#include "display.h"
-static void player(struct PLAYER *);
+static void check_player(struct PLAYER *);
+static void kill_player(struct PLAYER *);
static boolean player_digfield(struct PLAYER *, int, int);
-static int test(struct PLAYER *);
-static void die(struct PLAYER *);
+static boolean player_killed(struct PLAYER *);
void synchro_1(void)
{
/* must test for death and actually kill separately */
- char ply1_kill = test(&ply1);
- char ply2_kill = test(&ply2);
+ boolean ply1_kill = player_killed(&ply1);
+ boolean ply2_kill = player_killed(&ply2);
if (ply1.alive && ply1_kill)
- die(&ply1);
+ kill_player(&ply1);
if (ply2.alive && ply2_kill)
- die(&ply2);
+ kill_player(&ply2);
#if 0
ply1.alive = 1; /* debugging */
ply2.oldy = ply2.y;
ply2.anim = SPR_still;
- if (Random & 256)
+ if (RandomEM & 256)
{
- if (ply1.alive) player(&ply1);
- if (ply2.alive) player(&ply2);
+ if (ply1.alive) check_player(&ply1);
+ if (ply2.alive) check_player(&ply2);
}
else
{
- if (ply2.alive) player(&ply2);
- if (ply1.alive) player(&ply1);
+ if (ply2.alive) check_player(&ply2);
+ if (ply1.alive) check_player(&ply1);
}
if (ply1.alive)
}
}
-static int test(struct PLAYER *ply)
+static boolean player_killed(struct PLAYER *ply)
{
register unsigned int x = ply->x;
register unsigned int y = ply->y;
if (!ply->alive)
- return 0;
+ return FALSE;
- if (lev.time_initial > 0 && lev.time == 0)
- return 1;
+#if 1
+ if (lev.killed_out_of_time && setup.time_limit)
+ return TRUE;
+#else
+ if (lev.time_initial > 0 && lev.time == 0 && setup.time_limit)
+ return TRUE;
+#endif
switch(Cave[y-1][x])
{
case Xtank_goe:
case Xtank_gos:
case Xtank_gow:
- return 1;
+ return TRUE;
}
switch(Cave[y][x+1])
case Xtank_goe:
case Xtank_gos:
case Xtank_gow:
- return 1;
+ return TRUE;
}
switch(Cave[y+1][x])
case Xtank_goe:
case Xtank_gos:
case Xtank_gow:
- return 1;
+ return TRUE;
}
switch(Cave[y][x-1])
case Xtank_goe:
case Xtank_gos:
case Xtank_gow:
- return 1;
+ return TRUE;
}
switch(Cave[y][x])
case Xdynamite_2:
case Xdynamite_3:
case Xdynamite_4:
- return 0;
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
+ return FALSE;
}
- return 1;
+ return TRUE;
}
-static void die(struct PLAYER *ply)
+static void kill_player(struct PLAYER *ply)
{
register unsigned int x = ply->x;
register unsigned int y = ply->y;
case Xexit_1:
case Xexit_2:
case Xexit_3:
- play_element_sound(x, y, SAMPLE_exit, Xexit_1);
+ play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
break;
default:
break;
}
- Cave[y][x] = Xboom_1;
- Boom[y][x] = Xblank;
+ switch(Cave[y][x])
+ {
+#if 1
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ break;
+#endif
+
+ default:
+ Cave[y][x] = Xboom_1;
+ Boom[y][x] = Xblank;
+ break;
+ }
}
-static void player(struct PLAYER *ply)
+static void check_player(struct PLAYER *ply)
{
unsigned int oldx = ply->x;
unsigned int oldy = ply->y;
ply->dynamite_cnt = 0;
}
- Random += 7; /* be a bit more random if the player doesn't move */
+ RandomEM += 7; /* be a bit more random if the player doesn't move */
return;
}
case Yacid_splash_wB:
Cave[y][x] = Zplayer;
Next[y][x] = Zplayer;
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
play_element_sound(x, y, SAMPLE_blank, Xblank);
ply->anim = SPR_walk + anim;
ply->x = x;
ply->y = y;
break;
+#if 1
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+#endif
+ if (Cave[y-1][x+1] == Xblank)
+ Cave[y-1][x+1] = Yacid_splash_eB;
+ if (Cave[y-1][x-1] == Xblank)
+ Cave[y-1][x-1] = Yacid_splash_wB;
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+
case Xboom_android:
case Xboom_1:
case Xbug_n:
case Xtank_goe:
case Xtank_gos:
case Xtank_gow:
+#if 0
case Xacid_1:
case Xacid_2:
case Xacid_3:
case Xacid_6:
case Xacid_7:
case Xacid_8:
+#endif
ply->anim = SPR_walk + anim;
ply->x = x;
ply->y = y;
Cave[y-1][x+dx+1] = Yacid_splash_eB;
if (Cave[y-1][x+dx-1] == Xblank)
Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto stone_walk;
case Xblank:
Cave[y-1][x+dx+1] = Yacid_splash_eB;
if (Cave[y-1][x+dx-1] == Xblank)
Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto bomb_walk;
case Xblank:
Cave[y-1][x+dx+1] = Yacid_splash_eB;
if (Cave[y-1][x+dx-1] == Xblank)
Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto nut_walk;
case Xblank:
Cave[y-1][x+dx+1] = Yacid_splash_eB;
if (Cave[y-1][x+dx-1] == Xblank)
Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto spring_walk;
case Xblank:
Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
if (Cave[y+dy-1][x+dx-1] == Xblank)
Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto balloon_walk;
case Xblank:
Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
if (Cave[y+dy-1][x+dx-1] == Xblank)
Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
- play_sound(x, y, SAMPLE_acid);
+ play_element_sound(x, y, SAMPLE_acid, Xacid_1);
goto android_walk;
case Xblank:
case Xexit_1:
case Xexit_2:
case Xexit_3:
- play_element_sound(x, y, SAMPLE_exit, Xexit_1);
+ play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
+
+ lev.home--;
- if (--lev.home == 0 && lev.time_initial > 0) /* game won */
+#if 0
+ /* !!! CHECK SCORE CALCULATION !!! */
+ if (lev.home == 0 && lev.time_initial > 0) /* game won */
lev.score += lev.time * lev.exit_score / 100;
+#endif
ply->anim = SPR_walk + anim;
ply->x = x;