#define SPRING_ROLL /* spring rolling off round things continues to roll */
-#define USE_CHANGED_ACID_STUFF
+#define ACID_ROLL /* rolling objects go into acid rather than remove it */
+#define ACID_PLAYER /* player gets killed by acid, but without explosion */
#define RANDOM_RAW (seed = seed << 31 | seed >> 1)
#define RANDOM(x) (RANDOM_RAW & (x - 1))
static unsigned int seed;
static int score;
-static const byte is_blank[TILE_MAX] =
+static const byte is_blank[GAME_TILE_MAX] =
{
[Xblank] = 1,
[Xsplash_e] = 1,
[Xfake_acid_8] = 1
};
-static const byte is_blank_or_acid[TILE_MAX] =
+static const byte is_blank_or_acid[GAME_TILE_MAX] =
{
[Xblank] = 1,
[Xsplash_e] = 1,
[Xacid_8] = 1
};
-static const byte is_fake_acid[TILE_MAX] =
+static const byte is_fake_acid[GAME_TILE_MAX] =
{
[Xfake_acid_1] = 1,
[Xfake_acid_2] = 1,
[Xfake_acid_8] = 1
};
-static const byte is_amoeba[TILE_MAX] =
+static const byte is_amoeba[GAME_TILE_MAX] =
{
[Xfake_amoeba] = 1,
- [Xfake_amoebaB] = 1,
+ [Yfake_amoeba] = 1,
[Xamoeba_1] = 1,
[Xamoeba_2] = 1,
[Xamoeba_3] = 1,
[Xamoeba_8] = 1
};
-static const byte is_android_walkable[TILE_MAX] =
+static const byte is_android_walkable[GAME_TILE_MAX] =
{
[Xblank] = 1,
[Xsplash_e] = 1,
boom[x+1][y+1] = element;
}
-static void Lboom_bug(int x, int y, int by_element)
+static void Lboom_bug(int x, int y)
{
- next[x][y] = Znormal;
+ if (game_em.use_old_explosions)
+ next[x][y] = Zbug;
Lboom_generic(x, y, Xemerald, Xdiamond);
#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xbug_1_n);
#endif
}
-static void Lboom_tank(int x, int y, int by_element)
+static void Lboom_tank(int x, int y)
{
- next[x][y] = Znormal;
+ if (game_em.use_old_explosions)
+ next[x][y] = Ztank;
Lboom_generic(x, y, Xblank, Xblank);
#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xtank_1_n);
#endif
}
-static void Lboom_eater(int x, int y, int by_element)
+static void Lboom_eater(int x, int y)
{
- next[x][y] = Znormal;
+ if (game_em.use_old_explosions)
+ next[x][y] = Zeater;
boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0];
boom[x][y-1] = lev.eater_array[lev.eater_pos][1];
lev.eater_pos = (lev.eater_pos + 1) & 7;
#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xeater_n);
#endif
}
+static void Lboom_bug_old(int x, int y)
+{
+ if (!game_em.use_old_explosions)
+ return;
+
+ Lboom_bug(x, y);
+}
+
+static void Lboom_tank_old(int x, int y)
+{
+ if (!game_em.use_old_explosions)
+ return;
+
+ Lboom_tank(x, y);
+}
+
+static void Lboom_eater_old(int x, int y)
+{
+ if (!game_em.use_old_explosions)
+ return;
+
+ Lboom_eater(x, y);
+}
+
+static void Lboom_bug_new(int x, int y, boolean chain_explosion)
+{
+ if (game_em.use_old_explosions)
+ return;
+
+ if (chain_explosion)
+ cave[x][y] = Xchain;
+
+ Lboom_bug(x, y);
+}
+
+static void Lboom_tank_new(int x, int y, boolean chain_explosion)
+{
+ if (game_em.use_old_explosions)
+ return;
+
+ if (chain_explosion)
+ cave[x][y] = Xchain;
+
+ Lboom_tank(x, y);
+}
+
+static void Lboom_eater_new(int x, int y, boolean chain_explosion)
+{
+ if (game_em.use_old_explosions)
+ return;
+
+ if (chain_explosion)
+ cave[x][y] = Xchain;
+
+ Lboom_eater(x, y);
+}
+
static boolean player_killed(struct PLAYER *ply)
{
int x = ply->x;
switch (cave[x][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
case Xdynamite_1:
case Xdynamite_2:
case Xdynamite_3:
int x = ply->x;
int y = ply->y;
- ply->alive = 0;
+ ply->alive = FALSE;
switch (cave[x][y-1])
{
case Xbug_2_s:
case Xbug_2_w:
cave[x][y-1] = Xboom_bug;
+ Lboom_bug_new(x, y-1, TRUE);
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- cave[x][y-1] = Xboom_bomb;
+ cave[x][y-1] = Xboom_tank;
+ Lboom_tank_new(x, y-1, TRUE);
break;
}
case Xbug_2_s:
case Xbug_2_w:
cave[x+1][y] = Xboom_bug;
+ Lboom_bug_new(x+1, y, TRUE);
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- cave[x+1][y] = Xboom_bomb;
+ cave[x+1][y] = Xboom_tank;
+ Lboom_tank_new(x+1, y, TRUE);
break;
}
case Xbug_2_s:
case Xbug_2_w:
cave[x][y+1] = Xboom_bug;
+ Lboom_bug_new(x, y+1, TRUE);
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- cave[x][y+1] = Xboom_bomb;
+ cave[x][y+1] = Xboom_tank;
+ Lboom_tank_new(x, y+1, TRUE);
break;
}
case Xbug_2_s:
case Xbug_2_w:
cave[x-1][y] = Xboom_bug;
+ Lboom_bug_new(x-1, y, TRUE);
