#define SPRING_ROLL /* spring rolling off round things continues to roll */
-#define USE_CHANGED_ACID_STUFF
+#define ACID_ROLL /* rolling objects go into acid rather than remove it */
+#define ACID_PLAYER /* player gets killed by acid, but without explosion */
-#define RANDOM_RAW (seed = seed << 31 | seed >> 1)
-#define RANDOM(x) (RANDOM_RAW & (x - 1))
+#define RANDOM_BUG /* handle problem with old tapes using 64-bit random */
+#define RANDOM(x) ((seed = seed << 31 | seed >> 1) % x)
+
+static short **cave, **next, **boom;
static unsigned int seed;
static int score;
+static const byte is_blank[GAME_TILE_MAX] =
+{
+ [Xblank] = 1,
+ [Xsplash_e] = 1,
+ [Xsplash_w] = 1,
+ [Xfake_acid_1] = 1,
+ [Xfake_acid_2] = 1,
+ [Xfake_acid_3] = 1,
+ [Xfake_acid_4] = 1,
+ [Xfake_acid_5] = 1,
+ [Xfake_acid_6] = 1,
+ [Xfake_acid_7] = 1,
+ [Xfake_acid_8] = 1
+};
+
+static const byte is_blank_or_acid[GAME_TILE_MAX] =
+{
+ [Xblank] = 1,
+ [Xsplash_e] = 1,
+ [Xsplash_w] = 1,
+ [Xfake_acid_1] = 1,
+ [Xfake_acid_2] = 1,
+ [Xfake_acid_3] = 1,
+ [Xfake_acid_4] = 1,
+ [Xfake_acid_5] = 1,
+ [Xfake_acid_6] = 1,
+ [Xfake_acid_7] = 1,
+ [Xfake_acid_8] = 1,
+ [Xacid_1] = 1,
+ [Xacid_2] = 1,
+ [Xacid_3] = 1,
+ [Xacid_4] = 1,
+ [Xacid_5] = 1,
+ [Xacid_6] = 1,
+ [Xacid_7] = 1,
+ [Xacid_8] = 1
+};
+
+static const byte is_player[GAME_TILE_MAX] =
+{
+ [Zplayer] = 1,
+ [Xfake_acid_1_player] = 1,
+ [Xfake_acid_2_player] = 1,
+ [Xfake_acid_3_player] = 1,
+ [Xfake_acid_4_player] = 1,
+ [Xfake_acid_5_player] = 1,
+ [Xfake_acid_6_player] = 1,
+ [Xfake_acid_7_player] = 1,
+ [Xfake_acid_8_player] = 1
+};
+
+static const byte add_player[GAME_TILE_MAX] =
+{
+ [Xblank] = Zplayer,
+ [Xsplash_e] = Zplayer,
+ [Xsplash_w] = Zplayer,
+ [Xfake_acid_1] = Xfake_acid_1_player,
+ [Xfake_acid_2] = Xfake_acid_2_player,
+ [Xfake_acid_3] = Xfake_acid_3_player,
+ [Xfake_acid_4] = Xfake_acid_4_player,
+ [Xfake_acid_5] = Xfake_acid_5_player,
+ [Xfake_acid_6] = Xfake_acid_6_player,
+ [Xfake_acid_7] = Xfake_acid_7_player,
+ [Xfake_acid_8] = Xfake_acid_8_player
+};
+
+static const byte remove_player[GAME_TILE_MAX] =
+{
+ [Zplayer] = Xblank,
+ [Xfake_acid_1_player] = Xfake_acid_1,
+ [Xfake_acid_2_player] = Xfake_acid_2,
+ [Xfake_acid_3_player] = Xfake_acid_3,
+ [Xfake_acid_4_player] = Xfake_acid_4,
+ [Xfake_acid_5_player] = Xfake_acid_5,
+ [Xfake_acid_6_player] = Xfake_acid_6,
+ [Xfake_acid_7_player] = Xfake_acid_7,
+ [Xfake_acid_8_player] = Xfake_acid_8
+};
+
+static const byte is_amoeba[GAME_TILE_MAX] =
+{
+ [Xfake_amoeba] = 1,
+ [Yfake_amoeba] = 1,
+ [Xamoeba_1] = 1,
+ [Xamoeba_2] = 1,
+ [Xamoeba_3] = 1,
+ [Xamoeba_4] = 1,
+ [Xamoeba_5] = 1,
+ [Xamoeba_6] = 1,
+ [Xamoeba_7] = 1,
+ [Xamoeba_8] = 1
+};
+
+static byte is_android_blank[GAME_TILE_MAX] =
+{
+ [Xblank] = 1,
+ [Xsplash_e] = 1,
+ [Xsplash_w] = 1,
+ [Xfake_acid_1] = 1,
+ [Xfake_acid_2] = 1,
+ [Xfake_acid_3] = 1,
+ [Xfake_acid_4] = 1,
+ [Xfake_acid_5] = 1,
+ [Xfake_acid_6] = 1,
+ [Xfake_acid_7] = 1,
+ [Xfake_acid_8] = 1
+};
+
+static const byte is_android_walkable[GAME_TILE_MAX] =
+{
+ [Xblank] = 1,
+ [Xsplash_e] = 1,
+ [Xsplash_w] = 1,
+ [Xfake_acid_1] = 1,
+ [Xfake_acid_2] = 1,
+ [Xfake_acid_3] = 1,
+ [Xfake_acid_4] = 1,
+ [Xfake_acid_5] = 1,
+ [Xfake_acid_6] = 1,
+ [Xfake_acid_7] = 1,
+ [Xfake_acid_8] = 1,
+ [Xplant] = 1
+};
+
static void Lboom_generic(int x, int y, int element, int element_middle)
{
- Boom[x-1][y-1] = element;
- Boom[x][y-1] = element;
- Boom[x+1][y-1] = element;
- Boom[x-1][y] = element;
- Boom[x][y] = element_middle;
- Boom[x+1][y] = element;
- Boom[x-1][y+1] = element;
- Boom[x][y+1] = element;
- Boom[x+1][y+1] = element;
+ boom[x-1][y-1] = element;
+ boom[x][y-1] = element;
+ boom[x+1][y-1] = element;
+ boom[x-1][y] = element;
+ boom[x][y] = element_middle;
+ boom[x+1][y] = element;
+ boom[x-1][y+1] = element;
+ boom[x][y+1] = element;
+ boom[x+1][y+1] = element;
}
-static void Lboom_bug(int x, int y, int by_element)
+static void Lboom_bug(int x, int y)
{
- Next[x][y] = Znormal;
+ if (game_em.use_old_explosions)
+ next[x][y] = Zbug;
Lboom_generic(x, y, Xemerald, Xdiamond);
#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xbug_1_n);
#endif
}
-static void Lboom_tank(int x, int y, int by_element)
+static void Lboom_tank(int x, int y)
{
- Next[x][y] = Znormal;
+ if (game_em.use_old_explosions)
+ next[x][y] = Ztank;
Lboom_generic(x, y, Xblank, Xblank);
#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xtank_1_n);
#endif
}
-static void Lboom_eater(int x, int y, int by_element)
+static void Lboom_eater(int x, int y)
{
- Next[x][y] = Znormal;
+ if (game_em.use_old_explosions)
+ next[x][y] = Zeater;
- Boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0];
- Boom[x][y-1] = lev.eater_array[lev.eater_pos][1];
- Boom[x+1][y-1] = lev.eater_array[lev.eater_pos][2];
- Boom[x-1][y] = lev.eater_array[lev.eater_pos][3];
- Boom[x][y] = lev.eater_array[lev.eater_pos][4];
- Boom[x+1][y] = lev.eater_array[lev.eater_pos][5];
- Boom[x-1][y+1] = lev.eater_array[lev.eater_pos][6];
- Boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
- Boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
+ boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0];
+ boom[x][y-1] = lev.eater_array[lev.eater_pos][1];
+ boom[x+1][y-1] = lev.eater_array[lev.eater_pos][2];
+ boom[x-1][y] = lev.eater_array[lev.eater_pos][3];
+ boom[x][y] = lev.eater_array[lev.eater_pos][4];
+ boom[x+1][y] = lev.eater_array[lev.eater_pos][5];
+ boom[x-1][y+1] = lev.eater_array[lev.eater_pos][6];
+ boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
+ boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
- lev.eater_pos = (lev.eater_pos + 1) & 7;
+ lev.eater_pos = (lev.eater_pos + 1) % lev.num_eater_arrays;
#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, by_element);
+ play_element_sound(x, y, SOUND_boom, Xeater_n);
#endif
}
+static void Lboom_bug_old(int x, int y)
+{
+ if (!game_em.use_old_explosions)
+ return;
+
+ Lboom_bug(x, y);
+}
+
+static void Lboom_tank_old(int x, int y)
+{
+ if (!game_em.use_old_explosions)
+ return;
+
+ Lboom_tank(x, y);
+}
+
+static void Lboom_eater_old(int x, int y)
+{
+ if (!game_em.use_old_explosions)
+ return;
+
+ Lboom_eater(x, y);
+}
+
+static void Lboom_bug_new(int x, int y, boolean chain_explosion)
+{
+ if (game_em.use_old_explosions)
+ return;
+
+ if (chain_explosion)
+ cave[x][y] = Xchain;
+
+ Lboom_bug(x, y);
+}
+
+static void Lboom_tank_new(int x, int y, boolean chain_explosion)
+{
+ if (game_em.use_old_explosions)
+ return;
+
+ if (chain_explosion)
+ cave[x][y] = Xchain;
+
+ Lboom_tank(x, y);
+}
+
+static void Lboom_eater_new(int x, int y, boolean chain_explosion)
+{
+ if (game_em.use_old_explosions)
+ return;
+
+ if (chain_explosion)
+ cave[x][y] = Xchain;
+
+ Lboom_eater(x, y);
+}
+
+static void Lboom_cave_new(int x, int y, int element)
+{
+ if (game_em.use_old_explosions)
+ return;
+
+ cave[x][y] = element;
+}
+
+static void Lboom_next_new(int x, int y, int element)
+{
+ if (game_em.use_old_explosions)
+ return;
+
+ next[x][y] = element;
+}
+
+static void Lpush_element_old(int x, int y, int element)
+{
+ if (!game_em.use_old_push_elements)
+ return;
+
+ cave[x][y] = element;
+ next[x][y] = element;
+}
+
static boolean player_killed(struct PLAYER *ply)
{
int x = ply->x;
if (lev.killed_out_of_time && setup.time_limit)
return TRUE;
- switch(Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xbug_1_n:
case Xbug_1_e:
return TRUE;
}
- switch(Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xbug_1_n:
case Xbug_1_e:
return TRUE;
}
- switch(Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xbug_1_n:
case Xbug_1_e:
return TRUE;
}
- switch(Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xbug_1_n:
case Xbug_1_e:
return TRUE;
}
- switch(Cave[x][y])
+ switch (cave[x][y])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
case Zplayer:
- case Xdynamite_1:
- case Xdynamite_2:
- case Xdynamite_3:
- case Xdynamite_4:
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
-#endif
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
+ case Xdynamite_1:
+ case Xdynamite_2:
+ case Xdynamite_3:
+ case Xdynamite_4:
return FALSE;
}
int x = ply->x;
int y = ply->y;
- ply->alive = 0;
+ ply->alive = FALSE;
- switch(Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x][y-1] = Xboom_bug;
+ cave[x][y-1] = Xboom_bug;
+ Lboom_bug_new(x, y-1, TRUE);
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x][y-1] = Xboom_bomb;
+ cave[x][y-1] = Xboom_tank;
+ Lboom_tank_new(x, y-1, TRUE);
break;
}
- switch(Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x+1][y] = Xboom_bug;
+ cave[x+1][y] = Xboom_bug;
+ Lboom_bug_new(x+1, y, TRUE);
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x+1][y] = Xboom_bomb;
+ cave[x+1][y] = Xboom_tank;
+ Lboom_tank_new(x+1, y, TRUE);
break;
}
- switch(Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x][y+1] = Xboom_bug;
+ cave[x][y+1] = Xboom_bug;
+ Lboom_bug_new(x, y+1, TRUE);
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x][y+1] = Xboom_bomb;
+ cave[x][y+1] = Xboom_tank;
+ Lboom_tank_new(x, y+1, TRUE);
break;
}
- switch(Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x-1][y] = Xboom_bug;
+ cave[x-1][y] = Xboom_bug;
+ Lboom_bug_new(x-1, y, TRUE);
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x-1][y] = Xboom_bomb;
+ cave[x-1][y] = Xboom_tank;
+ Lboom_tank_new(x-1, y, TRUE);
break;
}
- switch(Cave[x][y])
+ switch (cave[x][y])
{
case Xexit_1:
case Xexit_2:
break;
}
- switch(Cave[x][y])
+ switch (cave[x][y])
{
-#ifdef USE_CHANGED_ACID_STUFF
+#ifdef ACID_PLAYER
case Xacid_1:
case Xacid_2:
case Xacid_3:
#endif
default:
- Cave[x][y] = Xboom_1;
- Boom[x][y] = Xblank;
+ cave[x][y] = Xboom_1;
+ boom[x][y] = Xblank;
break;
}
}
if (dx && dy && ply->joy_snap) /* more than one direction specified */
return FALSE;
- if (ply->joy_snap == 0) /* player wants to move */
+ if (!ply->joy_snap) /* player wants to move */
{
- int element = Cave[x][y];
+ int element = cave[x][y];
- switch(Cave[x][y])
+ switch (cave[x][y])
{
/* fire is released */
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Zplayer;
- Next[x][y] = Zplayer;
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
-#endif
+ cave[x][y] = add_player[element];
+ next[x][y] = add_player[element];
+
play_element_sound(x, y, SOUND_blank, Xblank);
ply->anim = PLY_walk_n + anim;
ply->x = x;
ply->y = y;
break;
-#ifdef USE_CHANGED_ACID_STUFF
case Xacid_1:
case Xacid_2:
case Xacid_3:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+1][y-1] == Xblank)
- Cave[x+1][y-1] = Xacid_splash_e;
- if (Cave[x-1][y-1] == Xblank)
- Cave[x-1][y-1] = Xacid_splash_w;
+#ifdef ACID_PLAYER
+ if (cave[x+1][y-1] == Xblank)
+ cave[x+1][y-1] = Xsplash_e;
+ if (cave[x-1][y-1] == Xblank)
+ cave[x-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
+ // FALL THROUGH
#endif
-
case Xboom_android:
case Xboom_1:
case Xbug_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
-
-#ifndef USE_CHANGED_ACID_STUFF
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
-#endif
ply->anim = PLY_walk_n + anim;
ply->x = x;
ply->y = y;
break;
case Xgrass:
- Cave[x][y] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
+ cave[x][y] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
(dx > 0 ? Ygrass_eB : Ygrass_wB));
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_dirt, Xgrass);
ply->anim = PLY_walk_n + anim;
ply->x = x;
break;
case Xdirt:
- Cave[x][y] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
+ cave[x][y] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
(dx > 0 ? Ydirt_eB : Ydirt_wB));
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_dirt, Xdirt);
ply->anim = PLY_walk_n + anim;
ply->x = x;
case Xdiamond:
case Xdiamond_pause:
- Cave[x][y] = Ydiamond_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Ydiamond_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
+ lev.gems_needed = lev.gems_needed < 3 ? 0 : lev.gems_needed - 3;
game.snapshot.collected_item = TRUE;
ply->anim = PLY_walk_n + anim;
ply->x = x;
case Xemerald:
case Xemerald_pause:
- Cave[x][y] = Yemerald_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Yemerald_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
+ lev.gems_needed = lev.gems_needed < 1 ? 0 : lev.gems_needed - 1;
game.snapshot.collected_item = TRUE;
ply->anim = PLY_walk_n + anim;
ply->x = x;
break;
case Xdynamite:
- Cave[x][y] = Ydynamite_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Ydynamite_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.dynamite_score;
ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
case Xkey_1:
ply->keys |= 0x01;
- Cave[x][y] = Ykey_1_blank;
+ cave[x][y] = Ykey_1_blank;
goto key_walk;
case Xkey_2:
ply->keys |= 0x02;
- Cave[x][y] = Ykey_2_blank;
+ cave[x][y] = Ykey_2_blank;
goto key_walk;
case Xkey_3:
ply->keys |= 0x04;
- Cave[x][y] = Ykey_3_blank;
+ cave[x][y] = Ykey_3_blank;
goto key_walk;
case Xkey_4:
ply->keys |= 0x08;
- Cave[x][y] = Ykey_4_blank;
+ cave[x][y] = Ykey_4_blank;
goto key_walk;
case Xkey_5:
ply->keys |= 0x10;
- Cave[x][y] = Ykey_5_blank;
+ cave[x][y] = Ykey_5_blank;
goto key_walk;
case Xkey_6:
ply->keys |= 0x20;
- Cave[x][y] = Ykey_6_blank;
+ cave[x][y] = Ykey_6_blank;
goto key_walk;
case Xkey_7:
ply->keys |= 0x40;
- Cave[x][y] = Ykey_7_blank;
+ cave[x][y] = Ykey_7_blank;
goto key_walk;
case Xkey_8:
ply->keys |= 0x80;
- Cave[x][y] = Ykey_8_blank;
+ cave[x][y] = Ykey_8_blank;
goto key_walk;
key_walk:
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.key_score;
ply->anim = PLY_walk_n + anim;
break;
case Xlenses:
- Cave[x][y] = Ylenses_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Ylenses_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.lenses_score;
lev.lenses_cnt = lev.lenses_time;
break;
case Xmagnify:
- Cave[x][y] = Ymagnify_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Ymagnify_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.magnify_score;
lev.magnify_cnt = lev.magnify_time;
if (dy)
break;
- switch(Cave[x+dx][y])
+ switch (cave[x+dx][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x+dx][y] = dx > 0 ? Ystone_e : Ystone_w;
- Next[x+dx][y] = Xstone_pause;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x+dx][y] = dx > 0 ? Ystone_e : Ystone_w;
+ next[x+dx][y] = Xstone_pause;
goto stone_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y-1] == Xblank)
- Cave[x+dx+1][y-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y-1] == Xblank)
- Cave[x+dx-1][y-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y-1] == Xblank)
+ cave[x+dx+1][y-1] = Xsplash_e;
+ if (cave[x+dx-1][y-1] == Xblank)
