#include <soundcard.h>
#endif
-#include "global.h"
-#include "sample.h"
-
static char audioname[] = "/dev/audio";
static const int sound_priority[SAMPLE_MAX] =
mix_buffer = 0;
mix_count = 0;
- memset(sound_play, 0, sizeof(sound_play)); /* not playing any sounds */
+ clear_mem(sound_play, sizeof(sound_play)); /* not playing any sounds */
for (;;)
{
if (mix_count && audio_fd != -1)
{
/* prepare mix buffer */
- memset(mix_buffer, 0, fragment_size * sizeof(*mix_buffer));
+ clear_mem(mix_buffer, fragment_size * sizeof(*mix_buffer));
for (i = 0; i < mix_count; i++)
{