cleanup of code to blit screen bitmap to target bitmap for EM engine
[rocksndiamonds.git] / src / game_em / main_em.h
index 2daa1e86f574c7d070b72213f3b96d3cf3740322..ab135ec00b2f39826b98db474e4e60648d795c75 100644 (file)
@@ -90,18 +90,10 @@ extern struct LOGIC lev;
 extern struct PLAYER ply[MAX_PLAYERS];
 
 extern struct LevelInfo_EM native_em_level;
-extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 extern struct GameInfo_EM game_em;
 
-extern unsigned char tab_blank[TILE_MAX];
-extern unsigned char tab_acid[TILE_MAX];
-extern unsigned char tab_fake_acid[TILE_MAX];
-extern unsigned char tab_amoeba[TILE_MAX];
-extern unsigned char tab_android_move[TILE_MAX];
-extern unsigned short tab_explode_normal[TILE_MAX];
-extern unsigned short tab_explode_dynamite[TILE_MAX];
-
 extern Bitmap *screenBitmap;