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fixed using cave buffer offsets in EM engine graphics
[rocksndiamonds.git]
/
src
/
game_em
/
main_em.h
diff --git
a/src/game_em/main_em.h
b/src/game_em/main_em.h
index 171b8668aa94d829cda554697a3ea5605db09113..ac00b4237c3cefe0e19f48525ed827df9ec05fff 100644
(file)
--- a/
src/game_em/main_em.h
+++ b/
src/game_em/main_em.h
@@
-37,11
+37,6
@@
#define FILE_VERSION_EM_ACTUAL FILE_VERSION_EM_V6
-/* level sizes and positions for EM engine */
-
-#define WIDTH EM_MAX_CAVE_WIDTH
-#define HEIGHT EM_MAX_CAVE_HEIGHT
-
/* screen sizes and positions for EM engine */
#define TILESIZE 32