#ifndef SAMPLE_H
#define SAMPLE_H
-enum {
- SAMPLE_blank = 0, /* player walks on blank */
- SAMPLE_roll, /* player pushes stone/bomb/nut */
- SAMPLE_stone, /* stone hits ground */
- SAMPLE_nut, /* nut hits ground */
- SAMPLE_crack, /* stone hits nut */
- SAMPLE_bug, /* bug moves */
- SAMPLE_tank, /* tank moves */
- SAMPLE_android, /* android places something */
- SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
- SAMPLE_slurp, /* spring kills alien */
- SAMPLE_eater, /* eater sits/eats diamond */
- SAMPLE_alien, /* alien moves */
- SAMPLE_collect, /* player collects diamond/emerald/dynamite/key/lenses/magnify */
- SAMPLE_diamond, /* diamond/emerald hits ground */
- SAMPLE_squash, /* stone squashes diamond, stone/emerald/diamond thru wonderwall */
- SAMPLE_drip, /* drip hits ground */
- SAMPLE_push, /* player pushes spring/balloon/android */
- SAMPLE_dirt, /* player walks on dirt */
- SAMPLE_acid, /* acid splashes */
- SAMPLE_ball, /* ball places something */
- SAMPLE_grow, /* growing wall grows */
- SAMPLE_wonder, /* wonderwall moves */
- SAMPLE_door, /* player goes thru door */
- SAMPLE_exit, /* player goes in exit */
- SAMPLE_dynamite, /* player places dynamite */
- SAMPLE_tick, /* dynamite ticks */
- SAMPLE_press, /* player presses wheel/wind/switch */
- SAMPLE_wheel, /* wheel moves */
- SAMPLE_boom, /* explosion */
- SAMPLE_time, /* time runs out */
- SAMPLE_die, /* player dies */
- SAMPLE_MAX
-};
+#include "main_em.h"
+
+
+void play_sound(int, int, int);
+void play_element_sound(int, int, int, int);
extern char play[SAMPLE_MAX];
extern int sound_pipe[2];
extern short *sound_data[SAMPLE_MAX];
-extern long sound_length[SAMPLE_MAX];
-
-#define MIXER_MAX 4 /* maximum number of samples we can play at once */
+extern int sound_length[SAMPLE_MAX];
-enum { AUDIO_ULAW = 0, AUDIO_U8 };
+#define MIXER_MAX 4 /* maximum number of samples we can play at once */
-#endif
+#endif /* SAMPLE_H */