_pause:
- Cave[y][x] = Yemerald_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xdynamite:
- Cave[y][x] = Ydynamite_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.dynamite_score;
- ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xkey_1:
- ply->keys |= 0x01; goto key_walk;
- case Xkey_2:
- ply->keys |= 0x02; goto key_walk;
- case Xkey_3:
- ply->keys |= 0x04; goto key_walk;
- case Xkey_4:
- ply->keys |= 0x08; goto key_walk;
- case Xkey_5:
- ply->keys |= 0x10; goto key_walk;
- case Xkey_6:
- ply->keys |= 0x20; goto key_walk;
- case Xkey_7:
- ply->keys |= 0x40; goto key_walk;
- case Xkey_8:
- ply->keys |= 0x80; goto key_walk;
- key_walk:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.key_score;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xlenses:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.lenses_score;
- lev.lenses_cnt = lev.lenses_time;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xmagnify:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Zplayer;
- play[SAMPLE_collect] = 1;
- lev.score += lev.magnify_score;
- lev.magnify_cnt = lev.magnify_time;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xstone:
- if(dy) break;
- switch(Cave[y][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto stone_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ystone_e : Ystone_w;
- Next[y][x+dx] = Xstone_pause;
- stone_walk:
- Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB;
- Next[y][x] = Zplayer;
- play[SAMPLE_roll] = 1;
- ply->x = x;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xbomb:
- if(dy) break;
- switch(Cave[y][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto bomb_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ybomb_e : Ybomb_w;
- Next[y][x+dx] = Xbomb_pause;
- bomb_walk:
- Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB;
- Next[y][x] = Zplayer;
- play[SAMPLE_roll] = 1;
- ply->x = x;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xnut:
- if(dy) break;
- switch(Cave[y][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto nut_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ynut_e : Ynut_w;
- Next[y][x+dx] = Xnut_pause;
- nut_walk:
- Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB;
- Next[y][x] = Zplayer;
- play[SAMPLE_roll] = 1;
- ply->x = x;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xspring:
- if(dy) break;
- switch(Cave[y][x+dx]) {
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = dx > 0 ? Yspring_kill_eB : Yspring_kill_wB;
- Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w;
- Next[y][x] = Zplayer;
- Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
- play[SAMPLE_slurp] = 1;
- lev.score += lev.slurp_score;
- ply->x = x;
- break;
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y-1][x+dx+1] == Xblank) Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto spring_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Yspring_e : Yspring_w;
- Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
- spring_walk:
- Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB;
- Next[y][x] = Zplayer;
- play[SAMPLE_roll] = 1;
- ply->x = x;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xspring_pause:
- case Xstone_pause:
- case Xbomb_pause:
- case Xnut_pause:
- case Xsand_stonein_1:
- case Xsand_stonein_2:
- case Xsand_stonein_3:
- case Xsand_stonein_4:
- if(dy) break;
- ply->anim = SPR_push + anim;
- break;
- case Xballoon:
- switch(Cave[y+dy][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y+dy-1][x+dx+1] == Xblank) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto balloon_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y+dy][x+dx] = dy ? (dy < 0 ? Yballoon_n : Yballoon_s) : (dx > 0 ? Yballoon_e : Yballoon_w);
