#define FILE_VERSION_EM_ACTUAL FILE_VERSION_EM_V6
-/* level sizes and positions for EM engine */
-
-#define WIDTH EM_MAX_CAVE_WIDTH
-#define HEIGHT EM_MAX_CAVE_HEIGHT
-
/* screen sizes and positions for EM engine */
#define TILESIZE 32
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
-
-extern short **Boom;
-extern short **Cave;
-extern short **Next;
-extern short **Draw;
-
extern struct GameInfo_EM game_em;
extern unsigned char tab_blank[TILE_MAX];