+ cave[x+dx-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
stone_walk:
- Cave[x][y] = dx > 0 ? Ystone_eB : Ystone_wB;
- Next[x][y] = Zplayer;
+ cave[x][y] = dx > 0 ? Ystone_eB : Ystone_wB;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_roll, Xstone);
ply->x = x;
break;
if (dy)
break;
- switch(Cave[x+dx][y])
+ switch (cave[x+dx][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x+dx][y] = dx > 0 ? Ybomb_e : Ybomb_w;
- Next[x+dx][y] = Xbomb_pause;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x+dx][y] = dx > 0 ? Ybomb_e : Ybomb_w;
+ next[x+dx][y] = Xbomb_pause;
goto bomb_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y-1] == Xblank)
- Cave[x+dx+1][y-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y-1] == Xblank)
- Cave[x+dx-1][y-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y-1] == Xblank)
+ cave[x+dx+1][y-1] = Xsplash_e;
+ if (cave[x+dx-1][y-1] == Xblank)
+ cave[x+dx-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
bomb_walk:
- Cave[x][y] = dx > 0 ? Ybomb_eB : Ybomb_wB;
- Next[x][y] = Zplayer;
+ cave[x][y] = dx > 0 ? Ybomb_eB : Ybomb_wB;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_roll, Xbomb);
ply->x = x;
break;
if (dy)
break;
- switch(Cave[x+dx][y])
+ switch (cave[x+dx][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x+dx][y] = dx > 0 ? Ynut_e : Ynut_w;
- Next[x+dx][y] = Xnut_pause;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x+dx][y] = dx > 0 ? Ynut_e : Ynut_w;
+ next[x+dx][y] = Xnut_pause;
goto nut_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y-1] == Xblank)
- Cave[x+dx+1][y-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y-1] == Xblank)
- Cave[x+dx-1][y-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y-1] == Xblank)
+ cave[x+dx+1][y-1] = Xsplash_e;
+ if (cave[x+dx-1][y-1] == Xblank)
+ cave[x+dx-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
nut_walk:
- Cave[x][y] = dx > 0 ? Ynut_eB : Ynut_wB;
- Next[x][y] = Zplayer;
+ cave[x][y] = dx > 0 ? Ynut_eB : Ynut_wB;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_roll, Xnut);
ply->x = x;
break;
if (dy)
break;
- switch(Cave[x+dx][y])
+ switch (cave[x+dx][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x+dx][y] = dx > 0 ? Yspring_e : Yspring_w;
- Next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x+dx][y] = dx > 0 ? Yspring_e : Yspring_w;
+ next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w;
goto spring_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y-1] == Xblank)
- Cave[x+dx+1][y-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y-1] == Xblank)
- Cave[x+dx-1][y-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y-1] == Xblank)
+ cave[x+dx+1][y-1] = Xsplash_e;
+ if (cave[x+dx-1][y-1] == Xblank)
+ cave[x+dx-1][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
spring_walk:
- Cave[x][y] = dx > 0 ? Yspring_eB : Yspring_wB;
- Next[x][y] = Zplayer;
+ cave[x][y] = dx > 0 ? Yspring_eB : Yspring_wB;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_roll, Xspring);
ply->x = x;
break;
case Xalien:
case Xalien_pause:
- Cave[x][y] = dx > 0 ? Yspring_alien_eB : Yspring_alien_wB;
- Cave[x+dx][y] = dx > 0 ? Yspring_alien_e : Yspring_alien_w;
- Next[x][y] = Zplayer;
- Next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w;
+ cave[x][y] = dx > 0 ? Yspring_alien_eB : Yspring_alien_wB;
+ cave[x+dx][y] = dx > 0 ? Yspring_alien_e : Yspring_alien_w;
+ next[x][y] = Zplayer;
+ next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w;
play_element_sound(x, y, SOUND_slurp, Xalien);
lev.score += lev.slurp_score;
ply->x = x;
break;
case Xballoon:
- switch(Cave[x+dx][y+dy])
+ switch (cave[x+dx][y+dy])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) :
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) :
(dx > 0 ? Yballoon_e : Yballoon_w));
- Next[x+dx][y+dy] = Xballoon;
+ next[x+dx][y+dy] = Xballoon;
goto balloon_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y+dy-1] == Xblank)
- Cave[x+dx+1][y+dy-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y+dy-1] == Xblank)
- Cave[x+dx-1][y+dy-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y+dy-1] == Xblank)
+ cave[x+dx+1][y+dy-1] = Xsplash_e;
+ if (cave[x+dx-1][y+dy-1] == Xblank)
+ cave[x+dx-1][y+dy-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
balloon_walk:
- Cave[x][y] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
+ cave[x][y] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
(dx > 0 ? Yballoon_eB : Yballoon_wB));
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_push, Xballoon);
ply->x = x;
ply->y = y;
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- switch(Cave[x+dx][y+dy])
+ switch (cave[x+dx][y+dy])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) :
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) :
(dx > 0 ? Yandroid_e : Yandroid_w));
- Next[x+dx][y+dy] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) :
+ next[x+dx][y+dy] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) :
(dx > 0 ? Xandroid_2_e : Xandroid_2_w));
goto android_walk;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y+dy-1] == Xblank)
- Cave[x+dx+1][y+dy-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y+dy-1] == Xblank)
- Cave[x+dx-1][y+dy-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y+dy-1] == Xblank)
+ cave[x+dx+1][y+dy-1] = Xsplash_e;
+ if (cave[x+dx-1][y+dy-1] == Xblank)
+ cave[x+dx-1][y+dy-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
android_walk:
- Cave[x][y] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
+ cave[x][y] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
(dx > 0 ? Yandroid_eB : Yandroid_wB));
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_push, Xandroid);
ply->x = x;
ply->y = y;
door_walk:
- if (!tab_blank[Cave[x+dx][y+dy]])
+ if (!is_blank[cave[x+dx][y+dy]])
break;
- Cave[x+dx][y+dy] = Zplayer;
- Next[x+dx][y+dy] = Zplayer;
+ int element_next = cave[x+dx][y+dy];
+
+ cave[x+dx][y+dy] = add_player[element_next];
+ next[x+dx][y+dy] = add_player[element_next];
+
play_element_sound(x, y, SOUND_door, element);
ply->anim = PLY_walk_n + anim;
ply->x = x + dx;
case Xswitch:
play_element_sound(x, y, SOUND_press, element);
lev.ball_cnt = lev.ball_time;
- lev.ball_state = !lev.ball_state;
+ lev.ball_active = !lev.ball_active;
break;
case Xplant:
- Cave[x][y] = Yplant;
- Next[x][y] = Xplant;
+ cave[x][y] = Yplant;
+ next[x][y] = Xplant;
play_element_sound(x, y, SOUND_blank, Xplant);
ply->anim = PLY_walk_n + anim;
ply->x = x;
}
else /* player wants to snap */
{
- int element = Cave[x][y];
+ int element = cave[x][y];
- switch(Cave[x][y])
+ switch (cave[x][y])
{
/* fire is pressed */
case Xgrass:
- Cave[x][y] = Ygrass_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ygrass_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_dirt, element);
ply->anim = PLY_shoot_n + anim;
break;
case Xdirt:
- Cave[x][y] = Ydirt_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydirt_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_dirt, element);
ply->anim = PLY_shoot_n + anim;
break;
case Xdiamond:
case Xdiamond_pause:
- Cave[x][y] = Ydiamond_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydiamond_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
+ lev.gems_needed = lev.gems_needed < 3 ? 0 : lev.gems_needed - 3;
game.snapshot.collected_item = TRUE;
ply->anim = PLY_walk_n + anim;
break;
case Xemerald:
case Xemerald_pause:
- Cave[x][y] = Yemerald_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Yemerald_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
+ lev.gems_needed = lev.gems_needed < 1 ? 0 : lev.gems_needed - 1;
game.snapshot.collected_item = TRUE;
ply->anim = PLY_walk_n + anim;
break;
case Xdynamite:
- Cave[x][y] = Ydynamite_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydynamite_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.dynamite_score;
ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
case Xkey_1:
ply->keys |= 0x01;
- Cave[x][y] = Ykey_1_blank;
+ cave[x][y] = Ykey_1_blank;
goto key_shoot;
case Xkey_2:
ply->keys |= 0x02;
- Cave[x][y] = Ykey_2_blank;
+ cave[x][y] = Ykey_2_blank;
goto key_shoot;
case Xkey_3:
ply->keys |= 0x04;
- Cave[x][y] = Ykey_3_blank;
+ cave[x][y] = Ykey_3_blank;
goto key_shoot;
case Xkey_4:
ply->keys |= 0x08;
- Cave[x][y] = Ykey_4_blank;
+ cave[x][y] = Ykey_4_blank;
goto key_shoot;
case Xkey_5:
ply->keys |= 0x10;
- Cave[x][y] = Ykey_5_blank;
+ cave[x][y] = Ykey_5_blank;
goto key_shoot;
case Xkey_6:
ply->keys |= 0x20;
- Cave[x][y] = Ykey_6_blank;
+ cave[x][y] = Ykey_6_blank;
goto key_shoot;
case Xkey_7:
ply->keys |= 0x40;
- Cave[x][y] = Ykey_7_blank;
+ cave[x][y] = Ykey_7_blank;
goto key_shoot;
case Xkey_8:
ply->keys |= 0x80;
- Cave[x][y] = Ykey_8_blank;
+ cave[x][y] = Ykey_8_blank;
goto key_shoot;
key_shoot:
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.key_score;
ply->anim = PLY_walk_n + anim;
break;
case Xlenses:
- Cave[x][y] = Ylenses_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ylenses_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.lenses_score;
lev.lenses_cnt = lev.lenses_time;
break;
case Xmagnify:
- Cave[x][y] = Ymagnify_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ymagnify_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.magnify_score;
lev.magnify_cnt = lev.magnify_time;
}
}
+ /* check for wrap-around movement */
+ if (ply->x < lev.left ||
+ ply->x > lev.right - 1)
+ play_element_sound(oldx, oldy, SOUND_door, Xdoor_1);
+
return result;
}
if (!can_move)
{
- ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
+ ply->joy_n = FALSE;
+ ply->joy_e = FALSE;
+ ply->joy_s = FALSE;
+ ply->joy_w = FALSE;
return;
}
if (dx == 0 && dy == 0)
{
- ply->joy_stick = 0;
+ ply->joy_stick = FALSE;
if (ply->joy_drop)
{
if (++ply->dynamite_cnt == 5 && ply->dynamite)
{
- Cave[x][y] = Xdynamite_1;
+ cave[x][y] = Xdynamite_1;
play_element_sound(x, y, SOUND_dynamite, Xdynamite_1);
ply->dynamite--;
}
ply->dynamite_cnt = 0;
}
- RandomEM += 7; /* be a bit more random if the player doesn't move */
+ /* be a bit more random if the player doesn't move */
+ game_em.random += 7;
return;
}
- ply->joy_stick = 1;
- ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
+ ply->joy_stick = TRUE;
+ ply->joy_n = FALSE;
+ ply->joy_e = FALSE;
+ ply->joy_s = FALSE;
+ ply->joy_w = FALSE;
+
ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
- ply->joy_spin = !ply->joy_spin;
- if (ply->joy_snap == 0) /* player wants to move */
+ if (!ply->joy_snap) /* player wants to move */
{
boolean moved = FALSE;
static void set_nearest_player_xy(int x, int y, int *dx, int *dy)
{
- int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT;
+ int distance, distance_shortest = CAVE_WIDTH + CAVE_HEIGHT;
int i;
/* default values if no players are alive anymore */
static void Lacid_1(int x, int y)
{
- Next[x][y] = Xacid_2;
+ next[x][y] = Xacid_2;
}
static void Lacid_2(int x, int y)
{
- Next[x][y] = Xacid_3;
+ next[x][y] = Xacid_3;
}
static void Lacid_3(int x, int y)
{
- Next[x][y] = Xacid_4;
+ next[x][y] = Xacid_4;
}
static void Lacid_4(int x, int y)
{
- Next[x][y] = Xacid_5;
+ next[x][y] = Xacid_5;
}
static void Lacid_5(int x, int y)
{
- Next[x][y] = Xacid_6;
+ next[x][y] = Xacid_6;
}
static void Lacid_6(int x, int y)
{
- Next[x][y] = Xacid_7;
+ next[x][y] = Xacid_7;
}
static void Lacid_7(int x, int y)
{
- Next[x][y] = Xacid_8;
+ next[x][y] = Xacid_8;
}
static void Lacid_8(int x, int y)
{
- Next[x][y] = Xacid_1;
+ next[x][y] = Xacid_1;
}
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
static void Lfake_acid_1(int x, int y)
{
- Next[x][y] = Xfake_acid_2;
+ next[x][y] = Xfake_acid_2;
}
static void Lfake_acid_2(int x, int y)
{
- Next[x][y] = Xfake_acid_3;
+ next[x][y] = Xfake_acid_3;
}
static void Lfake_acid_3(int x, int y)
{
- Next[x][y] = Xfake_acid_4;
+ next[x][y] = Xfake_acid_4;
}
static void Lfake_acid_4(int x, int y)
{
- Next[x][y] = Xfake_acid_5;
+ next[x][y] = Xfake_acid_5;
}
static void Lfake_acid_5(int x, int y)
{
- Next[x][y] = Xfake_acid_6;
+ next[x][y] = Xfake_acid_6;
}
static void Lfake_acid_6(int x, int y)
{
- Next[x][y] = Xfake_acid_7;
+ next[x][y] = Xfake_acid_7;
}
static void Lfake_acid_7(int x, int y)
{
- Next[x][y] = Xfake_acid_8;
+ next[x][y] = Xfake_acid_8;
}
static void Lfake_acid_8(int x, int y)
{
- Next[x][y] = Xfake_acid_1;
+ next[x][y] = Xfake_acid_1;
}
-#endif
static void Landroid(int x, int y)
{
if (lev.android_clone_cnt == 0)
{
- if (Cave[x-1][y-1] != Xblank &&
- Cave[x][y-1] != Xblank &&
- Cave[x+1][y-1] != Xblank &&
- Cave[x-1][y] != Xblank &&
- Cave[x+1][y] != Xblank &&
- Cave[x-1][y+1] != Xblank &&
- Cave[x][y+1] != Xblank &&
- Cave[x+1][y+1] != Xblank)
+ if (!is_android_blank[cave[x-1][y-1]] &&
+ !is_android_blank[cave[x][y-1]] &&
+ !is_android_blank[cave[x+1][y-1]] &&
+ !is_android_blank[cave[x-1][y]] &&
+ !is_android_blank[cave[x+1][y]] &&
+ !is_android_blank[cave[x-1][y+1]] &&
+ !is_android_blank[cave[x][y+1]] &&
+ !is_android_blank[cave[x+1][y+1]])
goto android_move;
switch (RANDOM(8))
/* randomly find an object to clone */
case 0: /* S,NE,W,NW,SE,E,SW,N */
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
goto android_move;
case 1: /* NW,SE,N,S,NE,SW,E,W */
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
goto android_move;
case 2: /* SW,E,S,W,N,NW,SE,NE */
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
goto android_move;
case 3: /* N,SE,NE,E,W,S,NW,SW */
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
goto android_move;
case 4: /* SE,NW,E,NE,SW,W,N,S */
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
goto android_move;
case 5: /* NE,W,SE,SW,S,N,E,NW */
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
goto android_move;
case 6: /* E,N,SW,S,NW,NE,SE,W */
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
goto android_move;
case 7: /* W,SW,NW,N,E,SE,NE,S */
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
goto android_move;
}
- Next[x][y] = temp; /* the item we chose to clone */
+ next[x][y] = temp; /* the item we chose to clone */
play_element_sound(x, y, SOUND_android_clone, temp);
switch (RANDOM(8))
/* randomly find a direction to move */
case 0: /* S,NE,W,NW,SE,E,SW,N */
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x][y-1] == Xblank) goto android_n;
+ if (is_android_blank[cave[x][y+1]]) goto android_s;
+ if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_blank[cave[x-1][y]]) goto android_w;
+ if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+ if (is_android_blank[cave[x+1][y]]) goto android_e;
+ if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_blank[cave[x][y-1]]) goto android_n;