- Next[y+dy][x+dx] = Xballoon;
- balloon_walk:
- Cave[y][x] = dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) : (dx > 0 ? Yballoon_eB : Yballoon_wB);
- Next[y][x] = Zplayer;
- play[SAMPLE_push] = 1;
- ply->x = x;
- ply->y = y;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- switch(Cave[y+dy][x+dx]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if(Cave[y+dy-1][x+dx+1] == Xblank) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
- if(Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
- play[SAMPLE_acid] = 1;
- goto android_walk;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y+dy][x+dx] = dy ? (dy < 0 ? Yandroid_n : Yandroid_s) : (dx > 0 ? Yandroid_e : Yandroid_w);
- Next[y+dy][x+dx] = dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) : (dx > 0 ? Xandroid_2_e : Xandroid_2_w);
- android_walk:
- Cave[y][x] = dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) : (dx > 0 ? Yandroid_eB : Yandroid_wB);
- Next[y][x] = Zplayer;
- play[SAMPLE_push] = 1;
- ply->x = x;
- ply->y = y;
- }
- ply->anim = SPR_push + anim;
- break;
- case Xdoor_1:
- case Xfake_door_1:
- if(ply->keys & 0x01) goto door_walk; else break;
- case Xdoor_2:
- case Xfake_door_2:
- if(ply->keys & 0x02) goto door_walk; else break;
- case Xdoor_3:
- case Xfake_door_3:
- if(ply->keys & 0x04) goto door_walk; else break;
- case Xdoor_4:
- case Xfake_door_4:
- if(ply->keys & 0x08) goto door_walk; else break;
- case Xdoor_5:
- case Xfake_door_5:
- if(ply->keys & 0x10) goto door_walk; else break;
- case Xdoor_6:
- case Xfake_door_6:
- if(ply->keys & 0x20) goto door_walk; else break;
- case Xdoor_7:
- case Xfake_door_7:
- if(ply->keys & 0x40) goto door_walk; else break;
- case Xdoor_8:
- case Xfake_door_8:
- if(ply->keys & 0x80) goto door_walk; else break;
- door_walk:
- if(!tab_blank[Cave[y+dy][x+dx]]) break;
- Cave[y+dy][x+dx] = Zplayer;
- Next[y+dy][x+dx] = Zplayer;
- play[SAMPLE_door] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x + dx;
- ply->y = y + dy;
- break;
- case Xwheel:
- play[SAMPLE_press] = 1;
- lev.wheel_cnt = lev.wheel_time;
- lev.wheel_x = x;
- lev.wheel_y = y;
- break;
- case Xwind_n:
- lev.wind_direction = 0; goto wind_walk;
- case Xwind_e:
- lev.wind_direction = 1; goto wind_walk;
- case Xwind_s:
- lev.wind_direction = 2; goto wind_walk;
- case Xwind_w:
- lev.wind_direction = 3; goto wind_walk;
- case Xwind_nesw:
- lev.wind_direction = dy ? (dy < 0 ? 0 : 2) : (dx > 0 ? 1 : 3); goto wind_walk;
- wind_walk:
- play[SAMPLE_press] = 1;
- lev.wind_cnt = lev.wind_time;
- break;
- case Xwind_stop:
- play[SAMPLE_press] = 1;
- lev.wind_cnt = 0;
- break;
- case Xswitch:
- play[SAMPLE_press] = 1;
- lev.ball_cnt = lev.ball_time;
- lev.ball_state = !lev.ball_state;
- break;
- case Xplant:
- Cave[y][x] = Yplant;
- Next[y][x] = Xplant;
- play[SAMPLE_blank] = 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- case Xexit_1:
- case Xexit_2:
- case Xexit_3:
- play[SAMPLE_exit] = 1;
- if(--lev.home == 0) lev.score += lev.time * lev.exit_score / 100;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
- }
- } else {
- switch(Cave[y][x]) { /* fire is pressed */
- case Xgrass:
- case Xdirt:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_dirt] = 1;
- ply->anim = SPR_spray + anim;
- break;
- case Xdiamond:
- case Xdiamond_pause:
- Cave[y][x] = Ydiamond_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
- ply->anim = SPR_walk + anim;
- break;
- case Xemerald:
