* behaviour.
*/
+/* changes for game engine integration in Rocks'n'Diamonds:
+ *
+ * added support for rolling spring (not mapped to pushed spring)
+ * - required for Elvis Mine 8, levels 3, 23, 48 and 73
+ */
+
#define GET_BE16(x) ((&x)[0] << 8 | (&x)[1])
static const short map_emc_raw[256] =
Cdynamite_2, Cdynamite_3, Cdynamite_4, Cacid_s, // 60
Cexit_1, Cexit_2, Cexit_3, Cballoon, // 64
- Cplant, Cspring, Cspring, Cpush_spring_w, // 68
- Cpush_spring_e, Cball_1, Cball_2, Candroid, // 72
+ Cplant, Cspring, Cspring, Cspring_w, // 68
+ Cspring_e, Cball_1, Cball_2, Candroid, // 72
Cpause, Candroid, Candroid, Candroid, // 76
Candroid, Candroid, Candroid, Candroid, // 80
Candroid, Cblank, Cblank, Cblank, // 84
cav.time_seconds = MIN(GET_BE16(src[2110]), 9999);
cav.gems_needed = src[2095];
- cav.infinite = TRUE;
+ cav.infinite = game_em.use_wrap_around;
cav.testmode = FALSE;
cav.teamwork = (src[2150] & 128) != 0;