added using separate level structures (initial and runtime) for EM engine
[rocksndiamonds.git] / src / game_em / main_em.h
index efc59eb1224f5d912acfbaa8cf638ad1028390b0..7bed7362e1951af648f19a1a38f448d80008eac1 100644 (file)
@@ -87,6 +87,7 @@ extern int                    SX, SY;
 
 extern unsigned int RandomEM;
 
+extern struct LEVEL cav;
 extern struct LEVEL lev;
 extern struct PLAYER ply[MAX_PLAYERS];
 
@@ -103,10 +104,6 @@ extern unsigned char tab_android_move[TILE_MAX];
 extern unsigned short tab_explode_normal[TILE_MAX];
 extern unsigned short tab_explode_dynamite[TILE_MAX];
 
-extern unsigned short map_obj[8][TILE_MAX];
-extern unsigned short map_ply[2][8][PLY_MAX];
-extern unsigned short map_ttl[128];
-
 extern Bitmap *screenBitmap;