goto android_move;
case 1: /* NW,SE,N,S,NE,SW,E,W */
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x-1][y] == Xblank) goto android_w;
+ if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+ if (is_android_blank[cave[x][y-1]]) goto android_n;
+ if (is_android_blank[cave[x][y+1]]) goto android_s;
+ if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_blank[cave[x+1][y]]) goto android_e;
+ if (is_android_blank[cave[x-1][y]]) goto android_w;
goto android_move;
case 2: /* SW,E,S,W,N,NW,SE,NE */
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
+ if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_blank[cave[x+1][y]]) goto android_e;
+ if (is_android_blank[cave[x][y+1]]) goto android_s;
+ if (is_android_blank[cave[x-1][y]]) goto android_w;
+ if (is_android_blank[cave[x][y-1]]) goto android_n;
+ if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+ if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
goto android_move;
case 3: /* N,SE,NE,E,W,S,NW,SW */
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
+ if (is_android_blank[cave[x][y-1]]) goto android_n;
+ if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+ if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_blank[cave[x+1][y]]) goto android_e;
+ if (is_android_blank[cave[x-1][y]]) goto android_w;
+ if (is_android_blank[cave[x][y+1]]) goto android_s;
+ if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
goto android_move;
case 4: /* SE,NW,E,NE,SW,W,N,S */
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x][y+1] == Xblank) goto android_s;
+ if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+ if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_blank[cave[x+1][y]]) goto android_e;
+ if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_blank[cave[x-1][y]]) goto android_w;
+ if (is_android_blank[cave[x][y-1]]) goto android_n;
+ if (is_android_blank[cave[x][y+1]]) goto android_s;
goto android_move;
case 5: /* NE,W,SE,SW,S,N,E,NW */
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
+ if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_blank[cave[x-1][y]]) goto android_w;
+ if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+ if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_blank[cave[x][y+1]]) goto android_s;
+ if (is_android_blank[cave[x][y-1]]) goto android_n;
+ if (is_android_blank[cave[x+1][y]]) goto android_e;
+ if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
goto android_move;
case 6: /* E,N,SW,S,NW,NE,SE,W */
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x-1][y] == Xblank) goto android_w;
+ if (is_android_blank[cave[x+1][y]]) goto android_e;
+ if (is_android_blank[cave[x][y-1]]) goto android_n;
+ if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_blank[cave[x][y+1]]) goto android_s;
+ if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+ if (is_android_blank[cave[x-1][y]]) goto android_w;
goto android_move;
case 7: /* W,SW,NW,N,E,SE,NE,S */
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x][y+1] == Xblank) goto android_s;
+ if (is_android_blank[cave[x-1][y]]) goto android_w;
+ if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_blank[cave[x][y-1]]) goto android_n;
+ if (is_android_blank[cave[x+1][y]]) goto android_e;
+ if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+ if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_blank[cave[x][y+1]]) goto android_s;
goto android_move;
}
}
android_move:
if (lev.android_move_cnt == 0)
{
- if (Cave[x-1][y-1] == Zplayer ||
- Cave[x][y-1] == Zplayer ||
- Cave[x+1][y-1] == Zplayer ||
- Cave[x-1][y] == Zplayer ||
- Cave[x+1][y] == Zplayer ||
- Cave[x-1][y+1] == Zplayer ||
- Cave[x][y+1] == Zplayer ||
- Cave[x+1][y+1] == Zplayer)
+ if (is_player[cave[x-1][y-1]] ||
+ is_player[cave[x][y-1]] ||
+ is_player[cave[x+1][y-1]] ||
+ is_player[cave[x-1][y]] ||
+ is_player[cave[x+1][y]] ||
+ is_player[cave[x-1][y+1]] ||
+ is_player[cave[x][y+1]] ||
+ is_player[cave[x+1][y+1]])
goto android_still;
set_nearest_player_xy(x, y, &dx, &dy);
- Next[x][y] = Xblank; /* assume we will move */
+ next[x][y] = Xblank; /* assume we will move */
temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
if (RANDOM(2))
/* attempt clockwise move first if direct path is blocked */
case 0: /* north west */
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
+ if (is_android_walkable[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_walkable[cave[x][y-1]]) goto android_n;
+ if (is_android_walkable[cave[x-1][y]]) goto android_w;
break;
case 1: /* north */
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
+ if (is_android_walkable[cave[x][y-1]]) goto android_n;
+ if (is_android_walkable[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_walkable[cave[x-1][y-1]]) goto android_nw;
break;
case 2: /* north east */
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
+ if (is_android_walkable[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_walkable[cave[x+1][y]]) goto android_e;
+ if (is_android_walkable[cave[x][y-1]]) goto android_n;
break;
case 3: /* west */
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
+ if (is_android_walkable[cave[x-1][y]]) goto android_w;
+ if (is_android_walkable[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_walkable[cave[x-1][y+1]]) goto android_sw;
break;
case 4: /* nowhere */
break;
case 5: /* east */
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
+ if (is_android_walkable[cave[x+1][y]]) goto android_e;
+ if (is_android_walkable[cave[x+1][y+1]]) goto android_se;
+ if (is_android_walkable[cave[x+1][y-1]]) goto android_ne;
break;
case 6: /* south west */
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
+ if (is_android_walkable[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_walkable[cave[x-1][y]]) goto android_w;
+ if (is_android_walkable[cave[x][y+1]]) goto android_s;
break;
case 7: /* south */
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
+ if (is_android_walkable[cave[x][y+1]]) goto android_s;
+ if (is_android_walkable[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_walkable[cave[x+1][y+1]]) goto android_se;
break;
case 8: /* south east */
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
+ if (is_android_walkable[cave[x+1][y+1]]) goto android_se;
+ if (is_android_walkable[cave[x][y+1]]) goto android_s;
+ if (is_android_walkable[cave[x+1][y]]) goto android_e;
break;
}
}
/* attempt counterclockwise move first if direct path is blocked */
case 0: /* north west */
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
+ if (is_android_walkable[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_walkable[cave[x-1][y]]) goto android_w;
+ if (is_android_walkable[cave[x][y-1]]) goto android_n;
break;
case 1: /* north */
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
+ if (is_android_walkable[cave[x][y-1]]) goto android_n;
+ if (is_android_walkable[cave[x-1][y-1]]) goto android_nw;
+ if (is_android_walkable[cave[x+1][y-1]]) goto android_ne;
break;
case 2: /* north east */
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
+ if (is_android_walkable[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_walkable[cave[x][y-1]]) goto android_n;
+ if (is_android_walkable[cave[x+1][y]]) goto android_e;
break;
case 3: /* west */
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
+ if (is_android_walkable[cave[x-1][y]]) goto android_w;
+ if (is_android_walkable[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_walkable[cave[x-1][y-1]]) goto android_nw;
break;
case 4: /* nowhere */
break;
case 5: /* east */
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
+ if (is_android_walkable[cave[x+1][y]]) goto android_e;
+ if (is_android_walkable[cave[x+1][y-1]]) goto android_ne;
+ if (is_android_walkable[cave[x+1][y+1]]) goto android_se;
break;
case 6: /* south west */
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
+ if (is_android_walkable[cave[x-1][y+1]]) goto android_sw;
+ if (is_android_walkable[cave[x][y+1]]) goto android_s;
+ if (is_android_walkable[cave[x-1][y]]) goto android_w;
break;
case 7: /* south */
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
+ if (is_android_walkable[cave[x][y+1]]) goto android_s;
+ if (is_android_walkable[cave[x+1][y+1]]) goto android_se;
+ if (is_android_walkable[cave[x-1][y+1]]) goto android_sw;
break;
case 8: /* south east */
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
+ if (is_android_walkable[cave[x+1][y+1]]) goto android_se;
+ if (is_android_walkable[cave[x+1][y]]) goto android_e;
+ if (is_android_walkable[cave[x][y+1]]) goto android_s;
break;
}
}
}
android_still:
- Next[x][y] = Xandroid;
+ next[x][y] = Xandroid;
return;
android_n:
- Cave[x][y] = Yandroid_nB;
- Cave[x][y-1] = Yandroid_n;
- Next[x][y-1] = Xandroid;
+ cave[x][y] = Yandroid_nB;
+ cave[x][y-1] = Yandroid_n;
+ next[x][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_ne:
- Cave[x][y] = Yandroid_neB;
- Cave[x+1][y-1] = Yandroid_ne;
- Next[x+1][y-1] = Xandroid;
+ cave[x][y] = Yandroid_neB;
+ cave[x+1][y-1] = Yandroid_ne;
+ next[x+1][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_e:
- Cave[x][y] = Yandroid_eB;
- Cave[x+1][y] = Yandroid_e;
- Next[x+1][y] = Xandroid;
+ cave[x][y] = Yandroid_eB;
+ cave[x+1][y] = Yandroid_e;
+ next[x+1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_se:
- Cave[x][y] = Yandroid_seB;
- Cave[x+1][y+1] = Yandroid_se;
- Next[x+1][y+1] = Xandroid;
+ cave[x][y] = Yandroid_seB;
+ cave[x+1][y+1] = Yandroid_se;
+ next[x+1][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_s:
- Cave[x][y] = Yandroid_sB;
- Cave[x][y+1] = Yandroid_s;
- Next[x][y+1] = Xandroid;
+ cave[x][y] = Yandroid_sB;
+ cave[x][y+1] = Yandroid_s;
+ next[x][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_sw:
- Cave[x][y] = Yandroid_swB;
- Cave[x-1][y+1] = Yandroid_sw;
- Next[x-1][y+1] = Xandroid;
+ cave[x][y] = Yandroid_swB;
+ cave[x-1][y+1] = Yandroid_sw;
+ next[x-1][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_w:
- Cave[x][y] = Yandroid_wB;
- Cave[x-1][y] = Yandroid_w;
- Next[x-1][y] = Xandroid;
+ cave[x][y] = Yandroid_wB;
+ cave[x-1][y] = Yandroid_w;
+ next[x-1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_nw:
- Cave[x][y] = Yandroid_nwB;
- Cave[x-1][y-1] = Yandroid_nw;
- Next[x-1][y-1] = Xandroid;
+ cave[x][y] = Yandroid_nwB;
+ cave[x-1][y-1] = Yandroid_nw;
+ next[x-1][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
}
static void Landroid_1_n(int x, int y)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yandroid_nB;
- Cave[x][y-1] = Yandroid_n;
- Next[x][y] = Xblank;
- Next[x][y-1] = Xandroid;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yandroid_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yandroid_n;
+ next[x][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_n);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_nB;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yandroid_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xsplash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_2_n(int x, int y)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yandroid_nB;
- Cave[x][y-1] = Yandroid_n;
- Next[x][y] = Xblank;
- Next[x][y-1] = Xandroid_1_n;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yandroid_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yandroid_n;
+ next[x][y-1] = Xandroid_1_n;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_n);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_nB;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yandroid_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xsplash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_1_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yandroid_eB;
- Cave[x+1][y] = Yandroid_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xandroid;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yandroid_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yandroid_e;
+ next[x+1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_e);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_eB;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yandroid_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_2_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yandroid_eB;
- Cave[x+1][y] = Yandroid_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xandroid_1_e;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yandroid_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yandroid_e;
+ next[x+1][y] = Xandroid_1_e;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_e);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_eB;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yandroid_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_1_s(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yandroid_sB;
- Cave[x][y+1] = Yandroid_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xandroid;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yandroid_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yandroid_s;
+ next[x][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_s);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yandroid_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_2_s(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yandroid_sB;
- Cave[x][y+1] = Yandroid_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xandroid_1_s;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yandroid_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yandroid_s;
+ next[x][y+1] = Xandroid_1_s;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_s);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yandroid_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_1_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yandroid_wB;
- Cave[x-1][y] = Yandroid_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xandroid;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yandroid_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yandroid_w;
+ next[x-1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_wB;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yandroid_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_2_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yandroid_wB;
- Cave[x-1][y] = Yandroid_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xandroid_1_w;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yandroid_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yandroid_w;