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- cave[x-1][y] = Xboom_bomb;
+ cave[x-1][y] = Xboom_tank;
+ Lboom_tank_new(x-1, y, TRUE);
break;
}
switch (cave[x][y])
{
-#ifdef USE_CHANGED_ACID_STUFF
+#ifdef ACID_PLAYER
case Xacid_1:
case Xacid_2:
case Xacid_3:
if (dx && dy && ply->joy_snap) /* more than one direction specified */
return FALSE;
- if (ply->joy_snap == 0) /* player wants to move */
+ if (!ply->joy_snap) /* player wants to move */
{
int element = cave[x][y];
case Xsplash_w:
cave[x][y] = Zplayer;
next[x][y] = Zplayer;
+ // FALL THROUGH
+
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
ply->y = y;
break;
-#ifdef USE_CHANGED_ACID_STUFF
case Xacid_1:
case Xacid_2:
case Xacid_3:
case Xacid_6:
case Xacid_7:
case Xacid_8:
+#ifdef ACID_PLAYER
if (cave[x+1][y-1] == Xblank)
cave[x+1][y-1] = Xsplash_e;
if (cave[x-1][y-1] == Xblank)
cave[x-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
+ // FALL THROUGH
#endif
-
case Xboom_android:
case Xboom_1:
case Xbug_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
-
-#ifndef USE_CHANGED_ACID_STUFF
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
-#endif
ply->anim = PLY_walk_n + anim;
ply->x = x;
ply->y = y;
next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
+ lev.gems_needed = lev.gems_needed < 3 ? 0 : lev.gems_needed - 3;
game.snapshot.collected_item = TRUE;
ply->anim = PLY_walk_n + anim;
ply->x = x;
next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
+ lev.gems_needed = lev.gems_needed < 1 ? 0 : lev.gems_needed - 1;
game.snapshot.collected_item = TRUE;
ply->anim = PLY_walk_n + anim;
ply->x = x;
case Xswitch:
play_element_sound(x, y, SOUND_press, element);
lev.ball_cnt = lev.ball_time;
- lev.ball_state = !lev.ball_state;
+ lev.ball_active = !lev.ball_active;
break;
case Xplant:
next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
+ lev.gems_needed = lev.gems_needed < 3 ? 0 : lev.gems_needed - 3;
game.snapshot.collected_item = TRUE;
ply->anim = PLY_walk_n + anim;
break;
next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
+ lev.gems_needed = lev.gems_needed < 1 ? 0 : lev.gems_needed - 1;
game.snapshot.collected_item = TRUE;
ply->anim = PLY_walk_n + anim;
break;
if (!can_move)
{
- ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
+ ply->joy_n = FALSE;
+ ply->joy_e = FALSE;
+ ply->joy_s = FALSE;
+ ply->joy_w = FALSE;
return;
}
if (dx == 0 && dy == 0)
{
- ply->joy_stick = 0;
+ ply->joy_stick = FALSE;
if (ply->joy_drop)
{
ply->dynamite_cnt = 0;
}
- RandomEM += 7; /* be a bit more random if the player doesn't move */
+ /* be a bit more random if the player doesn't move */
+ game_em.random += 7;
return;
}
- ply->joy_stick = 1;
- ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
+ ply->joy_stick = TRUE;
+ ply->joy_n = FALSE;
+ ply->joy_e = FALSE;
+ ply->joy_s = FALSE;
+ ply->joy_w = FALSE;
+
ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
- ply->joy_spin = !ply->joy_spin;
- if (ply->joy_snap == 0) /* player wants to move */
+ if (!ply->joy_snap) /* player wants to move */
{
boolean moved = FALSE;
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_nB;
next[x][y] = Xblank;
cave[x][y-1] = Yeater_n;
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yeater_e;
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yeater_s;
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yeater_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yeater_w;
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_nB;
next[x][y] = Xblank;
cave[x][y-1] = Yalien_n;
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yalien_s;
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yalien_e;
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Yalien_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yalien_w;
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_nB;
next[x][y] = Xblank;
cave[x][y-1] = Ybug_n;
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_1_n);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_n_e;
next[x][y] = Xbug_2_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_2_n);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_eB;
next[x][y] = Xblank;
cave[x+1][y] = Ybug_e;
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_1_e);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_e_s;
