for (i = 0; i < MAX_PLAYERS; i++)
{
+ if (!ply[i].alive)
+ continue;
+
/* check for wrap-around movement */
if (ply[i].x < lev.left ||
ply[i].x > lev.right - 1)
void logic(void)
{
- if (frame == 7)
+ if (frame == 0)
{
logic_players();
logic_objects();
}
- if (frame == 6)
+ if (frame == 1)
{
logic_globals();
}