+ next[x-1][y] = Xandroid_1_w;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_wB;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yandroid_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Leater_n(int x, int y)
{
- if (Cave[x+1][y] == Xdiamond)
+ if (cave[x+1][y] == Xdiamond)
{
- Cave[x+1][y] = Ydiamond_blank;
- Next[x+1][y] = Xblank;
+ cave[x+1][y] = Ydiamond_blank;
+ next[x+1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
return;
}
- if (Cave[x][y+1] == Xdiamond)
+ if (cave[x][y+1] == Xdiamond)
{
- Cave[x][y+1] = Ydiamond_blank;
- Next[x][y+1] = Xblank;
+ cave[x][y+1] = Ydiamond_blank;
+ next[x][y+1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
return;
}
- if (Cave[x-1][y] == Xdiamond)
+ if (cave[x-1][y] == Xdiamond)
{
- Cave[x-1][y] = Ydiamond_blank;
- Next[x-1][y] = Xblank;
+ cave[x-1][y] = Ydiamond_blank;
+ next[x-1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
return;
}
- if (Cave[x][y-1] == Xdiamond)
+ if (cave[x][y-1] == Xdiamond)
{
- Cave[x][y-1] = Ydiamond_blank;
- Next[x][y-1] = Xblank;
+ cave[x][y-1] = Ydiamond_blank;
+ next[x][y-1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
return;
}
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Yeater_nB;
- Cave[x][y-1] = Yeater_n;
- Next[x][y] = Xblank;
- Next[x][y-1] = Xeater_n;
+ cave[x][y] = Yeater_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yeater_n;
+ next[x][y-1] = Xeater_n;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yeater_nB;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yeater_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xsplash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w;
+ next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w;
play_element_sound(x, y, SOUND_eater, Xeater_n);
return;
}
static void Leater_e(int x, int y)
{
- if (Cave[x][y+1] == Xdiamond)
+ if (cave[x][y+1] == Xdiamond)
{
- Cave[x][y+1] = Ydiamond_blank;
- Next[x][y+1] = Xblank;
+ cave[x][y+1] = Ydiamond_blank;
+ next[x][y+1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
return;
}
- if (Cave[x-1][y] == Xdiamond)
+ if (cave[x-1][y] == Xdiamond)
{
- Cave[x-1][y] = Ydiamond_blank;
- Next[x-1][y] = Xblank;
+ cave[x-1][y] = Ydiamond_blank;
+ next[x-1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
return;
}
- if (Cave[x][y-1] == Xdiamond)
+ if (cave[x][y-1] == Xdiamond)
{
- Cave[x][y-1] = Ydiamond_blank;
- Next[x][y-1] = Xblank;
+ cave[x][y-1] = Ydiamond_blank;
+ next[x][y-1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
return;
}
- if (Cave[x+1][y] == Xdiamond)
+ if (cave[x+1][y] == Xdiamond)
{
- Cave[x+1][y] = Ydiamond_blank;
- Next[x+1][y] = Xblank;
+ cave[x+1][y] = Ydiamond_blank;
+ next[x+1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
return;
}
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Yeater_eB;
- Cave[x+1][y] = Yeater_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xeater_e;
+ cave[x][y] = Yeater_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yeater_e;
+ next[x+1][y] = Xeater_e;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yeater_eB;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yeater_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s;
+ next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s;
play_element_sound(x, y, SOUND_eater, Xeater_e);
return;
}
static void Leater_s(int x, int y)
{
- if (Cave[x-1][y] == Xdiamond)
+ if (cave[x-1][y] == Xdiamond)
{
- Cave[x-1][y] = Ydiamond_blank;
- Next[x-1][y] = Xblank;
+ cave[x-1][y] = Ydiamond_blank;
+ next[x-1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
return;
}
- if (Cave[x][y-1] == Xdiamond)
+ if (cave[x][y-1] == Xdiamond)
{
- Cave[x][y-1] = Ydiamond_blank;
- Next[x][y-1] = Xblank;
+ cave[x][y-1] = Ydiamond_blank;
+ next[x][y-1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
return;
}
- if (Cave[x+1][y] == Xdiamond)
+ if (cave[x+1][y] == Xdiamond)
{
- Cave[x+1][y] = Ydiamond_blank;
- Next[x+1][y] = Xblank;
+ cave[x+1][y] = Ydiamond_blank;
+ next[x+1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
return;
}
- if (Cave[x][y+1] == Xdiamond)
+ if (cave[x][y+1] == Xdiamond)
{
- Cave[x][y+1] = Ydiamond_blank;
- Next[x][y+1] = Xblank;
+ cave[x][y+1] = Ydiamond_blank;
+ next[x][y+1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
return;
}
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Yeater_sB;
- Cave[x][y+1] = Yeater_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xeater_s;
+ cave[x][y] = Yeater_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yeater_s;
+ next[x][y+1] = Xeater_s;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yeater_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yeater_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w;
+ next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w;
play_element_sound(x, y, SOUND_eater, Xeater_s);
return;
}
static void Leater_w(int x, int y)
{
- if (Cave[x][y-1] == Xdiamond)
+ if (cave[x][y-1] == Xdiamond)
{
- Cave[x][y-1] = Ydiamond_blank;
- Next[x][y-1] = Xblank;
+ cave[x][y-1] = Ydiamond_blank;
+ next[x][y-1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
return;
}
- if (Cave[x+1][y] == Xdiamond)
+ if (cave[x+1][y] == Xdiamond)
{
- Cave[x+1][y] = Ydiamond_blank;
- Next[x+1][y] = Xblank;
+ cave[x+1][y] = Ydiamond_blank;
+ next[x+1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
return;
}
- if (Cave[x][y+1] == Xdiamond)
+ if (cave[x][y+1] == Xdiamond)
{
- Cave[x][y+1] = Ydiamond_blank;
- Next[x][y+1] = Xblank;
+ cave[x][y+1] = Ydiamond_blank;
+ next[x][y+1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
return;
}
- if (Cave[x-1][y] == Xdiamond)
+ if (cave[x-1][y] == Xdiamond)
{
- Cave[x-1][y] = Ydiamond_blank;
- Next[x-1][y] = Xblank;
+ cave[x-1][y] = Ydiamond_blank;
+ next[x-1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
return;
}
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Yeater_wB;
- Cave[x-1][y] = Yeater_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xeater_w;
+ cave[x][y] = Yeater_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yeater_w;
+ next[x-1][y] = Xeater_w;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yeater_wB;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yeater_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s;
+ next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s;
play_element_sound(x, y, SOUND_eater, Xeater_w);
return;
}
{
if (y > dy)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Yalien_nB;
- Cave[x][y-1] = Yalien_n;
- Next[x][y] = Xblank;
- Next[x][y-1] = Xalien_pause;
+ cave[x][y] = Yalien_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yalien_n;
+ next[x][y-1] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yalien_nB;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yalien_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xsplash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
}
else if (y < dy)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Yalien_sB;
- Cave[x][y+1] = Yalien_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xalien_pause;
+ cave[x][y] = Yalien_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yalien_s;
+ next[x][y+1] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yalien_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yalien_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
{
if (x < dx)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Yalien_eB;
- Cave[x+1][y] = Yalien_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xalien_pause;
+ cave[x][y] = Yalien_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yalien_e;
+ next[x+1][y] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yalien_eB;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yalien_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
}
else if (x > dx)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Yalien_wB;
- Cave[x-1][y] = Yalien_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xalien_pause;
+ cave[x][y] = Yalien_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yalien_w;
+ next[x-1][y] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yalien_wB;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yalien_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
static void Lalien_pause(int x, int y)
{
- Next[x][y] = Xalien;
+ next[x][y] = Xalien;
}
static void Lbug_n(int x, int y)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Ybug_nB;
- Cave[x][y-1] = Ybug_n;
- Next[x][y] = Xblank;
- Next[x][y-1] = Xbug_1_n;
+ cave[x][y] = Ybug_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Ybug_n;
+ next[x][y-1] = Xbug_1_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybug_nB;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ybug_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xsplash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybug_n_w;
- Next[x][y] = Xbug_2_w;
+ cave[x][y] = Ybug_n_w;
+ next[x][y] = Xbug_2_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
return;
}
static void Lbug_1_n(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_1_n);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[x][y] = Ybug_n_e;
- Next[x][y] = Xbug_2_e;
+ cave[x][y] = Ybug_n_e;
+ next[x][y] = Xbug_2_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
return;
static void Lbug_2_n(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_2_n);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
static void Lbug_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Ybug_eB;
- Cave[x+1][y] = Ybug_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xbug_1_e;
+ cave[x][y] = Ybug_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ybug_e;
+ next[x+1][y] = Xbug_1_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybug_eB;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ybug_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybug_e_n;
- Next[x][y] = Xbug_2_n;
+ cave[x][y] = Ybug_e_n;
+ next[x][y] = Xbug_2_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
return;
}
static void Lbug_1_e(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_1_e);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[x][y] = Ybug_e_s;
- Next[x][y] = Xbug_2_s;
+ cave[x][y] = Ybug_e_s;
+ next[x][y] = Xbug_2_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
return;
static void Lbug_2_e(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_2_e);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
static void Lbug_s(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Ybug_sB;
- Cave[x][y+1] = Ybug_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xbug_1_s;
+ cave[x][y] = Ybug_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybug_s;
+ next[x][y+1] = Xbug_1_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybug_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ybug_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybug_s_e;
- Next[x][y] = Xbug_2_e;
+ cave[x][y] = Ybug_s_e;
+ next[x][y] = Xbug_2_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
return;
}
static void Lbug_1_s(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_1_s);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[x][y] = Ybug_s_w;
- Next[x][y] = Xbug_2_w;
+ cave[x][y] = Ybug_s_w;
+ next[x][y] = Xbug_2_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
return;
static void Lbug_2_s(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_2_s);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
static void Lbug_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
case Zplayer:
- Cave[x][y] = Ybug_wB;
- Cave[x-1][y] = Ybug_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xbug_1_w;
- play_element_sound(x, y, SOUND_bug, Xbug_1_w);
- return;
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
+ case Xplant:
+ case Yplant:
+ cave[x][y] = Ybug_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ybug_w;
+ next[x-1][y] = Xbug_1_w;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_w);
+ return;
case Xacid_1:
case Xacid_2:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybug_wB;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ybug_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybug_w_s;
- Next[x][y] = Xbug_2_s;
+ cave[x][y] = Ybug_w_s;
+ next[x][y] = Xbug_2_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
return;
}
static void Lbug_1_w(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_1_w);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[x][y] = Ybug_w_n;
- Next[x][y] = Xbug_2_n;
+ cave[x][y] = Ybug_w_n;
+ next[x][y] = Xbug_2_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
return;
static void Lbug_2_w(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_bug(x, y, Xbug_2_w);
+ next[x][y] = Zboom;
+ Lboom_bug(x, y);
return;
}
static void Ltank_n(int x, int y)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Ytank_nB;
- Cave[x][y-1] = Ytank_n;
- Next[x][y] = Xblank;
- Next[x][y-1] = Xtank_1_n;
+ cave[x][y] = Ytank_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Ytank_n;
+ next[x][y-1] = Xtank_1_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ytank_nB;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ytank_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xsplash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ytank_n_e;
- Next[x][y] = Xtank_2_e;
+ cave[x][y] = Ytank_n_e;
+ next[x][y] = Xtank_2_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
return;
}
static void Ltank_1_n(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_1_n);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[x][y] = Ytank_n_w;
- Next[x][y] = Xtank_2_w;
+ cave[x][y] = Ytank_n_w;
+ next[x][y] = Xtank_2_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
return;
static void Ltank_2_n(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_2_n);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
static void Ltank_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Ytank_eB;
- Cave[x+1][y] = Ytank_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xtank_1_e;
+ cave[x][y] = Ytank_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ytank_e;
+ next[x+1][y] = Xtank_1_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ytank_eB;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ytank_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ytank_e_s;
- Next[x][y] = Xtank_2_s;
+ cave[x][y] = Ytank_e_s;
+ next[x][y] = Xtank_2_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
return;
}
static void Ltank_1_e(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_1_e);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[x][y] = Ytank_e_n;
- Next[x][y] = Xtank_2_n;
+ cave[x][y] = Ytank_e_n;