next[x][y] = Xbug_2_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_2_e);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ybug_s;
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_1_s);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_s_w;
next[x][y] = Xbug_2_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_2_s);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ybug_wB;
next[x][y] = Xblank;
cave[x-1][y] = Ybug_w;
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_1_w);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ybug_w_n;
next[x][y] = Xbug_2_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_2_w);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
{
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_nB;
next[x][y] = Xblank;
cave[x][y-1] = Ytank_n;
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_1_n);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_n_w;
next[x][y] = Xtank_2_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_2_n);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
{
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_eB;
next[x][y] = Xblank;
cave[x+1][y] = Ytank_e;
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_1_e);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_e_n;
next[x][y] = Xtank_2_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_2_e);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ytank_s;
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_1_s);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_s_e;
next[x][y] = Xtank_2_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_2_s);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
{
switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ytank_wB;
next[x][y] = Xblank;
cave[x-1][y] = Ytank_w;
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_1_w);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
cave[x][y] = Ytank_w_s;
next[x][y] = Xtank_2_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
is_amoeba[cave[x][y+1]] ||
is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_2_w);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslide_ns:
- case Xslide_ew:
- case Xwonderwall:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
+ case Xwonderwall:
case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xwall_1:
case Xwall_2:
case Xwall_3:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
if (RANDOM(2))
{
if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
next[x][y] = Xblank;
cave[x+1][y] = Yemerald_e;
next[x+1][y] = Xemerald_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x-1][y] = Yemerald_w;
next[x-1][y] = Xemerald_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
next[x][y] = Xblank;
cave[x-1][y] = Yemerald_w;
next[x-1][y] = Xemerald_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x+1][y] = Yemerald_e;
next[x+1][y] = Xemerald_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Yemerald_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yemerald_s;
return;
case Xwonderwall:
- if (lev.wonderwall_time)
+ if (lev.wonderwall_time > 0)
{
- lev.wonderwall_state = 1;
+ lev.wonderwall_active = TRUE;
cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
if (is_blank[cave[x][y+2]])
{
cave[x][y+2] = Ydiamond_s;
next[x][y+2] = Xdiamond_fall;
}
-
- next[x][y] = Xblank;
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslide_ns:
- case Xslide_ew:
- case Xwonderwall:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
+ case Xwonderwall:
case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xwall_1:
case Xwall_2:
case Xwall_3:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
if (RANDOM(2))
{
if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
next[x][y] = Xblank;
cave[x+1][y] = Ydiamond_e;
next[x+1][y] = Xdiamond_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x-1][y] = Ydiamond_w;
next[x-1][y] = Xdiamond_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
next[x][y] = Xblank;
cave[x-1][y] = Ydiamond_w;
next[x-1][y] = Xdiamond_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x+1][y] = Ydiamond_e;
next[x+1][y] = Xdiamond_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ydiamond_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ydiamond_s;
