for (i = 0; i < MAX_PLAYERS; i++)
{
+ /* check for wrap-around movement */
+ if (ply[i].x < lev.left ||
+ ply[i].x > lev.right - 1)
+ {
+ ply[i].x = (ply[i].x < lev.left ? lev.right - 1 : lev.left);
+
+ game.centered_player_nr_next = i;
+ game.set_centered_player = TRUE;
+ }
+
ply[i].oldx = ply[i].x;
ply[i].oldy = ply[i].y;
ply[i].anim = PLY_still;