fixed handling of fake acid for EM engine
[rocksndiamonds.git] / src / game_em / main_em.h
index 1376d58b545d8d308acc66c04ac473d891244b2b..0620b7256d0d8af95092851e21a7779c3ab0052c 100644 (file)
 
 #define FILE_VERSION_EM_ACTUAL FILE_VERSION_EM_V6
 
-/* level sizes and positions for EM engine */
-
-#define WIDTH                  EM_MAX_CAVE_WIDTH
-#define HEIGHT                 EM_MAX_CAVE_HEIGHT
-
 /* screen sizes and positions for EM engine */
 
 #define TILESIZE               32
@@ -98,16 +93,11 @@ extern struct PLAYER ply[MAX_PLAYERS];
 extern struct LevelInfo_EM native_em_level;
 extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
-
-extern short **Boom;
-extern short **Cave;
-extern short **Next;
-extern short **Draw;
-
 extern struct GameInfo_EM game_em;
 
 extern unsigned char tab_blank[TILE_MAX];
 extern unsigned char tab_acid[TILE_MAX];
+extern unsigned char tab_fake_acid[TILE_MAX];
 extern unsigned char tab_amoeba[TILE_MAX];
 extern unsigned char tab_android_move[TILE_MAX];
 extern unsigned short tab_explode_normal[TILE_MAX];