return;
case Xwonderwall:
- if (lev.wonderwall_time)
+ if (lev.wonderwall_time > 0)
{
- lev.wonderwall_state = 1;
+ lev.wonderwall_active = TRUE;
cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
if (is_blank[cave[x][y+2]])
{
cave[x][y+2] = Ystone_s;
next[x][y+2] = Xstone_fall;
}
-
- next[x][y] = Xblank;
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
next[x][y+1] = Xsand_sandstone_2;
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslide_ns:
- case Xslide_ew:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
case Xswitch:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
case Xlenses:
case Xmagnify:
+ case Xslide_ns:
+ case Xslide_ew:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
next[x][y] = Xblank;
cave[x+1][y] = Ystone_e;
next[x+1][y] = Xstone_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x-1][y] = Ystone_w;
next[x-1][y] = Xstone_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
next[x][y] = Xblank;
cave[x-1][y] = Ystone_w;
next[x-1][y] = Xstone_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x+1][y] = Ystone_e;
next[x+1][y] = Xstone_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ystone_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ystone_s;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xnut:
- case Xnut_pause:
- next[x][y] = Xstone;
- cave[x][y+1] = Ynut_stone;
- next[x][y+1] = Xemerald;
- play_element_sound(x, y, SOUND_crack, Xnut);
- score += lev.nut_score;
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yeater_stone;
+ next[x][y+1] = Zeater;
+ Lboom_eater_old(x, y+1);
+ score += lev.eater_score;
+ return;
+
+ case Xalien:
+ case Xalien_pause:
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yalien_stone;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
+ score += lev.alien_score;
return;
case Xbug_1_n:
case Xbug_2_s:
case Xbug_2_w:
cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
cave[x][y+1] = Ybug_stone;
- Lboom_bug(x, y+1, Xstone_fall);
+ next[x][y+1] = Zbug;
+ Lboom_bug_old(x, y+1);
score += lev.bug_score;
return;
case Xtank_2_s:
case Xtank_2_w:
cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
cave[x][y+1] = Ytank_stone;
- Lboom_tank(x, y+1, Xstone_fall);
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
score += lev.tank_score;
return;
- case Xspring:
- if (RANDOM(2))
+ case Xdiamond:
+ case Xdiamond_pause:
+ switch (cave[x][y+2])
{
- switch (cave[x+1][y+1])
- {
+ case Zplayer:
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xbug_1_n:
+ case Xbug_1_e:
+ case Xbug_1_s:
+ case Xbug_1_w:
+ case Xbug_2_n:
+ case Xbug_2_e:
+ case Xbug_2_s:
+ case Xbug_2_w:
+ case Xtank_1_n:
+ case Xtank_1_e:
+ case Xtank_1_s:
+ case Xtank_1_w:
+ case Xtank_2_n:
+ case Xtank_2_e:
+ case Xtank_2_s:
+ case Xtank_2_w:
+ case Xemerald_fall:
+ case Xdiamond_fall:
+ case Xstone_fall:
+ case Xbomb_fall:
+ case Xnut_fall:
+ case Xspring_fall:
+ case Xacid_s:
+ next[x][y] = Xstone;
+ play_element_sound(x, y, SOUND_stone, Xstone);
+ return;
+ }
+
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_stone;
+ next[x][y+1] = Xstone_pause;
+ play_element_sound(x, y, SOUND_squash, Xdiamond);
+ return;
+
+ case Xbomb:
+ case Xbomb_pause:
+ cave[x][y] = Xstone;
+ next[x][y] = Xstone;
+ cave[x][y+1] = Ybomb_blank;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
+ return;
+
+ case Xnut:
+ case Xnut_pause:
+ next[x][y] = Xstone;
+ cave[x][y+1] = Ynut_stone;
+ next[x][y+1] = Xemerald;
+ play_element_sound(x, y, SOUND_crack, Xnut);
+ score += lev.nut_score;
+ return;
+
+ case Xspring:
+ if (RANDOM(2))
+ {
+ switch (cave[x+1][y+1])
+ {
case Xblank:
case Xsplash_e:
case Xsplash_w:
next[x][y] = Xstone;
return;
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- cave[x][y] = Ystone_sB;
- cave[x][y+1] = Yeater_stone;
- Lboom_eater(x, y+1, Xstone_fall);
- score += lev.eater_score;
- return;
-
- case Xalien:
- case Xalien_pause:
- cave[x][y] = Ystone_sB;
- cave[x][y+1] = Yalien_stone;
- Lboom_tank(x, y+1, Xstone_fall);
- score += lev.alien_score;
- return;
-
- case Xdiamond:
- case Xdiamond_pause:
- switch (cave[x][y+2])
- {
- case Xblank:
- case Xsplash_e:
- case Xsplash_w:
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
- case Zplayer:
