#ifndef MAIN_EM_H
#define MAIN_EM_H
-/* ========================================================================= */
-/* external functions and definitions imported from main program to game_em */
-/* ========================================================================= */
+// ============================================================================
+// external functions and definitions imported from main program to game_em
+// ============================================================================
#include "../engines.h"
-/* ========================================================================= */
-/* functions and definitions that are exported from game_em to main program */
-/* ========================================================================= */
+// ============================================================================
+// functions and definitions that are exported from game_em to main program
+// ============================================================================
#include "export.h"
-/* ========================================================================= */
-/* internal functions and definitions that are not exported to main program */
-/* ========================================================================= */
+// ============================================================================
+// internal functions and definitions that are not exported to main program
+// ============================================================================
#include "global.h"
-#include "sample.h"
-/* ------------------------------------------------------------------------- */
-/* constant definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// constant definitions
+// ----------------------------------------------------------------------------
/* values for native Emerald Mine game version */
#define FILE_VERSION_EM_UNKNOWN 0
#define FILE_VERSION_EM_ACTUAL FILE_VERSION_EM_V6
-/* level sizes and positions for EM engine */
-
-#define WIDTH EM_MAX_CAVE_WIDTH
-#define HEIGHT EM_MAX_CAVE_HEIGHT
-
/* screen sizes and positions for EM engine */
#define TILESIZE 32
#define PLAY_ELEMENT_SOUND FALSE
-/* ------------------------------------------------------------------------- */
-/* macro function definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// macro function definitions
+// ----------------------------------------------------------------------------
#define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y))
#define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
-/* ------------------------------------------------------------------------- */
-/* data structure definitions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// data structure definitions
+// ----------------------------------------------------------------------------
-/* ------------------------------------------------------------------------- */
-/* exported variables */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// exported variables
+// ----------------------------------------------------------------------------
extern unsigned int RandomEM;
-extern struct LEVEL lev;
+extern struct CAVE cav;
+extern struct LOGIC lev;
extern struct PLAYER ply[MAX_PLAYERS];
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
-extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
-
-extern short **Boom;
-extern short **Cave;
-extern short **Next;
-extern short **Draw;
-
+extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
extern struct GameInfo_EM game_em;
extern unsigned char tab_blank[TILE_MAX];
extern unsigned char tab_acid[TILE_MAX];
+extern unsigned char tab_fake_acid[TILE_MAX];
extern unsigned char tab_amoeba[TILE_MAX];
extern unsigned char tab_android_move[TILE_MAX];
extern unsigned short tab_explode_normal[TILE_MAX];
extern unsigned short tab_explode_dynamite[TILE_MAX];
-extern unsigned short map_obj[8][TILE_MAX];
-extern unsigned short map_spr[2][8][SPR_MAX];
-extern unsigned short map_ttl[128];
-
extern Bitmap *screenBitmap;
-extern Bitmap *scoreBitmap;
-
-extern Bitmap *objBitmap;
-extern Bitmap *sprBitmap;
-extern Bitmap *ttlBitmap;
-extern Bitmap *botBitmap;
-/* ------------------------------------------------------------------------- */
-/* exported functions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// exported functions
+// ----------------------------------------------------------------------------
-#endif /* MAIN_EM_H */
+#endif // MAIN_EM_H