int em_main_init_game(int level_nr, char *filename)
{
+#if 0
if (skip_menu)
{
+#endif
+
em_game_status = EM_GAME_STATUS_PLAY;
if (game_play_init(level_nr, filename) != 0)
return 1;
+
+#if 0
}
else
{
em_game_status = EM_GAME_STATUS_MENU;
game_menu_init();
}
+#endif
return 0;
}