- case Xbug_1_n:
- case Xbug_1_e:
- case Xbug_1_s:
- case Xbug_1_w:
- case Xbug_2_n:
- case Xbug_2_e:
- case Xbug_2_s:
- case Xbug_2_w:
- case Xtank_1_n:
- case Xtank_1_e:
- case Xtank_1_s:
- case Xtank_1_w:
- case Xtank_2_n:
- case Xtank_2_e:
- case Xtank_2_s:
- case Xtank_2_w:
- case Xspring_fall:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone_fall:
- case Xemerald_fall:
- case Xdiamond_fall:
- case Xbomb_fall:
- case Xacid_s:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Xnut_fall:
- case Xplant:
- case Yplant:
- next[x][y] = Xstone;
- play_element_sound(x, y, SOUND_stone, Xstone);
- return;
- }
-
- cave[x][y] = Ystone_sB;
- next[x][y] = Xblank;
- cave[x][y+1] = Ydiamond_stone;
- next[x][y+1] = Xstone_pause;
- play_element_sound(x, y, SOUND_squash, Xdiamond);
- return;
-
- case Xbomb:
- case Xbomb_pause:
- cave[x][y+1] = Ybomb_blank;
- Lboom_tank(x, y+1, Xstone_fall);
- return;
-
case Xwonderwall:
- if (lev.wonderwall_time)
+ if (lev.wonderwall_time > 0)
{
- lev.wonderwall_state = 1;
+ lev.wonderwall_active = TRUE;
cave[x][y] = Ystone_sB;
-
+ next[x][y] = Xblank;
if (is_blank[cave[x][y+2]])
{
cave[x][y+2] = Yemerald_s;
next[x][y+2] = Xemerald_fall;
}
-
- next[x][y] = Xblank;
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslide_ns:
- case Xslide_ew:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
case Xswitch:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
next[x][y] = Xblank;
cave[x+1][y] = Ybomb_e;
next[x+1][y] = Xbomb_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x-1][y] = Ybomb_w;
next[x-1][y] = Xbomb_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
next[x][y] = Xblank;
cave[x-1][y] = Ybomb_w;
next[x-1][y] = Xbomb_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x+1][y] = Ybomb_e;
next[x+1][y] = Xbomb_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
default:
cave[x][y] = Ybomb_blank;
- Lboom_tank(x, y, Xbomb_fall);
+ next[x][y] = Ztank;
+ Lboom_tank_old(x, y);
return;
}
}
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslide_ns:
- case Xslide_ew:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
case Xswitch:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
next[x][y] = Xblank;
cave[x+1][y] = Ynut_e;
next[x+1][y] = Xnut_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x-1][y] = Ynut_w;
next[x-1][y] = Xnut_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
next[x][y] = Xblank;
cave[x-1][y] = Ynut_w;
next[x-1][y] = Xnut_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
next[x][y] = Xblank;
cave[x+1][y] = Ynut_e;
next[x+1][y] = Xnut_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Ynut_sB;
next[x][y] = Xblank;
cave[x][y+1] = Ynut_s;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslide_ns:
- case Xslide_ew:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
case Xswitch:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
cave[x][y] = Yspring_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yspring_e;
- if (cave[x][y+1] == Xbumper)
- cave[x][y+1] = XbumperB;
-
#ifdef SPRING_ROLL
next[x+1][y] = Xspring_e;
#else
next[x+1][y] = Xspring_pause;
#endif
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
cave[x][y] = Yspring_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yspring_w;
- if (cave[x][y+1] == Xbumper)
- cave[x][y+1] = XbumperB;
-
#ifdef SPRING_ROLL
next[x-1][y] = Xspring_w;
#else
next[x-1][y] = Xspring_pause;
#endif
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
cave[x][y] = Yspring_wB;
next[x][y] = Xblank;
cave[x-1][y] = Yspring_w;
- if (cave[x][y+1] == Xbumper)
- cave[x][y+1] = XbumperB;
-
#ifdef SPRING_ROLL
next[x-1][y] = Xspring_w;
#else
next[x-1][y] = Xspring_pause;
#endif
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
cave[x][y] = Yspring_eB;
next[x][y] = Xblank;
cave[x+1][y] = Yspring_e;
- if (cave[x][y+1] == Xbumper)
- cave[x][y+1] = XbumperB;
-
#ifdef SPRING_ROLL
next[x+1][y] = Xspring_e;
#else
next[x+1][y] = Xspring_pause;
#endif
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
return;
case Xbumper:
- cave[x][y+1] = XbumperB;
+ cave[x][y+1] = Ybumper;
}
switch (cave[x+1][y])
return;
case Xbumper:
- case XbumperB:
- cave[x+1][y] = XbumperB;
+ case Ybumper:
+ cave[x+1][y] = Ybumper;
next[x][y] = Xspring_w;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