+ next[x][y] = Xtank_2_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
return;
static void Ltank_2_e(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_2_e);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
static void Ltank_s(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Ytank_sB;
- Cave[x][y+1] = Ytank_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xtank_1_s;
+ cave[x][y] = Ytank_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ytank_s;
+ next[x][y+1] = Xtank_1_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ytank_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ytank_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ytank_s_w;
- Next[x][y] = Xtank_2_w;
+ cave[x][y] = Ytank_s_w;
+ next[x][y] = Xtank_2_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
return;
}
static void Ltank_1_s(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_1_s);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[x][y] = Ytank_s_e;
- Next[x][y] = Xtank_2_e;
+ cave[x][y] = Ytank_s_e;
+ next[x][y] = Xtank_2_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
return;
static void Ltank_2_s(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_2_s);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
static void Ltank_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Ytank_wB;
- Cave[x-1][y] = Ytank_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xtank_1_w;
+ cave[x][y] = Ytank_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ytank_w;
+ next[x-1][y] = Xtank_1_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ytank_wB;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ytank_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ytank_w_n;
- Next[x][y] = Xtank_2_n;
+ cave[x][y] = Ytank_w_n;
+ next[x][y] = Xtank_2_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
return;
}
static void Ltank_1_w(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_1_w);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[x][y] = Ytank_w_s;
- Next[x][y] = Xtank_2_s;
+ cave[x][y] = Ytank_w_s;
+ next[x][y] = Xtank_2_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
return;
static void Ltank_2_w(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
{
- Lboom_tank(x, y, Xtank_2_w);
+ next[x][y] = Zboom;
+ Lboom_tank(x, y);
return;
}
static void Lemerald(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yemerald_sB;
- Cave[x][y+1] = Yemerald_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xemerald_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yemerald_s;
+ next[x][y+1] = Xemerald_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yemerald_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
- case Xwonderwall:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
+ case Xwonderwall:
case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xwall_1:
case Xwall_2:
case Xwall_3:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Yemerald_eB;
- Cave[x+1][y] = Yemerald_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yemerald_e;
+ next[x+1][y] = Xemerald_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Yemerald_wB;
- Cave[x-1][y] = Yemerald_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yemerald_w;
+ next[x-1][y] = Xemerald_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Yemerald_wB;
- Cave[x-1][y] = Yemerald_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yemerald_w;
+ next[x-1][y] = Xemerald_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Yemerald_eB;
- Cave[x+1][y] = Yemerald_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yemerald_e;
+ next[x+1][y] = Xemerald_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
if (++lev.shine_cnt > 50)
{
lev.shine_cnt = RANDOM(8);
- Cave[x][y] = Xemerald_shine;
+ cave[x][y] = Xemerald_shine;
}
return;
static void Lemerald_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yemerald_sB;
- Cave[x][y+1] = Yemerald_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xemerald_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yemerald_s;
+ next[x][y+1] = Xemerald_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yemerald_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xemerald;
- Next[x][y] = Xemerald;
+ cave[x][y] = Xemerald;
+ next[x][y] = Xemerald;
return;
}
}
static void Lemerald_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
case Zplayer:
- Cave[x][y] = Yemerald_sB;
- Cave[x][y+1] = Yemerald_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xemerald_fall;
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yemerald_s;
+ next[x][y+1] = Xemerald_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yemerald_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xwonderwall:
- if (lev.wonderwall_time)
+ if (lev.wonderwall_time > 0)
{
- lev.wonderwall_state = 1;
- Cave[x][y] = Yemerald_sB;
- if (tab_blank[Cave[x][y+2]])
+ lev.wonderwall_active = TRUE;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ if (is_blank[cave[x][y+2]])
{
- Cave[x][y+2] = Ydiamond_s;
- Next[x][y+2] = Xdiamond_fall;
+ cave[x][y+2] = Ydiamond_s;
+ next[x][y+2] = Xdiamond_fall;
}
-
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
default:
- Cave[x][y] = Xemerald;
- Next[x][y] = Xemerald;
+ cave[x][y] = Xemerald;
+ next[x][y] = Xemerald;
play_element_sound(x, y, SOUND_diamond, Xemerald);
return;
}
static void Ldiamond(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Ydiamond_sB;
- Cave[x][y+1] = Ydiamond_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xdiamond_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_s;
+ next[x][y+1] = Xdiamond_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ydiamond_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
- case Xwonderwall:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
+ case Xwonderwall:
case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xwall_1:
case Xwall_2:
case Xwall_3:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ydiamond_eB;
- Cave[x+1][y] = Ydiamond_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ydiamond_e;
+ next[x+1][y] = Xdiamond_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ydiamond_wB;
- Cave[x-1][y] = Ydiamond_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ydiamond_w;
+ next[x-1][y] = Xdiamond_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ydiamond_wB;
- Cave[x-1][y] = Ydiamond_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ydiamond_w;
+ next[x-1][y] = Xdiamond_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ydiamond_eB;
- Cave[x+1][y] = Ydiamond_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ydiamond_e;
+ next[x+1][y] = Xdiamond_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
if (++lev.shine_cnt > 50)
{
lev.shine_cnt = RANDOM(8);
- Cave[x][y] = Xdiamond_shine;
+ cave[x][y] = Xdiamond_shine;
}
return;
static void Ldiamond_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Ydiamond_sB;
- Cave[x][y+1] = Ydiamond_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xdiamond_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_s;
+ next[x][y+1] = Xdiamond_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ydiamond_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xdiamond;
- Next[x][y] = Xdiamond;
+ cave[x][y] = Xdiamond;
+ next[x][y] = Xdiamond;
return;
}
}
static void Ldiamond_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
case Zplayer:
- Cave[x][y] = Ydiamond_sB;
- Cave[x][y+1] = Ydiamond_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xdiamond_fall;
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_s;
+ next[x][y+1] = Xdiamond_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ydiamond_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xwonderwall:
- if (lev.wonderwall_time)
+ if (lev.wonderwall_time > 0)
{
- lev.wonderwall_state = 1;
- Cave[x][y] = Ydiamond_sB;
- if (tab_blank[Cave[x][y+2]])
+ lev.wonderwall_active = TRUE;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ if (is_blank[cave[x][y+2]])
{
- Cave[x][y+2] = Ystone_s;
- Next[x][y+2] = Xstone_fall;
+ cave[x][y+2] = Ystone_s;
+ next[x][y+2] = Xstone_fall;
}
-
- Next[x][y] = Xblank;
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
default:
- Cave[x][y] = Xdiamond;
- Next[x][y] = Xdiamond;
+ cave[x][y] = Xdiamond;
+ next[x][y] = Xdiamond;
play_element_sound(x, y, SOUND_diamond, Xdiamond);
return;
}
static void Lstone(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
-#endif
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ystone_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xstone_fall;
+ case Xplant:
+ case Yplant:
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ystone_s;
+ next[x][y+1] = Xstone_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ystone_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xsand:
- Cave[x][y] = Xsand_stonein_1;
- Cave[x][y+1] = Xsand_sandstone_1;
- Next[x][y] = Xsand_stonein_2;
- Next[x][y+1] = Xsand_sandstone_2;
+ cave[x][y] = Xsand_stonein_1;
+ next[x][y] = Xsand_stonein_2;
+ cave[x][y+1] = Xsand_sandstone_1;
+ next[x][y+1] = Xsand_sandstone_2;
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
case Xswitch:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
case Xlenses:
case Xmagnify:
+ case Xslide_ns:
+ case Xslide_ew:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ystone_eB;
- Cave[x+1][y] = Ystone_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xstone_pause;
+ cave[x][y] = Ystone_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ystone_e;
+ next[x+1][y] = Xstone_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ystone_wB;
- Cave[x-1][y] = Ystone_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xstone_pause;
+ cave[x][y] = Ystone_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ystone_w;
+ next[x-1][y] = Xstone_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ystone_wB;
- Cave[x-1][y] = Ystone_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xstone_pause;
+ cave[x][y] = Ystone_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ystone_w;
+ next[x-1][y] = Xstone_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ystone_eB;
- Cave[x+1][y] = Ystone_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xstone_pause;
+ cave[x][y] = Ystone_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ystone_e;
+ next[x+1][y] = Xstone_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
static void Lstone_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
-#endif
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ystone_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xstone_fall;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ystone_s;
+ next[x][y+1] = Xstone_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ystone_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xstone;
- Next[x][y] = Xstone;
+ cave[x][y] = Xstone;
+ next[x][y] = Xstone;
return;
}
}
static void Lstone_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
case Zplayer:
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
case Xfake_acid_1:
case Xfake_acid_2:
case Xfake_acid_3:
case Xfake_acid_6:
case Xfake_acid_7:
case Xfake_acid_8:
-#endif
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ystone_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xstone_fall;
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ystone_s;
+ next[x][y+1] = Xstone_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ystone_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xnut:
- case Xnut_pause:
- Cave[x][y+1] = Ynut_stone;
- Next[x][y] = Xstone;
- Next[x][y+1] = Xemerald;
- play_element_sound(x, y, SOUND_crack, Xnut);
- score += lev.nut_score;
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ cave[x][y] = Ystone_sB;
+ Lboom_next_new(x, y, Xblank);
+ cave[x][y+1] = Yeater_stone;
+ next[x][y+1] = Zeater;
+ Lboom_eater_old(x, y+1);
+ score += lev.eater_score;
+ return;
+
+ case Xalien:
+ case Xalien_pause:
+ cave[x][y] = Ystone_sB;
+ Lboom_next_new(x, y, Xblank);
+ cave[x][y+1] = Yalien_stone;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
+ score += lev.alien_score;
return;
case Xbug_1_n:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ybug_stone;
- Lboom_bug(x, y+1, Xstone_fall);
+ cave[x][y] = Ystone_sB;
+ Lboom_next_new(x, y, Xblank);
+ cave[x][y+1] = Ybug_stone;
+ next[x][y+1] = Zbug;
+ Lboom_bug_old(x, y+1);
score += lev.bug_score;
return;
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ytank_stone;
- Lboom_tank(x, y+1, Xstone_fall);
+ cave[x][y] = Ystone_sB;
+ Lboom_next_new(x, y, Xblank);
+ cave[x][y+1] = Ytank_stone;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
score += lev.tank_score;
return;
- case Xspring:
- if (RANDOM(2))
- {
- switch (Cave[x+1][y+1])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xalien:
- case Xalien_pause:
- Cave[x][y+1] = Xspring_e;
- break;
-
- default:
- Cave[x][y+1] = Xspring_w;
- break;
- }
- }
- else
- {
- switch (Cave[x-1][y+1])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xalien:
- case Xalien_pause:
- Cave[x][y+1] = Xspring_w;
- break;
- default:
- Cave[x][y+1] = Xspring_e;
- break;
- }
- }
-
- Next[x][y] = Xstone;
- return;
-
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Yeater_stone;
- Lboom_eater(x, y+1, Xstone_fall);
- score += lev.eater_score;
- return;
-
- case Xalien:
- case Xalien_pause:
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Yalien_stone;
- Lboom_tank(x, y+1, Xstone_fall);
- score += lev.alien_score;
- return;
-
case Xdiamond:
case Xdiamond_pause:
- switch (Cave[x][y+2])
+ switch (cave[x][y+2])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
case Zplayer:
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
case Xbug_1_n:
case Xbug_1_e:
case Xbug_1_s:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- case Xspring_fall:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone_fall:
case Xemerald_fall:
case Xdiamond_fall:
+ case Xstone_fall:
case Xbomb_fall:
- case Xacid_s:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
case Xnut_fall:
- case Xplant:
- case Yplant:
- Next[x][y] = Xstone;
+ case Xspring_fall:
+ case Xacid_s:
+ next[x][y] = Xstone;
play_element_sound(x, y, SOUND_stone, Xstone);
return;
}
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ydiamond_stone;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xstone_pause;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_stone;
+ next[x][y+1] = Xstone_pause;
play_element_sound(x, y, SOUND_squash, Xdiamond);
return;
case Xbomb:
case Xbomb_pause:
- Cave[x][y+1] = Ybomb_blank;
- Lboom_tank(x, y+1, Xstone_fall);
+ Lboom_cave_new(x, y, Xstone);
