ply2.oldy = ply2.y;
ply2.anim = SPR_still;
- if (Random & 256)
+ if (RandomEM & 256)
{
if (ply1.alive) check_player(&ply1);
if (ply2.alive) check_player(&ply2);
ply->dynamite_cnt = 0;
}
- Random += 7; /* be a bit more random if the player doesn't move */
+ RandomEM += 7; /* be a bit more random if the player doesn't move */
return;
}