return;
case Xbumper:
- cave[x][y+1] = XbumperB;
+ cave[x][y+1] = Ybumper;
}
switch (cave[x-1][y])
return;
case Xbumper:
- case XbumperB:
- cave[x-1][y] = XbumperB;
+ case Ybumper:
+ cave[x-1][y] = Ybumper;
next[x][y] = Xspring_e;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
{
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
- case Zplayer:
cave[x][y] = Yspring_sB;
next[x][y] = Xblank;
cave[x][y+1] = Yspring_s;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xbomb:
- case Xbomb_pause:
- cave[x][y+1] = Ybomb_blank;
- Lboom_tank(x, y+1, Xspring_fall);
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yeater_spring;
+ next[x][y+1] = Zeater;
+ Lboom_eater_old(x, y+1);
+ score += lev.eater_score;
+ return;
+
+ case Xalien:
+ case Xalien_pause:
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yalien_spring;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
+ score += lev.alien_score;
return;
case Xbug_1_n:
case Xbug_2_s:
case Xbug_2_w:
cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
cave[x][y+1] = Ybug_spring;
- Lboom_bug(x, y+1, Xspring_fall);
+ next[x][y+1] = Zbug;
+ Lboom_bug_old(x, y+1);
score += lev.bug_score;
return;
case Xtank_2_s:
case Xtank_2_w:
cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
cave[x][y+1] = Ytank_spring;
- Lboom_tank(x, y+1, Xspring_fall);
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
score += lev.tank_score;
return;
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- cave[x][y] = Yspring_sB;
- cave[x][y+1] = Yeater_spring;
- Lboom_eater(x, y+1, Xspring_fall);
- score += lev.eater_score;
- return;
-
- case Xalien:
- case Xalien_pause:
- cave[x][y] = Yspring_sB;
- cave[x][y+1] = Yalien_spring;
- Lboom_tank(x, y+1, Xspring_fall);
- score += lev.alien_score;
+ case Xbomb:
+ case Xbomb_pause:
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
+ cave[x][y+1] = Ybomb_blank;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
return;
default:
static void Lpush_emerald_e(int x, int y)
{
+ cave[x][y] = Yemerald_eB;
+ next[x][y] = Xblank;
+
switch (cave[x+1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xemerald;
- next[x][y] = Xemerald;
return;
- default:
- cave[x][y] = Yemerald_eB;
- next[x][y] = Xblank;
- cave[x+1][y] = Yemerald_e;
- next[x+1][y] = Xemerald_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Yemerald_e;
+ next[x+1][y] = Xemerald_pause;
}
static void Lpush_emerald_w(int x, int y)
{
+ cave[x][y] = Yemerald_wB;
+ next[x][y] = Xblank;
+
switch (cave[x-1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xemerald;
- next[x][y] = Xemerald;
return;
- default:
- cave[x][y] = Yemerald_wB;
- next[x][y] = Xblank;
- cave[x-1][y] = Yemerald_w;
- next[x-1][y] = Xemerald_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Yemerald_w;
+ next[x-1][y] = Xemerald_pause;
}
static void Lpush_diamond_e(int x, int y)
{
+ cave[x][y] = Ydiamond_eB;
+ next[x][y] = Xblank;
+
switch (cave[x+1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xdiamond;
- next[x][y] = Xdiamond;
return;
- default:
- cave[x][y] = Ydiamond_eB;
- next[x][y] = Xblank;
- cave[x+1][y] = Ydiamond_e;
- next[x+1][y] = Xdiamond_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Ydiamond_e;
+ next[x+1][y] = Xdiamond_pause;
}
static void Lpush_diamond_w(int x, int y)
{
+ cave[x][y] = Ydiamond_wB;
+ next[x][y] = Xblank;
+
switch (cave[x-1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xdiamond;
- next[x][y] = Xdiamond;
return;
- default:
- cave[x][y] = Ydiamond_wB;
- next[x][y] = Xblank;
- cave[x-1][y] = Ydiamond_w;
- next[x-1][y] = Xdiamond_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Ydiamond_w;
+ next[x-1][y] = Xdiamond_pause;
}
static void Lpush_stone_e(int x, int y)
{
+ cave[x][y] = Ystone_eB;
+ next[x][y] = Xblank;
+
switch (cave[x+1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xstone;
- next[x][y] = Xstone;
return;
- default:
- cave[x][y] = Ystone_eB;
- next[x][y] = Xblank;
- cave[x+1][y] = Ystone_e;
- next[x+1][y] = Xstone_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Ystone_e;
+ next[x+1][y] = Xstone_pause;
}
static void Lpush_stone_w(int x, int y)
{
+ cave[x][y] = Ystone_wB;
+ next[x][y] = Xblank;
+
switch (cave[x-1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xstone;