+ Lboom_next_new(x, y, Xstone);
+ cave[x][y+1] = Ybomb_blank;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
return;
- case Xwonderwall:
- if (lev.wonderwall_time)
+ case Xnut:
+ case Xnut_pause:
+ next[x][y] = Xstone;
+ cave[x][y+1] = Ynut_stone;
+ next[x][y+1] = Xemerald;
+ play_element_sound(x, y, SOUND_crack, Xnut);
+ score += lev.nut_score;
+ return;
+
+ case Xspring:
+ if (RANDOM(2))
{
- lev.wonderwall_state = 1;
- Cave[x][y] = Ystone_sB;
+ switch (cave[x+1][y+1])
+ {
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xalien:
+ case Xalien_pause:
+ cave[x][y+1] = Xspring_e;
+ break;
- if (tab_blank[Cave[x][y+2]])
+ default:
+ cave[x][y+1] = Xspring_w;
+ break;
+ }
+ }
+ else
+ {
+ switch (cave[x-1][y+1])
{
- Cave[x][y+2] = Yemerald_s;
- Next[x][y+2] = Xemerald_fall;
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xalien:
+ case Xalien_pause:
+ cave[x][y+1] = Xspring_w;
+ break;
+ default:
+ cave[x][y+1] = Xspring_e;
+ break;
}
+ }
+
+ next[x][y] = Xstone;
+ return;
- Next[x][y] = Xblank;
+ case Xwonderwall:
+ if (lev.wonderwall_time > 0)
+ {
+ lev.wonderwall_active = TRUE;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ if (is_blank[cave[x][y+2]])
+ {
+ cave[x][y+2] = Yemerald_s;
+ next[x][y+2] = Xemerald_fall;
+ }
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
default:
- Cave[x][y] = Xstone;
- Next[x][y] = Xstone;
+ cave[x][y] = Xstone;
+ next[x][y] = Xstone;
play_element_sound(x, y, SOUND_stone, Xstone);
return;
}
static void Lbomb(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Ybomb_sB;
- Cave[x][y+1] = Ybomb_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xbomb_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybomb_s;
+ next[x][y+1] = Xbomb_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybomb_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
case Xswitch:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ybomb_eB;
- Cave[x+1][y] = Ybomb_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ybomb_e;
+ next[x+1][y] = Xbomb_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ybomb_wB;
- Cave[x-1][y] = Ybomb_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ybomb_w;
+ next[x-1][y] = Xbomb_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ybomb_wB;
- Cave[x-1][y] = Ybomb_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ybomb_w;
+ next[x-1][y] = Xbomb_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ybomb_eB;
- Cave[x+1][y] = Ybomb_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ybomb_e;
+ next[x+1][y] = Xbomb_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
static void Lbomb_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Ybomb_sB;
- Cave[x][y+1] = Ybomb_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xbomb_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybomb_s;
+ next[x][y+1] = Xbomb_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybomb_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xbomb;
- Next[x][y] = Xbomb;
+ cave[x][y] = Xbomb;
+ next[x][y] = Xbomb;
return;
}
}
static void Lbomb_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Ybomb_sB;
- Cave[x][y+1] = Ybomb_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xbomb_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybomb_s;
+ next[x][y+1] = Xbomb_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybomb_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybomb_blank;
- Lboom_tank(x, y, Xbomb_fall);
+ cave[x][y] = Ybomb_blank;
+ next[x][y] = Ztank;
+ Lboom_tank_old(x, y);
return;
}
}
static void Lnut(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Ynut_sB;
- Cave[x][y+1] = Ynut_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xnut_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ynut_s;
+ next[x][y+1] = Xnut_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ynut_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
case Xswitch:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ynut_eB;
- Cave[x+1][y] = Ynut_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xnut_pause;
+ cave[x][y] = Ynut_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ynut_e;
+ next[x+1][y] = Xnut_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ynut_wB;
- Cave[x-1][y] = Ynut_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xnut_pause;
+ cave[x][y] = Ynut_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ynut_w;
+ next[x-1][y] = Xnut_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ynut_wB;
- Cave[x-1][y] = Ynut_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xnut_pause;
+ cave[x][y] = Ynut_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ynut_w;
+ next[x-1][y] = Xnut_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ynut_eB;
- Cave[x+1][y] = Ynut_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xnut_pause;
+ cave[x][y] = Ynut_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ynut_e;
+ next[x+1][y] = Xnut_pause;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
static void Lnut_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Ynut_sB;
- Cave[x][y+1] = Ynut_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xnut_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ynut_s;
+ next[x][y+1] = Xnut_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ynut_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xnut;
- Next[x][y] = Xnut;
+ cave[x][y] = Xnut;
+ next[x][y] = Xnut;
return;
}
}
static void Lnut_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
case Zplayer:
- Cave[x][y] = Ynut_sB;
- Cave[x][y+1] = Ynut_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xnut_fall;
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ynut_s;
+ next[x][y+1] = Xnut_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ynut_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xnut;
- Next[x][y] = Xnut;
+ cave[x][y] = Xnut;
+ next[x][y] = Xnut;
play_element_sound(x, y, SOUND_nut, Xnut);
return;
}
static void Lspring(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
case Xplant:
case Yplant:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xspring_fall;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
case Xemerald:
case Xemerald_pause:
case Xdiamond:
case Xdiamond_pause:
+ case Xstone:
+ case Xstone_pause:
case Xbomb:
case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
case Xnut:
case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
case Xkey_1:
case Xkey_2:
case Xkey_3:
case Xkey_6:
case Xkey_7:
case Xkey_8:
- case Xbumper:
+ case Xballoon:
+ case Xball_1:
+ case Xball_2:
case Xswitch:
+ case Xbumper:
+ case Ybumper:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xslide_ns:
+ case Xslide_ew:
case Xroundwall_1:
case Xroundwall_2:
case Xroundwall_3:
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Yspring_eB;
- Cave[x+1][y] = Yspring_e;
- if (Cave[x][y+1] == Xbumper)
- Cave[x][y+1] = XbumperB;
- Next[x][y] = Xblank;
-
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_e;
#ifdef SPRING_ROLL
- Next[x+1][y] = Xspring_e;
+ next[x+1][y] = Xspring_e;
#else
- Next[x+1][y] = Xspring_pause;
+ next[x+1][y] = Xspring_pause;
#endif
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Yspring_wB;
- Cave[x-1][y] = Yspring_w;
- if (Cave[x][y+1] == Xbumper)
- Cave[x][y+1] = XbumperB;
- Next[x][y] = Xblank;
-
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_w;
#ifdef SPRING_ROLL
- Next[x-1][y] = Xspring_w;
+ next[x-1][y] = Xspring_w;
#else
- Next[x-1][y] = Xspring_pause;
+ next[x-1][y] = Xspring_pause;
#endif
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Yspring_wB;
- Cave[x-1][y] = Yspring_w;
- if (Cave[x][y+1] == Xbumper)
- Cave[x][y+1] = XbumperB;
- Next[x][y] = Xblank;
-
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_w;
#ifdef SPRING_ROLL
- Next[x-1][y] = Xspring_w;
+ next[x-1][y] = Xspring_w;
#else
- Next[x-1][y] = Xspring_pause;
+ next[x-1][y] = Xspring_pause;
#endif
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Yspring_eB;
- Cave[x+1][y] = Yspring_e;
- if (Cave[x][y+1] == Xbumper)
- Cave[x][y+1] = XbumperB;
- Next[x][y] = Xblank;
-
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_e;
#ifdef SPRING_ROLL
- Next[x+1][y] = Xspring_e;
+ next[x+1][y] = Xspring_e;
#else
- Next[x+1][y] = Xspring_pause;
+ next[x+1][y] = Xspring_pause;
#endif
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = Ybumper;
return;
}
}
static void Lspring_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xspring_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
return;
}
}
static void Lspring_e(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xspring_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xbumper:
- Cave[x][y+1] = XbumperB;
+ cave[x][y+1] = Ybumper;
}
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
case Yalien_nB:
case Yalien_eB:
case Yalien_sB:
case Yalien_wB:
- Cave[x][y] = Yspring_eB;
- Cave[x+1][y] = Yspring_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xspring_e;
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_e;
+ next[x+1][y] = Xspring_e;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_eB;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Yalien_e:
case Yalien_s:
case Yalien_w:
- Cave[x][y] = Yspring_alien_eB;
- Cave[x+1][y] = Yspring_alien_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xspring_e;
+ cave[x][y] = Yspring_alien_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_alien_e;
+ next[x+1][y] = Xspring_e;
play_element_sound(x, y, SOUND_slurp, Xalien);
score += lev.slurp_score;
return;
case Xbumper:
- case XbumperB:
- Cave[x+1][y] = XbumperB;
- Next[x][y] = Xspring_w;
+ case Ybumper:
+ cave[x+1][y] = Ybumper;
+ next[x][y] = Xspring_w;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
default:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
}
static void Lspring_w(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xspring_fall;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xbumper:
- Cave[x][y+1] = XbumperB;
+ cave[x][y+1] = Ybumper;
}
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
case Yalien_nB:
case Yalien_eB:
case Yalien_sB:
case Yalien_wB:
- Cave[x][y] = Yspring_wB;
- Cave[x-1][y] = Yspring_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xspring_w;
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_w;
+ next[x-1][y] = Xspring_w;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_wB;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Yalien_e:
case Yalien_s:
case Yalien_w:
- Cave[x][y] = Yspring_alien_wB;
- Cave[x-1][y] = Yspring_alien_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xspring_w;
+ cave[x][y] = Yspring_alien_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_alien_w;
+ next[x-1][y] = Xspring_w;
play_element_sound(x, y, SOUND_slurp, Xalien);
score += lev.slurp_score;
return;
case Xbumper:
- case XbumperB:
- Cave[x-1][y] = XbumperB;
- Next[x][y] = Xspring_e;
+ case Ybumper:
+ cave[x-1][y] = Ybumper;
+ next[x][y] = Xspring_e;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
default:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
}
static void Lspring_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
case Zplayer:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yspring_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xspring_fall;
+ case Xblank:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
- case Xbomb:
- case Xbomb_pause:
- Cave[x][y+1] = Ybomb_blank;
- Lboom_tank(x, y+1, Xspring_fall);
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yeater_spring;
+ next[x][y+1] = Zeater;
+ Lboom_eater_old(x, y+1);
+ score += lev.eater_score;
+ return;
+
+ case Xalien:
+ case Xalien_pause:
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yalien_spring;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
+ score += lev.alien_score;
return;
case Xbug_1_n:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Ybug_spring;
- Lboom_bug(x, y+1, Xspring_fall);
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybug_spring;
+ next[x][y+1] = Zbug;
+ Lboom_bug_old(x, y+1);
score += lev.bug_score;
return;
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Ytank_spring;
- Lboom_tank(x, y+1, Xspring_fall);
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ytank_spring;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
score += lev.tank_score;
return;
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yeater_spring;
- Lboom_eater(x, y+1, Xspring_fall);
- score += lev.eater_score;
- return;
-
- case Xalien:
- case Xalien_pause:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yalien_spring;
- Lboom_tank(x, y+1, Xspring_fall);
- score += lev.alien_score;
+ case Xbomb:
+ case Xbomb_pause:
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
+ cave[x][y+1] = Ybomb_blank;
+ next[x][y+1] = Ztank;
+ Lboom_tank_old(x, y+1);
return;
default:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
}
static void Lpush_emerald_e(int x, int y)
{
- switch (Cave[x+1][y])
+ cave[x][y] = Yemerald_eB;
+ next[x][y] = Xblank;
+
+ switch (cave[x+1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xemerald;
- Next[x][y] = Xemerald;
+ Lpush_element_old(x, y, Xemerald);
return;
- default:
- Cave[x][y] = Yemerald_eB;
- Cave[x+1][y] = Yemerald_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xemerald_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Yemerald_e;
+ next[x+1][y] = Xemerald_pause;
}
static void Lpush_emerald_w(int x, int y)
{
- switch (Cave[x-1][y])
+ cave[x][y] = Yemerald_wB;
+ next[x][y] = Xblank;
+
+ switch (cave[x-1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xemerald;
- Next[x][y] = Xemerald;
+ Lpush_element_old(x, y, Xemerald);
return;
- default:
- Cave[x][y] = Yemerald_wB;
- Cave[x-1][y] = Yemerald_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xemerald_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Yemerald_w;
+ next[x-1][y] = Xemerald_pause;
}
static void Lpush_diamond_e(int x, int y)
{
- switch (Cave[x+1][y])
+ cave[x][y] = Ydiamond_eB;
+ next[x][y] = Xblank;
+
+ switch (cave[x+1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xdiamond;
- Next[x][y] = Xdiamond;
+ Lpush_element_old(x, y, Xdiamond);
return;
- default:
- Cave[x][y] = Ydiamond_eB;
- Cave[x+1][y] = Ydiamond_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xdiamond_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Ydiamond_e;
+ next[x+1][y] = Xdiamond_pause;
}
static void Lpush_diamond_w(int x, int y)
{
- switch (Cave[x-1][y])
+ cave[x][y] = Ydiamond_wB;
+ next[x][y] = Xblank;
+
+ switch (cave[x-1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xdiamond;
