cav.time_seconds = MIN(GET_BE16(src[2110]), 9999);
cav.gems_needed = src[2095];
- cav.infinite = game_em.use_wrap_around;
- cav.testmode = FALSE;
cav.teamwork = (src[2150] & 128) != 0;
/* scores */
cav.nut_score = src[2090];
cav.dynamite_score = src[2091];
cav.key_score = src[2092];
- cav.exit_score = src[2093] * 8 / 5;
+ cav.exit_score = src[2093];
cav.lenses_score = src[2151];
cav.magnify_score = src[2152];
/* size of v6 cave */
length = 2172;
- if (options.debug)
- Debug("level:native:EM", "EM level file version: %d", file_version);
+ Debug("level:native:EM", "EM level file version: %d", file_version);
return file_version;
}
if(len >= 2106 && (buf[1983] == 116 || buf[2047] == 116)) // v4
if(len >= 2106 && (buf[1983] == 27 || buf[2047] == 219)) // v3
-buf[0]=241;buf[1]=248;for(i=0,j=101;i<2106;i++,j+=7)buf[i]=(buf[i]^j)-17; // decrypt
+buf[0] = 241; buf[1] = 248; for(i = 0, j = 101; i < 2106; i++, j += 7) buf[i] = (buf[i] ^ j) - 17; // decrypt
number of movements (calls to logic) = time * 50 / 8