#include "main_em.h"
+
#if 0
enum
SAMPLE_crack, /* stone hits nut */
SAMPLE_bug, /* bug moves */
SAMPLE_tank, /* tank moves */
- SAMPLE_android, /* android places something */
+ SAMPLE_android_clone, /* android places something */
+ SAMPLE_android_move, /* android moves */
SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
SAMPLE_slurp, /* spring kills alien */
- SAMPLE_eater, /* eater sits/eats diamond */
+ SAMPLE_eater, /* eater sits */
+ SAMPLE_eater_eat, /* eater eats diamond */
SAMPLE_alien, /* alien moves */
SAMPLE_collect, /* player collects object */
SAMPLE_diamond, /* diamond/emerald hits ground */
SAMPLE_grow, /* growing wall grows */
SAMPLE_wonder, /* wonderwall moves (is active) */
SAMPLE_door, /* player goes thru door */
- SAMPLE_exit, /* player goes in exit */
+ SAMPLE_exit_open, /* exit opens */
+ SAMPLE_exit_leave, /* player goes into exit */
SAMPLE_dynamite, /* player places dynamite */
SAMPLE_tick, /* dynamite ticks */
SAMPLE_press, /* player presses wheel/wind/switch */