- Next[x][y] = Xdiamond;
+ Lpush_element_old(x, y, Xdiamond);
return;
- default:
- Cave[x][y] = Ydiamond_wB;
- Cave[x-1][y] = Ydiamond_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xdiamond_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Ydiamond_w;
+ next[x-1][y] = Xdiamond_pause;
}
static void Lpush_stone_e(int x, int y)
{
- switch (Cave[x+1][y])
+ cave[x][y] = Ystone_eB;
+ next[x][y] = Xblank;
+
+ switch (cave[x+1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xstone;
- Next[x][y] = Xstone;
+ Lpush_element_old(x, y, Xstone);
return;
- default:
- Cave[x][y] = Ystone_eB;
- Cave[x+1][y] = Ystone_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xstone_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Ystone_e;
+ next[x+1][y] = Xstone_pause;
}
static void Lpush_stone_w(int x, int y)
{
- switch (Cave[x-1][y])
+ cave[x][y] = Ystone_wB;
+ next[x][y] = Xblank;
+
+ switch (cave[x-1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xstone;
- Next[x][y] = Xstone;
+ Lpush_element_old(x, y, Xstone);
return;
- default:
- Cave[x][y] = Ystone_wB;
- Cave[x-1][y] = Ystone_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xstone_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Ystone_w;
+ next[x-1][y] = Xstone_pause;
}
static void Lpush_bomb_e(int x, int y)
{
- switch (Cave[x+1][y])
+ cave[x][y] = Ybomb_eB;
+ next[x][y] = Xblank;
+
+ switch (cave[x+1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xbomb;
- Next[x][y] = Xbomb;
+ Lpush_element_old(x, y, Xbomb);
return;
- default:
- Cave[x][y] = Ybomb_eB;
- Cave[x+1][y] = Ybomb_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xbomb_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Ybomb_e;
+ next[x+1][y] = Xbomb_pause;
}
static void Lpush_bomb_w(int x, int y)
{
- switch (Cave[x-1][y])
+ cave[x][y] = Ybomb_wB;
+ next[x][y] = Xblank;
+
+ switch (cave[x-1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xbomb;
- Next[x][y] = Xbomb;
+ Lpush_element_old(x, y, Xbomb);
return;
- default:
- Cave[x][y] = Ybomb_wB;
- Cave[x-1][y] = Ybomb_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xbomb_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Ybomb_w;
+ next[x-1][y] = Xbomb_pause;
}
static void Lpush_nut_e(int x, int y)
{
- switch (Cave[x+1][y])
+ cave[x][y] = Ynut_eB;
+ next[x][y] = Xblank;
+
+ switch (cave[x+1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xnut;
- Next[x][y] = Xnut;
+ Lpush_element_old(x, y, Xnut);
return;
- default:
- Cave[x][y] = Ynut_eB;
- Cave[x+1][y] = Ynut_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xnut_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Ynut_e;
+ next[x+1][y] = Xnut_pause;
}
static void Lpush_nut_w(int x, int y)
{
- switch (Cave[x-1][y])
+ cave[x][y] = Ynut_wB;
+ next[x][y] = Xblank;
+
+ switch (cave[x-1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xnut;
- Next[x][y] = Xnut;
+ Lpush_element_old(x, y, Xnut);
return;
- default:
- Cave[x][y] = Ynut_wB;
- Cave[x-1][y] = Ynut_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xnut_pause;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Ynut_w;
+ next[x-1][y] = Xnut_pause;
}
static void Lpush_spring_e(int x, int y)
{
- switch (Cave[x+1][y])
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+
+ switch (cave[x+1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ Lpush_element_old(x, y, Xspring);
return;
- default:
- Cave[x][y] = Yspring_eB;
- Cave[x+1][y] = Yspring_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xspring_e;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x+1][y] = Yspring_e;
+ next[x+1][y] = Xspring_e;
}
static void Lpush_spring_w(int x, int y)
{
- switch (Cave[x-1][y])
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+
+ switch (cave[x-1][y])
{
+ case Zplayer:
+ if (!game_em.use_old_push_elements)
+ break;
case Zborder:
- case Znormal:
+ case Zbug:
+ case Ztank:
+ case Zeater:
case Zdynamite:
+ case Zboom:
+ case Xchain:
case Xboom_bug:
- case Xboom_bomb:
+ case Xboom_tank:
case Xboom_android:
case Xboom_1:
- case Zplayer:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ Lpush_element_old(x, y, Xspring);
return;
- default:
- Cave[x][y] = Yspring_wB;
- Cave[x-1][y] = Yspring_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xspring_w;
+#ifdef ACID_ROLL
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ if (game_em.use_old_push_into_acid)
+ break;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
+#endif
}
+
+ cave[x-1][y] = Yspring_w;
+ next[x-1][y] = Xspring_w;
}
static void Ldynamite_1(int x, int y)
{
play_element_sound(x, y, SOUND_tick, Xdynamite_1);
- Next[x][y] = Xdynamite_2;
+ next[x][y] = Xdynamite_2;
}
static void Ldynamite_2(int x, int y)
{
play_element_sound(x, y, SOUND_tick, Xdynamite_2);
- Next[x][y] = Xdynamite_3;
+ next[x][y] = Xdynamite_3;
}
static void Ldynamite_3(int x, int y)
{
play_element_sound(x, y, SOUND_tick, Xdynamite_3);
- Next[x][y] = Xdynamite_4;
+ next[x][y] = Xdynamite_4;
}
static void Ldynamite_4(int x, int y)
{
play_element_sound(x, y, SOUND_tick, Xdynamite_4);
- Next[x][y] = Zdynamite;
+ next[x][y] = Zdynamite;
Lboom_generic(x, y, Xblank, Xblank);
}
static void Lfake_door_1(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_1;
+ cave[x][y] = Xdoor_1;
}
static void Lfake_door_2(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_2;
+ cave[x][y] = Xdoor_2;
}
static void Lfake_door_3(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_3;
+ cave[x][y] = Xdoor_3;
}
static void Lfake_door_4(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_4;
+ cave[x][y] = Xdoor_4;
}
static void Lfake_door_5(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_5;
+ cave[x][y] = Xdoor_5;
}
static void Lfake_door_6(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_6;
+ cave[x][y] = Xdoor_6;
}
static void Lfake_door_7(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_7;
+ cave[x][y] = Xdoor_7;
}
static void Lfake_door_8(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_8;
+ cave[x][y] = Xdoor_8;
}
static void Lballoon(int x, int y)
switch (lev.wind_direction)
{
case 0: /* north */
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yballoon_nB;
- Cave[x][y-1] = Yballoon_n;
- Next[x][y] = Xblank;
- Next[x][y-1] = Xballoon;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yballoon_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yballoon_n;
+ next[x][y-1] = Xballoon;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yballoon_nB;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yballoon_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xsplash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
break;
case 1: /* east */
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yballoon_eB;
- Cave[x+1][y] = Yballoon_e;
- Next[x][y] = Xblank;
- Next[x+1][y] = Xballoon;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yballoon_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yballoon_e;
+ next[x+1][y] = Xballoon;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yballoon_eB;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yballoon_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xsplash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
break;
case 2: /* south */
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yballoon_sB;
- Cave[x][y+1] = Yballoon_s;
- Next[x][y] = Xblank;
- Next[x][y+1] = Xballoon;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yballoon_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yballoon_s;
+ next[x][y+1] = Xballoon;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yballoon_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yballoon_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
break;
case 3: /* west */
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Yballoon_wB;
- Cave[x-1][y] = Yballoon_w;
- Next[x][y] = Xblank;
- Next[x-1][y] = Xballoon;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Yballoon_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yballoon_w;
+ next[x-1][y] = Xballoon;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yballoon_wB;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
- Next[x][y] = Xblank;
+ cave[x][y] = Yballoon_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xsplash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
{
case 0:
if (lev.ball_array[lev.ball_pos][0] != Xblank &&
- tab_blank[Cave[x-1][y-1]])
+ is_blank[cave[x-1][y-1]])
{
- Cave[x-1][y-1] = Yball_blank;
- Next[x-1][y-1] = lev.ball_array[lev.ball_pos][0];
+ cave[x-1][y-1] = Yball_blank;
+ next[x-1][y-1] = lev.ball_array[lev.ball_pos][0];
}
break;
case 1:
if (lev.ball_array[lev.ball_pos][1] != Xblank &&
- tab_blank[Cave[x][y-1]])
+ is_blank[cave[x][y-1]])
{
- Cave[x][y-1] = Yball_blank;
- Next[x][y-1] = lev.ball_array[lev.ball_pos][1];
+ cave[x][y-1] = Yball_blank;
+ next[x][y-1] = lev.ball_array[lev.ball_pos][1];
}
break;
case 2:
if (lev.ball_array[lev.ball_pos][2] != Xblank &&
- tab_blank[Cave[x+1][y-1]])
+ is_blank[cave[x+1][y-1]])
{
- Cave[x+1][y-1] = Yball_blank;
- Next[x+1][y-1] = lev.ball_array[lev.ball_pos][2];
+ cave[x+1][y-1] = Yball_blank;
+ next[x+1][y-1] = lev.ball_array[lev.ball_pos][2];
}
break;
case 3:
if (lev.ball_array[lev.ball_pos][3] != Xblank &&
- tab_blank[Cave[x-1][y]])
+ is_blank[cave[x-1][y]])
{
- Cave[x-1][y] = Yball_blank;
- Next[x-1][y] = lev.ball_array[lev.ball_pos][3];
+ cave[x-1][y] = Yball_blank;
+ next[x-1][y] = lev.ball_array[lev.ball_pos][3];
}
break;
case 4:
if (lev.ball_array[lev.ball_pos][4] != Xblank &&
- tab_blank[Cave[x+1][y]])
+ is_blank[cave[x+1][y]])
{
- Cave[x+1][y] = Yball_blank;
- Next[x+1][y] = lev.ball_array[lev.ball_pos][4];
+ cave[x+1][y] = Yball_blank;
+ next[x+1][y] = lev.ball_array[lev.ball_pos][4];
}
break;
case 5:
if (lev.ball_array[lev.ball_pos][5] != Xblank &&
- tab_blank[Cave[x-1][y+1]])
+ is_blank[cave[x-1][y+1]])
{
- Cave[x-1][y+1] = Yball_blank;
- Next[x-1][y+1] = lev.ball_array[lev.ball_pos][5];
+ cave[x-1][y+1] = Yball_blank;
+ next[x-1][y+1] = lev.ball_array[lev.ball_pos][5];
}
break;
case 6:
if (lev.ball_array[lev.ball_pos][6] != Xblank &&
- tab_blank[Cave[x][y+1]])
+ is_blank[cave[x][y+1]])
{
- Cave[x][y+1] = Yball_blank;
- Next[x][y+1] = lev.ball_array[lev.ball_pos][6];
+ cave[x][y+1] = Yball_blank;
+ next[x][y+1] = lev.ball_array[lev.ball_pos][6];
}
break;
case 7:
if (lev.ball_array[lev.ball_pos][7] != Xblank &&
- tab_blank[Cave[x+1][y+1]])
+ is_blank[cave[x+1][y+1]])
{
- Cave[x+1][y+1] = Yball_blank;
- Next[x+1][y+1] = lev.ball_array[lev.ball_pos][7];
+ cave[x+1][y+1] = Yball_blank;
+ next[x+1][y+1] = lev.ball_array[lev.ball_pos][7];
}
break;
}
else
{
if (lev.ball_array[lev.ball_pos][0] != Xblank &&
- tab_blank[Cave[x-1][y-1]])
+ is_blank[cave[x-1][y-1]])
{
- Cave[x-1][y-1] = Yball_blank;
- Next[x-1][y-1] = lev.ball_array[lev.ball_pos][0];
+ cave[x-1][y-1] = Yball_blank;
+ next[x-1][y-1] = lev.ball_array[lev.ball_pos][0];
}
if (lev.ball_array[lev.ball_pos][1] != Xblank &&
- tab_blank[Cave[x][y-1]])
+ is_blank[cave[x][y-1]])
{
- Cave[x][y-1] = Yball_blank;
- Next[x][y-1] = lev.ball_array[lev.ball_pos][1];
+ cave[x][y-1] = Yball_blank;
+ next[x][y-1] = lev.ball_array[lev.ball_pos][1];
}
if (lev.ball_array[lev.ball_pos][2] != Xblank &&
- tab_blank[Cave[x+1][y-1]])
+ is_blank[cave[x+1][y-1]])
{
- Cave[x+1][y-1] = Yball_blank;
- Next[x+1][y-1] = lev.ball_array[lev.ball_pos][2];
+ cave[x+1][y-1] = Yball_blank;
+ next[x+1][y-1] = lev.ball_array[lev.ball_pos][2];
}
if (lev.ball_array[lev.ball_pos][3] != Xblank &&
- tab_blank[Cave[x-1][y]])
+ is_blank[cave[x-1][y]])
{
- Cave[x-1][y] = Yball_blank;
- Next[x-1][y] = lev.ball_array[lev.ball_pos][3];
+ cave[x-1][y] = Yball_blank;
+ next[x-1][y] = lev.ball_array[lev.ball_pos][3];
}
if (lev.ball_array[lev.ball_pos][4] != Xblank &&
- tab_blank[Cave[x+1][y]])
+ is_blank[cave[x+1][y]])
{
- Cave[x+1][y] = Yball_blank;
- Next[x+1][y] = lev.ball_array[lev.ball_pos][4];
+ cave[x+1][y] = Yball_blank;
+ next[x+1][y] = lev.ball_array[lev.ball_pos][4];
}
if (lev.ball_array[lev.ball_pos][5] != Xblank &&
- tab_blank[Cave[x-1][y+1]])
+ is_blank[cave[x-1][y+1]])
{
- Cave[x-1][y+1] = Yball_blank;
- Next[x-1][y+1] = lev.ball_array[lev.ball_pos][5];
+ cave[x-1][y+1] = Yball_blank;
+ next[x-1][y+1] = lev.ball_array[lev.ball_pos][5];
}
if (lev.ball_array[lev.ball_pos][6] != Xblank &&
- tab_blank[Cave[x][y+1]])
+ is_blank[cave[x][y+1]])
{
- Cave[x][y+1] = Yball_blank;
- Next[x][y+1] = lev.ball_array[lev.ball_pos][6];
+ cave[x][y+1] = Yball_blank;
+ next[x][y+1] = lev.ball_array[lev.ball_pos][6];
}
if (lev.ball_array[lev.ball_pos][7] != Xblank &&
- tab_blank[Cave[x+1][y+1]])
+ is_blank[cave[x+1][y+1]])
{
- Cave[x+1][y+1] = Yball_blank;
- Next[x+1][y+1] = lev.ball_array[lev.ball_pos][7];
+ cave[x+1][y+1] = Yball_blank;
+ next[x+1][y+1] = lev.ball_array[lev.ball_pos][7];
}
}
static void Lball_1(int x, int y)
{
- if (lev.ball_state == 0)
+ if (!lev.ball_active)
return;
- Cave[x][y] = Yball_1;
- Next[x][y] = Xball_2;
+ cave[x][y] = Yball_1;
+ next[x][y] = Xball_2;
if (lev.ball_cnt)
return;
static void Lball_2(int x, int y)
{
- if (lev.ball_state == 0)
+ if (!lev.ball_active)
return;
- Cave[x][y] = Yball_2;
- Next[x][y] = Xball_1;
+ cave[x][y] = Yball_2;
+ next[x][y] = Xball_1;
if (lev.ball_cnt)
return;
static void Ldrip(int x, int y)
{
- Next[x][y] = Xdrip_fall;
+ next[x][y] = Xdrip_fall;
}
static void Ldrip_fall(int x, int y)
{
int temp;
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
+ case Zplayer:
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xfake_acid_1_player:
+ case Xfake_acid_2_player:
+ case Xfake_acid_3_player:
+ case Xfake_acid_4_player:
+ case Xfake_acid_5_player:
+ case Xfake_acid_6_player:
+ case Xfake_acid_7_player:
+ case Xfake_acid_8_player:
case Xplant:
case Yplant:
- case Zplayer:
- Cave[x][y] = Ydrip_1_sB;
- Cave[x][y+1] = Ydrip_1_s;
- Next[x][y] = Xdrip_stretchB;
- Next[x][y+1] = Xdrip_stretch;
+ cave[x][y] = Ydrip_1_sB;
+ next[x][y] = Xdrip_stretchB;
+ cave[x][y+1] = Ydrip_1_s;
+ next[x][y+1] = Xdrip_stretch;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ydrip_1_sB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xdrip_stretchB;
+ cave[x][y] = Ydrip_1_sB;
+ next[x][y] = Xdrip_stretchB;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case 7: temp = Xamoeba_8; break;
}
- Cave[x][y] = temp;
- Next[x][y] = temp;
+ cave[x][y] = temp;
+ next[x][y] = temp;
play_element_sound(x, y, SOUND_drip, Xdrip_fall);
return;
}
static void Ldrip_stretch(int x, int y)
{
- Cave[x][y] = Ydrip_2_s;
