#ifndef SAMPLE_H
#define SAMPLE_H
+#include "main_em.h"
+
+
+#if 0
+
enum
{
- SAMPLE_blank = 0, /* player walks on blank */
- SAMPLE_roll, /* player pushes stone/bomb/nut */
- SAMPLE_stone, /* stone hits ground */
- SAMPLE_nut, /* nut hits ground */
- SAMPLE_crack, /* stone hits nut */
- SAMPLE_bug, /* bug moves */
- SAMPLE_tank, /* tank moves */
- SAMPLE_android, /* android places something */
- SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
- SAMPLE_slurp, /* spring kills alien */
- SAMPLE_eater, /* eater sits/eats diamond */
- SAMPLE_alien, /* alien moves */
- SAMPLE_collect, /* player collects object */
- SAMPLE_diamond, /* diamond/emerald hits ground */
- SAMPLE_squash, /* stone squashes diamond; object falls thru wonderwall */
- SAMPLE_drip, /* drip hits ground */
- SAMPLE_push, /* player pushes spring/balloon/android */
- SAMPLE_dirt, /* player walks on dirt */
- SAMPLE_acid, /* acid splashes */
- SAMPLE_ball, /* ball places something */
- SAMPLE_grow, /* growing wall grows */
- SAMPLE_wonder, /* wonderwall moves */
- SAMPLE_door, /* player goes thru door */
- SAMPLE_exit, /* player goes in exit */
- SAMPLE_dynamite, /* player places dynamite */
- SAMPLE_tick, /* dynamite ticks */
- SAMPLE_press, /* player presses wheel/wind/switch */
- SAMPLE_wheel, /* wheel moves */
- SAMPLE_boom, /* explosion */
- SAMPLE_time, /* time runs out */
- SAMPLE_die, /* player dies */
+ SAMPLE_blank = 0, /* player walks on blank */
+ SAMPLE_roll, /* player pushes stone/bomb/nut/spring */
+ SAMPLE_stone, /* stone hits ground */
+ SAMPLE_nut, /* nut hits ground */
+ SAMPLE_crack, /* stone hits nut */
+ SAMPLE_bug, /* bug moves */
+ SAMPLE_tank, /* tank moves */
+ SAMPLE_android_clone, /* android places something */
+ SAMPLE_android_move, /* android moves */
+ SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */
+ SAMPLE_slurp, /* spring kills alien */
+ SAMPLE_eater, /* eater sits */
+ SAMPLE_eater_eat, /* eater eats diamond */
+ SAMPLE_alien, /* alien moves */
+ SAMPLE_collect, /* player collects object */
+ SAMPLE_diamond, /* diamond/emerald hits ground */
+ SAMPLE_squash, /* stone squashes diamond */
+ SAMPLE_wonderfall, /* object falls thru wonderwall */
+ SAMPLE_drip, /* drip hits ground */
+ SAMPLE_push, /* player pushes balloon/android */
+ SAMPLE_dirt, /* player walks on dirt */
+ SAMPLE_acid, /* acid splashes */
+ SAMPLE_ball, /* ball places something */
+ SAMPLE_grow, /* growing wall grows */
+ SAMPLE_wonder, /* wonderwall moves (is active) */
+ SAMPLE_door, /* player goes thru door */
+ SAMPLE_exit_open, /* exit opens */
+ SAMPLE_exit_leave, /* player goes into exit */
+ SAMPLE_dynamite, /* player places dynamite */
+ SAMPLE_tick, /* dynamite ticks */
+ SAMPLE_press, /* player presses wheel/wind/switch */
+ SAMPLE_wheel, /* wheel moves */
+ SAMPLE_boom, /* explosion */
+ SAMPLE_time, /* time runs out */
+ SAMPLE_die, /* player dies */
SAMPLE_MAX
};
+#endif
+
extern void play_sound(int, int, int);
+extern void play_element_sound(int, int, int, int);
extern char play[SAMPLE_MAX];
extern int sound_pipe[2];
extern short *sound_data[SAMPLE_MAX];
extern long sound_length[SAMPLE_MAX];
-#define MIXER_MAX 4 /* maximum number of samples we can play at once */
+#define MIXER_MAX 4 /* maximum number of samples we can play at once */
#if defined(AUDIO_UNIX_NATIVE)