- case Xemerald_pause:
- Cave[y][x] = Yemerald_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
- ply->anim = SPR_walk + anim;
- break;
- case Xdynamite:
- Cave[y][x] = Ydynamite_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.dynamite_score;
- ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
- ply->anim = SPR_walk + anim;
- break;
- case Xkey_1:
- ply->keys |= 0x01; goto key_shoot;
- case Xkey_2:
- ply->keys |= 0x02; goto key_shoot;
- case Xkey_3:
- ply->keys |= 0x04; goto key_shoot;
- case Xkey_4:
- ply->keys |= 0x08; goto key_shoot;
- case Xkey_5:
- ply->keys |= 0x10; goto key_shoot;
- case Xkey_6:
- ply->keys |= 0x20; goto key_shoot;
- case Xkey_7:
- ply->keys |= 0x40; goto key_shoot;
- case Xkey_8:
- ply->keys |= 0x80; goto key_shoot;
- key_shoot:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.key_score;
- ply->anim = SPR_walk + anim;
- break;
- case Xlenses:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.lenses_score;
- lev.lenses_cnt = lev.lenses_time;
- ply->anim = SPR_walk + anim;
- break;
- case Xmagnify:
- Cave[y][x] = Yball_eat;
- Next[y][x] = Xblank;
- play[SAMPLE_collect] = 1;
- lev.score += lev.magnify_score;
- lev.magnify_cnt = lev.magnify_time;
- ply->anim = SPR_walk + anim;
- break;
- }
+
+ ply->anim = SPR_push + anim;
+ break;
+
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ switch(Cave[y+dy][x+dx])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (Cave[y+dy-1][x+dx+1] == Xblank)
+ Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
+ if (Cave[y+dy-1][x+dx-1] == Xblank)
+ Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+ goto android_walk;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y+dy][x+dx] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) :
+ (dx > 0 ? Yandroid_e : Yandroid_w));
+ Next[y+dy][x+dx] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) :
+ (dx > 0 ? Xandroid_2_e : Xandroid_2_w));
+
+ android_walk:
+ Cave[y][x] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
+ (dx > 0 ? Yandroid_eB : Yandroid_wB));
+ Next[y][x] = Zplayer;
+ play_element_sound(x, y, SAMPLE_push, Xandroid);
+ ply->x = x;
+ ply->y = y;
}
-}
+ ply->anim = SPR_push + anim;
+ break;
+
+ case Xdoor_1:
+ case Xfake_door_1:
+ if (ply->keys & 0x01)
+ goto door_walk;
+ else
+ break;
+
+ case Xdoor_2:
+ case Xfake_door_2:
+ if (ply->keys & 0x02)
+ goto door_walk;
+ else
+ break;
+
+ case Xdoor_3:
+ case Xfake_door_3:
+ if (ply->keys & 0x04)
+ goto door_walk;
+ else
+ break;
+
+ case Xdoor_4:
+ case Xfake_door_4:
+ if (ply->keys & 0x08)
+ goto door_walk;
+ else
+ break;
+
+ case Xdoor_5:
+ case Xfake_door_5:
+ if (ply->keys & 0x10)
+ goto door_walk;
+ else
+ break;
+
+ case Xdoor_6:
+ case Xfake_door_6:
+ if (ply->keys & 0x20)
+ goto door_walk;
+ else
+ break;
+
+ case Xdoor_7:
+ case Xfake_door_7:
+ if (ply->keys & 0x40)
+ goto door_walk;
+ else
+ break;
+
+ case Xdoor_8:
+ case Xfake_door_8:
+ if (ply->keys & 0x80)
+ goto door_walk;
+ else
+ break;
+
+ door_walk:
+ if (!tab_blank[Cave[y+dy][x+dx]])
+ break;
+
+ Cave[y+dy][x+dx] = Zplayer;
+ Next[y+dy][x+dx] = Zplayer;
+ play_element_sound(x, y, SAMPLE_door, element);
+ ply->anim = SPR_walk + anim;
+ ply->x = x + dx;
+ ply->y = y + dy;
+ break;
+
+ case Xwheel:
+ play_element_sound(x, y, SAMPLE_press, element);
+ lev.wheel_cnt = lev.wheel_time;
+ lev.wheel_x = x;
+ lev.wheel_y = y;
+ break;
+
+ case Xwind_n:
+ lev.wind_direction = 0;
+ goto wind_walk;
+
+ case Xwind_e:
+ lev.wind_direction = 1;
+ goto wind_walk;
+
+ case Xwind_s:
+ lev.wind_direction = 2;
+ goto wind_walk;
+
+ case Xwind_w:
+ lev.wind_direction = 3;