- next[x][y] = Xstone;
return;
- default:
- cave[x][y] = Ystone_wB;
- next[x][y] = Xblank;
- cave[x-1][y] = Ystone_w;
- next[x-1][y] = Xstone_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Ystone_w;
+ next[x-1][y] = Xstone_pause;
}
static void Lpush_bomb_e(int x, int y)
{
+ cave[x][y] = Ybomb_eB;
+ next[x][y] = Xblank;
+
switch (cave[x+1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xbomb;
- next[x][y] = Xbomb;
return;
- default:
- cave[x][y] = Ybomb_eB;
- next[x][y] = Xblank;
- cave[x+1][y] = Ybomb_e;
- next[x+1][y] = Xbomb_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Ybomb_e;
+ next[x+1][y] = Xbomb_pause;
}
static void Lpush_bomb_w(int x, int y)
{
+ cave[x][y] = Ybomb_wB;
+ next[x][y] = Xblank;
+
switch (cave[x-1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xbomb;
- next[x][y] = Xbomb;
return;
- default:
- cave[x][y] = Ybomb_wB;
- next[x][y] = Xblank;
- cave[x-1][y] = Ybomb_w;
- next[x-1][y] = Xbomb_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Ybomb_w;
+ next[x-1][y] = Xbomb_pause;
}
static void Lpush_nut_e(int x, int y)
{
+ cave[x][y] = Ynut_eB;
+ next[x][y] = Xblank;
+
switch (cave[x+1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xnut;
- next[x][y] = Xnut;
return;
- default:
- cave[x][y] = Ynut_eB;
- next[x][y] = Xblank;
- cave[x+1][y] = Ynut_e;
- next[x+1][y] = Xnut_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Ynut_e;
+ next[x+1][y] = Xnut_pause;
}
static void Lpush_nut_w(int x, int y)
{
+ cave[x][y] = Ynut_wB;
+ next[x][y] = Xblank;
+
switch (cave[x-1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xnut;
- next[x][y] = Xnut;
return;
- default:
- cave[x][y] = Ynut_wB;
- next[x][y] = Xblank;
- cave[x-1][y] = Ynut_w;
- next[x-1][y] = Xnut_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Ynut_w;
+ next[x-1][y] = Xnut_pause;
}
static void Lpush_spring_e(int x, int y)
{
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+
switch (cave[x+1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xspring;
- next[x][y] = Xspring;
return;
- default:
- cave[x][y] = Yspring_eB;
- next[x][y] = Xblank;
- cave[x+1][y] = Yspring_e;
- next[x+1][y] = Xspring_e;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Yspring_e;
+ next[x+1][y] = Xspring_e;
}
static void Lpush_spring_w(int x, int y)
{
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+
switch (cave[x-1][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- cave[x][y] = Xspring;
- next[x][y] = Xspring;
return;
- default:
- cave[x][y] = Yspring_wB;
- next[x][y] = Xblank;
- cave[x-1][y] = Yspring_w;
- next[x-1][y] = Xspring_w;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Yspring_w;
+ next[x-1][y] = Xspring_w;
}
static void Ldynamite_1(int x, int y)
static void Lball_1(int x, int y)
{
- if (lev.ball_state == 0)
+ if (!lev.ball_active)
return;
cave[x][y] = Yball_1;
static void Lball_2(int x, int y)
{
- if (lev.ball_state == 0)
+ if (!lev.ball_active)
return;
cave[x][y] = Yball_2;
switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
case Xsplash_e:
case Xsplash_w:
case Xfake_acid_8:
case Xplant:
case Yplant:
- case Zplayer:
cave[x][y] = Ydrip_1_sB;
next[x][y] = Xdrip_stretchB;
cave[x][y+1] = Ydrip_1_s;
static void Lwonderwall(int x, int y)
{
- if (lev.wonderwall_time && lev.wonderwall_state)
+ if (lev.wonderwall_time > 0 && lev.wonderwall_active)
{
- cave[x][y] = XwonderwallB;
+ cave[x][y] = Ywonderwall;
play_element_sound(x, y, SOUND_wonder, Xwonderwall);
}
}
static void Lwheel(int x, int y)
{
if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
- cave[x][y] = XwheelB;
+ cave[x][y] = Ywheel;
}
static void Lswitch(int x, int y)
{
- if (lev.ball_state)
- cave[x][y] = XswitchB;
+ if (lev.ball_active)
+ cave[x][y] = Yswitch;
}
static void Lfake_blank(int x, int y)
{
if (lev.lenses_cnt)
- cave[x][y] = Xfake_blankB;
+ cave[x][y] = Yfake_blank;
}
static void Lfake_grass(int x, int y)
{
if (lev.magnify_cnt)
- cave[x][y] = Xfake_grassB;
+ cave[x][y] = Yfake_grass;
}
static void Lfake_amoeba(int x, int y)
{
if (lev.lenses_cnt)
- cave[x][y] = Xfake_amoebaB;
+ cave[x][y] = Yfake_amoeba;
}
static void Lsand_stone(int x, int y)
static void Lexit(int x, int y)
{
- if (lev.required > 0)
+ if (lev.gems_needed > 0)
return;
