#define ACID_ROLL /* rolling objects go into acid rather than remove it */
#define ACID_PLAYER /* player gets killed by acid, but without explosion */
-#define RANDOM_RAW (seed = seed << 31 | seed >> 1)
-#define RANDOM(x) (RANDOM_RAW & (x - 1))
+#define RANDOM(x) ((seed = seed << 31 | seed >> 1) % x)
static short **cave, **next, **boom;
static unsigned int seed;
boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
- lev.eater_pos = (lev.eater_pos + 1) & 7;
+ lev.eater_pos = (lev.eater_pos + 1) % 8;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, Xeater_n);
}
}
+ /* check for wrap-around movement */
+ if (ply->x < lev.left ||
+ ply->x > lev.right - 1)
+ play_element_sound(oldx, oldy, SOUND_door, Xdoor_1);
+
return result;
}