+ goto wind_walk;
+
+ case Xwind_nesw:
+ lev.wind_direction = dy ? (dy < 0 ? 0 : 2) : (dx > 0 ? 1 : 3);
+ goto wind_walk;
+
+ wind_walk:
+ play_element_sound(x, y, SAMPLE_press, element);
+ lev.wind_cnt = lev.wind_time;
+ break;
+
+ case Xwind_stop:
+ play_element_sound(x, y, SAMPLE_press, element);
+ lev.wind_cnt = 0;
+ break;
+
+ case Xswitch:
+ play_element_sound(x, y, SAMPLE_press, element);
+ lev.ball_cnt = lev.ball_time;
+ lev.ball_state = !lev.ball_state;
+ break;
+
+ case Xplant:
+ Cave[y][x] = Yplant;
+ Next[y][x] = Xplant;
+ play_element_sound(x, y, SAMPLE_blank, Xplant);
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+ break;
+
+ case Xexit_1:
+ case Xexit_2:
+ case Xexit_3:
+#if 0
+ /* !!! already played in kill_player !!! */
+ play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
+#endif
+
+ lev.home--;
+
+#if 0
+ /* !!! CHECK SCORE CALCULATION !!! */
+ if (lev.home == 0 && lev.time_initial > 0) /* game won */
+ lev.score += lev.time * lev.exit_score / 100;
#endif
+
+ ply->anim = SPR_walk + anim;
+ ply->x = x;
+ ply->y = y;
+
+ break;
+ }
+
+ if (ply->x == oldx && ply->y == oldy) /* no movement */
+ result = FALSE;
+ }
+ else /* player wants to snap */
+ {
+ int element = Cave[y][x];
+
+ switch(Cave[y][x])
+ {
+ /* fire is pressed */
+
+ case Xgrass:
+ Cave[y][x] = Ygrass_eat;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SAMPLE_dirt, element);
+ ply->anim = SPR_spray + anim;
+ break;
+
+ case Xdirt:
+ Cave[y][x] = Ydirt_eat;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SAMPLE_dirt, element);
+ ply->anim = SPR_spray + anim;
+ break;
+
+ case Xdiamond:
+ case Xdiamond_pause:
+ Cave[y][x] = Ydiamond_eat;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.diamond_score;
+ lev.required = lev.required < 3 ? 0 : lev.required - 3;
+ ply->anim = SPR_walk + anim;
+ break;
+
+ case Xemerald:
+ case Xemerald_pause:
+ Cave[y][x] = Yemerald_eat;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.emerald_score;
+ lev.required = lev.required < 1 ? 0 : lev.required - 1;
+ ply->anim = SPR_walk + anim;
+ break;
+
+ case Xdynamite:
+ Cave[y][x] = Ydynamite_eat;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.dynamite_score;
+ ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
+ ply->anim = SPR_walk + anim;
+ break;
+
+ case Xkey_1:
+ ply->keys |= 0x01;
+ Cave[y][x] = Ykey_1_eat;
+ goto key_shoot;
+
+ case Xkey_2:
+ ply->keys |= 0x02;
+ Cave[y][x] = Ykey_2_eat;
+ goto key_shoot;
+
+ case Xkey_3:
+ ply->keys |= 0x04;
+ Cave[y][x] = Ykey_3_eat;
+ goto key_shoot;
+
+ case Xkey_4:
+ ply->keys |= 0x08;
+ Cave[y][x] = Ykey_4_eat;
+ goto key_shoot;
+
+ case Xkey_5:
+ ply->keys |= 0x10;
+ Cave[y][x] = Ykey_5_eat;
+ goto key_shoot;
+
+ case Xkey_6:
+ ply->keys |= 0x20;
+ Cave[y][x] = Ykey_6_eat;
+ goto key_shoot;
+
+ case Xkey_7:
+ ply->keys |= 0x40;
+ Cave[y][x] = Ykey_7_eat;
+ goto key_shoot;
+
+ case Xkey_8:
+ ply->keys |= 0x80;
+ Cave[y][x] = Ykey_8_eat;
+ goto key_shoot;
+
+ key_shoot:
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.key_score;
+ ply->anim = SPR_walk + anim;
+ break;
+
+ case Xlenses:
+ Cave[y][x] = Ylenses_eat;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.lenses_score;
+ lev.lenses_cnt = lev.lenses_time;
+ ply->anim = SPR_walk + anim;
+ break;
+
+ case Xmagnify:
+ Cave[y][x] = Ymagnify_eat;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SAMPLE_collect, element);
+ lev.score += lev.magnify_score;
+ lev.magnify_cnt = lev.magnify_time;
+ ply->anim = SPR_walk + anim;
+ break;
+
+ default:
+ result = FALSE;
+ }
+ }
+
+ return result;
+}