switch (RANDOM(64) / 21)
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
+ case Xplant:
+ case Yplant:
case Xgrass:
case Xdirt:
case Xsand:
- case Xplant:
- case Yplant:
if (is_amoeba[cave[x][y-1]] ||
is_amoeba[cave[x+1][y]] ||
is_amoeba[cave[x][y+1]] ||
switch (cave[x][y])
{
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xacid_1:
case Xacid_2:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Xacid_ne:
- case Xacid_nw:
- case Xacid_s:
- case Xacid_se:
- case Xacid_sw:
case Xplant:
case Yplant:
case Xdoor_1:
case Xfake_door_6:
case Xfake_door_7:
case Xfake_door_8:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xacid_s:
+ case Xacid_se:
+ case Xacid_sw:
case Xsteel_1:
case Xsteel_2:
case Xsteel_3:
case Xbug_2_s:
case Xbug_2_w:
cave[x][y] = Xboom_bug;
+ Lboom_bug_new(x, y, TRUE);
return;
case Xbomb:
case Xbomb_pause:
case Xbomb_fall:
- cave[x][y] = Xboom_bomb;
+ cave[x][y] = Xboom_tank;
+ Lboom_tank_new(x, y, TRUE);
return;
default:
{
switch (cave[x][y])
{
- case Znormal:
+ case Zbug:
+ Lboom_bug_new(x, y, FALSE);
+ Lboom_nine(x, y, FALSE);
+ break;
+
+ case Ztank:
+ Lboom_tank_new(x, y, FALSE);
+ Lboom_nine(x, y, FALSE);
+ break;
+
+ case Zeater:
+ Lboom_eater_new(x, y, FALSE);
Lboom_nine(x, y, FALSE);
break;
case Zdynamite:
Lboom_nine(x, y, TRUE);
break;
+
+ case Zboom:
+ Lboom_nine(x, y, FALSE);
+ break;
}
}
Lboom_1(x, y);
}
+static void Lchain(int x, int y)
+{
+ next[x][y] = Zboom;
+}
+
static void handle_tile(int x, int y)
{
switch (cave[x][y])
case Xpause: Lpause(x, y); break;
- case Xboom_bug: Lboom_bug(x, y, Xboom_bug); break;
- case Xboom_bomb: Lboom_tank(x, y, Xboom_bomb); break;
+ case Xchain: Lchain(x, y); break;
+ case Xboom_bug: Lboom_bug(x, y); break;
+ case Xboom_tank: Lboom_tank(x, y); break;
case Xboom_android: Lboom_android(x, y); break;
case Xboom_1: Lboom_1(x, y); break;
case Xboom_2: Lboom_2(x, y); break;
}
}
-void logic_players(void)
+static void logic_players(void)
{
int start_check_nr;
int i;
for (i = 0; i < MAX_PLAYERS; i++)
{
+ if (!ply[i].alive)
+ continue;
+
/* check for wrap-around movement */
if (ply[i].x < lev.left ||
ply[i].x > lev.right - 1)
game.centered_player_nr_next = i;
game.set_centered_player = TRUE;
- game.set_centered_player_fast = TRUE;
+ game.set_centered_player_wrap = TRUE;
}
- ply[i].oldx = ply[i].x;
- ply[i].oldy = ply[i].y;
+ ply[i].prev_x = ply[i].x;
+ ply[i].prev_y = ply[i].y;
ply[i].anim = PLY_still;
}
- start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1);
+ start_check_nr = ((game_em.random & 128 ? 0 : 1) * 2 +
+ (game_em.random & 256 ? 0 : 1));
for (i = 0; i < MAX_PLAYERS; i++)
{
if (!ply[i].alive)
continue;
- if (cave[ply[i].oldx][ply[i].oldy] == Zplayer)
+ if (cave[ply[i].prev_x][ply[i].prev_y] == Zplayer)
{
- cave[ply[i].oldx][ply[i].oldy] = Xblank;
- next[ply[i].oldx][ply[i].oldy] = Xblank;
+ cave[ply[i].prev_x][ply[i].prev_y] = Xblank;
+ next[ply[i].prev_x][ply[i].prev_y] = Xblank;
}
if (cave[ply[i].x][ply[i].y] == Xblank)
}
}
-void logic_objects(void)
+static void logic_objects(void)
{
int x, y;
next = lev.next;
boom = lev.boom;
- seed = RandomEM;
+ seed = game_em.random;
score = 0;
for (y = lev.top; y < lev.bottom; y++)
else
game_em.game_over = TRUE;
- RandomEM = seed;
+ game_em.random = seed;
/* triple buffering */
void *temp = lev.cave;
lev.draw = temp;
}
-void logic_globals(void)
+static void logic_globals(void)
{
int x;
int y;
lev.android_move_cnt = lev.android_move_time;
if (lev.android_clone_cnt-- == 0)
lev.android_clone_cnt = lev.android_clone_time;
- if (lev.ball_state)
+ if (lev.ball_active)
if (lev.ball_cnt-- == 0)
lev.ball_cnt = lev.ball_time;
if (lev.lenses_cnt)
lev.wheel_cnt--;
if (lev.wind_cnt)
lev.wind_cnt--;
- if (lev.wonderwall_time && lev.wonderwall_state)
+ if (lev.wonderwall_time > 0 && lev.wonderwall_active)
lev.wonderwall_time--;
if (lev.wheel_cnt)
/* grow amoeba */
- random = RandomEM;
+ random = game_em.random;
for (count = lev.amoeba_time; count--;)
{
random = random * 129 + 1;
}
- RandomEM = random;
+ game_em.random = random;
/* handle explosions */
for (x = lev.left; x < lev.right; x++)
next[x][y] = cave[x][y];
}
+
+void logic(void)
+{
+ if (frame == 0)
+ {
+ logic_players();
+ logic_objects();
+ }
+
+ if (frame == 1)
+ {
+ logic_globals();
+ }
+}