- Next[x][y] = Xdrip_fall;
+ cave[x][y] = Ydrip_2_s;
+ next[x][y] = Xdrip_fall;
}
static void Ldrip_stretchB(int x, int y)
{
- Cave[x][y] = Ydrip_2_sB;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydrip_2_sB;
+ next[x][y] = Xblank;
}
static void Lwonderwall(int x, int y)
{
- if (lev.wonderwall_time && lev.wonderwall_state)
+ if (lev.wonderwall_time > 0 && lev.wonderwall_active)
{
- Cave[x][y] = XwonderwallB;
+ cave[x][y] = Ywonderwall;
play_element_sound(x, y, SOUND_wonder, Xwonderwall);
}
}
static void Lwheel(int x, int y)
{
if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
- Cave[x][y] = XwheelB;
+ cave[x][y] = Ywheel;
}
static void Lswitch(int x, int y)
{
- if (lev.ball_state)
- Cave[x][y] = XswitchB;
+ if (lev.ball_active)
+ cave[x][y] = Yswitch;
}
static void Lfake_blank(int x, int y)
{
if (lev.lenses_cnt)
- Cave[x][y] = Xfake_blankB;
+ cave[x][y] = Yfake_blank;
}
static void Lfake_grass(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xfake_grassB;
+ cave[x][y] = Yfake_grass;
}
static void Lfake_amoeba(int x, int y)
{
if (lev.lenses_cnt)
- Cave[x][y] = Xfake_amoebaB;
+ cave[x][y] = Yfake_amoeba;
}
static void Lsand_stone(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[x][y] = Xsand_stonesand_quickout_1;
- Cave[x][y+1] = Xsand_stoneout_1;
- Next[x][y] = Xsand_stonesand_quickout_2;
- Next[x][y+1] = Xsand_stoneout_2;
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ cave[x][y] = Xsand_stonesand_quickout_1;
+ next[x][y] = Xsand_stonesand_quickout_2;
+ cave[x][y+1] = Xsand_stoneout_1;
+ next[x][y+1] = Xsand_stoneout_2;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Xsand_stonesand_quickout_1;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
- Next[x][y] = Xsand_stonesand_quickout_2;
+ cave[x][y] = Xsand_stonesand_quickout_1;
+ next[x][y] = Xsand_stonesand_quickout_2;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xsplash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xsplash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xsand:
- Cave[x][y] = Xsand_stonesand_1;
- Cave[x][y+1] = Xsand_sandstone_1;
- Next[x][y] = Xsand_stonesand_2;
- Next[x][y+1] = Xsand_sandstone_2;
+ cave[x][y] = Xsand_stonesand_1;
+ next[x][y] = Xsand_stonesand_2;
+ cave[x][y+1] = Xsand_sandstone_1;
+ next[x][y+1] = Xsand_sandstone_2;
return;
}
}
static void Lsand_stonein_1(int x, int y)
{
- Next[x][y] = Xsand_stonein_2;
+ next[x][y] = Xsand_stonein_2;
}
static void Lsand_stonein_2(int x, int y)
{
- Next[x][y] = Xsand_stonein_3;
+ next[x][y] = Xsand_stonein_3;
}
static void Lsand_stonein_3(int x, int y)
{
- Next[x][y] = Xsand_stonein_4;
+ next[x][y] = Xsand_stonein_4;
}
static void Lsand_stonein_4(int x, int y)
{
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
}
static void Lsand_sandstone_1(int x, int y)
{
- Next[x][y] = Xsand_sandstone_2;
+ next[x][y] = Xsand_sandstone_2;
}
static void Lsand_sandstone_2(int x, int y)
{
- Next[x][y] = Xsand_sandstone_3;
+ next[x][y] = Xsand_sandstone_3;
}
static void Lsand_sandstone_3(int x, int y)
{
- Next[x][y] = Xsand_sandstone_4;
+ next[x][y] = Xsand_sandstone_4;
}
static void Lsand_sandstone_4(int x, int y)
{
- Next[x][y] = Xsand_stone;
+ next[x][y] = Xsand_stone;
}
static void Lsand_stonesand_1(int x, int y)
{
- Next[x][y] = Xsand_stonesand_2;
+ next[x][y] = Xsand_stonesand_2;
}
static void Lsand_stonesand_2(int x, int y)
{
- Next[x][y] = Xsand_stonesand_3;
+ next[x][y] = Xsand_stonesand_3;
}
static void Lsand_stonesand_3(int x, int y)
{
- Next[x][y] = Xsand_stonesand_4;
+ next[x][y] = Xsand_stonesand_4;
}
static void Lsand_stonesand_4(int x, int y)
{
- Next[x][y] = Xsand;
+ next[x][y] = Xsand;
}
static void Lsand_stoneout_1(int x, int y)
{
- Next[x][y] = Xsand_stoneout_2;
+ next[x][y] = Xsand_stoneout_2;
}
static void Lsand_stoneout_2(int x, int y)
{
- Next[x][y] = Xstone_fall;
+ next[x][y] = Xstone_fall;
}
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
static void Lsand_stonesand_quickout_1(int x, int y)
{
- Next[x][y] = Xsand_stonesand_quickout_2;
+ next[x][y] = Xsand_stonesand_quickout_2;
}
static void Lsand_stonesand_quickout_2(int x, int y)
{
- Next[x][y] = Xsand;
+ next[x][y] = Xsand;
}
-#endif
-static void Lslidewall_ns(int x, int y)
+static void Lslide_ns(int x, int y)
{
- if (tab_blank[Cave[x][y-1]])
+ if (is_blank[cave[x][y-1]])
{
- Cave[x][y-1] = Yslidewall_ns_blank;
- Next[x][y-1] = Xslidewall_ns;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
+ cave[x][y-1] = Yslide_ns_blank;
+ next[x][y-1] = Xslide_ns;
+ play_element_sound(x, y, SOUND_slide, Xslide_ns);
}
- if (tab_blank[Cave[x][y+1]])
+ if (is_blank[cave[x][y+1]])
{
- Cave[x][y+1] = Yslidewall_ns_blank;
- Next[x][y+1] = Xslidewall_ns;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
+ cave[x][y+1] = Yslide_ns_blank;
+ next[x][y+1] = Xslide_ns;
+ play_element_sound(x, y, SOUND_slide, Xslide_ns);
}
}
-static void Lslidewall_ew(int x, int y)
+static void Lslide_ew(int x, int y)
{
- if (tab_blank[Cave[x+1][y]])
+ if (is_blank[cave[x+1][y]])
{
- Cave[x+1][y] = Yslidewall_ew_blank;
- Next[x+1][y] = Xslidewall_ew;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
+ cave[x+1][y] = Yslide_ew_blank;
+ next[x+1][y] = Xslide_ew;
+ play_element_sound(x, y, SOUND_slide, Xslide_ew);
}
- if (tab_blank[Cave[x-1][y]])
+ if (is_blank[cave[x-1][y]])
{
- Cave[x-1][y] = Yslidewall_ew_blank;
- Next[x-1][y] = Xslidewall_ew;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
+ cave[x-1][y] = Yslide_ew_blank;
+ next[x-1][y] = Xslide_ew;
+ play_element_sound(x, y, SOUND_slide, Xslide_ew);
}
}
static void Lexit(int x, int y)
{
- if (lev.required > 0)
+ if (lev.gems_needed > 0)
return;
switch (RANDOM(64) / 21)
{
case 0:
- Cave[x][y] = Xexit_1;
- Next[x][y] = Xexit_2;
+ cave[x][y] = Xexit_1;
+ next[x][y] = Xexit_2;
break;
case 1:
- Cave[x][y] = Xexit_2;
- Next[x][y] = Xexit_3;
+ cave[x][y] = Xexit_2;
+ next[x][y] = Xexit_3;
break;
default:
- Cave[x][y] = Xexit_3;
- Next[x][y] = Xexit_1;
+ cave[x][y] = Xexit_3;
+ next[x][y] = Xexit_1;
break;
}
static void Lexit_1(int x, int y)
{
- Next[x][y] = Xexit_2;
+ next[x][y] = Xexit_2;
}
static void Lexit_2(int x, int y)
{
- Next[x][y] = Xexit_3;
+ next[x][y] = Xexit_3;
}
static void Lexit_3(int x, int y)
{
- Next[x][y] = Xexit_1;
+ next[x][y] = Xexit_1;
}
static void Lpause(int x, int y)
{
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
}
static void Lamoeba(int x, int y)
{
- switch (Cave[x][y])
+ switch (cave[x][y])
{
case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+ case Xplant:
+ case Yplant:
case Xgrass:
case Xdirt:
case Xsand:
+ if (is_amoeba[cave[x][y-1]] ||
+ is_amoeba[cave[x+1][y]] ||
+ is_amoeba[cave[x][y+1]] ||
+ is_amoeba[cave[x-1][y]])
+ cave[x][y] = Xdrip;
+ }
+}
+
+static void Lboom_one(int x, int y, boolean by_dynamite)
+{
+ switch (cave[x][y])
+ {
+ case Zborder:
+ case Zbug:
+ case Ztank:
+ case Zeater:
+ case Zdynamite:
+ case Zboom:
+ case Xchain:
+ case Xboom_bug:
+ case Xboom_tank:
+ case Xboom_android:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
case Xplant:
case Yplant:
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
- Cave[x][y] = Xdrip;
+ case Xdoor_1:
+ case Xdoor_2:
+ case Xdoor_3:
+ case Xdoor_4:
+ case Xdoor_5:
+ case Xdoor_6:
+ case Xdoor_7:
+ case Xdoor_8:
+ case Xfake_door_1:
+ case Xfake_door_2:
+ case Xfake_door_3:
+ case Xfake_door_4:
+ case Xfake_door_5:
+ case Xfake_door_6:
+ case Xfake_door_7:
+ case Xfake_door_8:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xacid_s:
+ case Xacid_se:
+ case Xacid_sw:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ return;
+
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ if (by_dynamite)
+ cave[x][y] = Xboom_android;
+ return;
+
+ case Xbug_1_n:
+ case Xbug_1_e:
+ case Xbug_1_s:
+ case Xbug_1_w:
+ case Xbug_2_n:
+ case Xbug_2_e:
+ case Xbug_2_s:
+ case Xbug_2_w:
+ cave[x][y] = Xboom_bug;
+ Lboom_bug_new(x, y, TRUE);
+ return;
+
+ case Xbomb:
+ case Xbomb_pause:
+ case Xbomb_fall:
+ cave[x][y] = Xboom_tank;
+ Lboom_tank_new(x, y, TRUE);
+ return;
+
+ default:
+ cave[x][y] = Xboom_1;
+ return;
}
}
+static void Lboom_nine(int x, int y, boolean by_dynamite)
+{
+ Lboom_one(x, y-1, by_dynamite);
+ Lboom_one(x-1, y, by_dynamite);
+ Lboom_one(x+1, y, by_dynamite);
+ Lboom_one(x, y+1, by_dynamite);
+ Lboom_one(x-1, y-1, by_dynamite);
+ Lboom_one(x+1, y-1, by_dynamite);
+ Lboom_one(x-1, y+1, by_dynamite);
+ Lboom_one(x+1, y+1, by_dynamite);
+
+ cave[x][y] = Xboom_1;
+}
+
static void Lexplode(int x, int y)
{
- switch (Cave[x][y])
- {
- case Znormal:
- Cave[x][y] = Xboom_1;
- Cave[x][y-1] = tab_explode_normal[Cave[x][y-1]];
- Cave[x-1][y] = tab_explode_normal[Cave[x-1][y]];
- Cave[x+1][y] = tab_explode_normal[Cave[x+1][y]];
- Cave[x][y+1] = tab_explode_normal[Cave[x][y+1]];
- Cave[x-1][y-1] = tab_explode_normal[Cave[x-1][y-1]];
- Cave[x+1][y-1] = tab_explode_normal[Cave[x+1][y-1]];
- Cave[x-1][y+1] = tab_explode_normal[Cave[x-1][y+1]];
- Cave[x+1][y+1] = tab_explode_normal[Cave[x+1][y+1]];
+ switch (cave[x][y])
+ {
+ case Zbug:
+ Lboom_bug_new(x, y, FALSE);
+ Lboom_nine(x, y, FALSE);
+ break;
+
+ case Ztank:
+ Lboom_tank_new(x, y, FALSE);
+ Lboom_nine(x, y, FALSE);
+ break;
+
+ case Zeater:
+ Lboom_eater_new(x, y, FALSE);
+ Lboom_nine(x, y, FALSE);
break;
case Zdynamite:
- Cave[x][y] = Xboom_1;
- Cave[x][y-1] = tab_explode_dynamite[Cave[x][y-1]];
- Cave[x-1][y] = tab_explode_dynamite[Cave[x-1][y]];
- Cave[x+1][y] = tab_explode_dynamite[Cave[x+1][y]];
- Cave[x][y+1] = tab_explode_dynamite[Cave[x][y+1]];
- Cave[x-1][y-1] = tab_explode_dynamite[Cave[x-1][y-1]];
- Cave[x+1][y-1] = tab_explode_dynamite[Cave[x+1][y-1]];
- Cave[x-1][y+1] = tab_explode_dynamite[Cave[x-1][y+1]];
- Cave[x+1][y+1] = tab_explode_dynamite[Cave[x+1][y+1]];
+ Lboom_nine(x, y, TRUE);
+ break;
+
+ case Zboom:
+ Lboom_nine(x, y, FALSE);
break;
}
}
static void Lboom_1(int x, int y)
{
- Next[x][y] = Xboom_2;
+ next[x][y] = Xboom_2;
#if !PLAY_ELEMENT_SOUND
if (x != lev.exit_x && y != lev.exit_y)
play_sound(x, y, SOUND_boom);
static void Lboom_2(int x, int y)
{
- Next[x][y] = Boom[x][y];
+ next[x][y] = boom[x][y];
}
static void Lboom_android(int x, int y)
Lboom_1(x, y);
}
+static void Lchain(int x, int y)
+{
+ next[x][y] = Zboom;
+}
+
static void handle_tile(int x, int y)
{
- switch (Cave[x][y])
+ switch (cave[x][y])
{
case Xacid_1: Lacid_1(x, y); break;
case Xacid_2: Lacid_2(x, y); break;
case Xacid_7: Lacid_7(x, y); break;
case Xacid_8: Lacid_8(x, y); break;
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
case Xfake_acid_1: Lfake_acid_1(x, y); break;
case Xfake_acid_2: Lfake_acid_2(x, y); break;
case Xfake_acid_3: Lfake_acid_3(x, y); break;
case Xfake_acid_6: Lfake_acid_6(x, y); break;
case Xfake_acid_7: Lfake_acid_7(x, y); break;
case Xfake_acid_8: Lfake_acid_8(x, y); break;
-#endif
case Xandroid: Landroid(x, y); break;
case Xandroid_1_n: Landroid_1_n(x, y); break;
case Xsand_stonesand_4: Lsand_stonesand_4(x, y); break;
case Xsand_stoneout_1: Lsand_stoneout_1(x, y); break;
case Xsand_stoneout_2: Lsand_stoneout_2(x, y); break;
-#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
case Xsand_stonesand_quickout_1: Lsand_stonesand_quickout_1(x, y); break;
case Xsand_stonesand_quickout_2: Lsand_stonesand_quickout_2(x, y); break;
-#endif
- case Xslidewall_ns: Lslidewall_ns(x, y); break;
- case Xslidewall_ew: Lslidewall_ew(x, y); break;
+ case Xslide_ns: Lslide_ns(x, y); break;
+ case Xslide_ew: Lslide_ew(x, y); break;
case Xexit: Lexit(x, y); break;
case Xexit_1: Lexit_1(x, y); break;
case Xpause: Lpause(x, y); break;
- case Xboom_bug: Lboom_bug(x, y, Xboom_bug); break;
- case Xboom_bomb: Lboom_tank(x, y, Xboom_bomb); break;
+ case Xchain: Lchain(x, y); break;
+ case Xboom_bug: Lboom_bug(x, y); break;
+ case Xboom_tank: Lboom_tank(x, y); break;
case Xboom_android: Lboom_android(x, y); break;
case Xboom_1: Lboom_1(x, y); break;
case Xboom_2: Lboom_2(x, y); break;
}
}
-void logic_1(void)
+boolean logic_check_wrap(void)
+{
+ int i;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (!ply[i].alive)
+ continue;
+
+ /* check for wrap-around movement */
+ if (ply[i].x < lev.left ||
+ ply[i].x > lev.right - 1)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void logic_move(void)
+{
+ int i;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ if (!ply[i].alive)
+ continue;
+
+ /* check for wrap-around movement */
+ if (ply[i].x < lev.left ||
+ ply[i].x > lev.right - 1)
+ {
+ int direction = (ply[i].x < lev.left ? -1 : 1);
+
+ ply[i].x += -direction * lev.width;
+
+ if (!lev.infinite_true)
+ ply[i].y += direction;
+
+ game.centered_player_nr_next = i;
+ game.set_centered_player = TRUE;
+ game.set_centered_player_wrap = TRUE;
+ }
+
+ ply[i].prev_x = ply[i].x;
+ ply[i].prev_y = ply[i].y;
+ ply[i].anim = PLY_still;
+ }
+}
+
+static void logic_players(void)
{
int start_check_nr;
int i;
+ cave = lev.cave;
+ next = lev.next;
+ boom = lev.boom;
+
game_em.any_player_moving = FALSE;
game_em.any_player_snapping = FALSE;
kill_player(&ply[i]);
}
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- ply[i].oldx = ply[i].x;
- ply[i].oldy = ply[i].y;
- ply[i].anim = PLY_still;
- }
+ logic_move();
- start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1);
+ start_check_nr = ((game_em.random & 128 ? 0 : 1) * 2 +
+ (game_em.random & 256 ? 0 : 1));
for (i = 0; i < MAX_PLAYERS; i++)
{
if (!ply[i].alive)
continue;
- if (Cave[ply[i].oldx][ply[i].oldy] == Zplayer)
+ if (is_player[cave[ply[i].prev_x][ply[i].prev_y]])
{
- Cave[ply[i].oldx][ply[i].oldy] = Xblank;
- Next[ply[i].oldx][ply[i].oldy] = Xblank;
+ int element = cave[ply[i].prev_x][ply[i].prev_y];
+
+ cave[ply[i].prev_x][ply[i].prev_y] = remove_player[element];
+ next[ply[i].prev_x][ply[i].prev_y] = remove_player[element];
}
- if (Cave[ply[i].x][ply[i].y] == Xblank)
+ if (is_blank[cave[ply[i].x][ply[i].y]])
{
- Cave[ply[i].x][ply[i].y] = Zplayer;
- Next[ply[i].x][ply[i].y] = Zplayer;
+ int element = cave[ply[i].x][ply[i].y];
+
+ cave[ply[i].x][ply[i].y] = add_player[element];
+ next[ply[i].x][ply[i].y] = add_player[element];
}
}
+
+ /* check for wheel at wrap-around position */
+ if (lev.wheel_x < lev.left ||
+ lev.wheel_x > lev.right - 1)
+ {
+ int direction = (lev.wheel_x < lev.left ? -1 : 1);
+
+ lev.wheel_x += -direction * lev.width;
+
+ if (!lev.infinite_true)
+ lev.wheel_y += direction;
+ }
}
-void logic_2(void)
+static void logic_objects(void)
{
int x, y;
- seed = RandomEM;
+ cave = lev.cave;
+ next = lev.next;
+ boom = lev.boom;
+
+ seed = game_em.random;
score = 0;
- for (y = 1; y < HEIGHT - 1; y++)
- for (x = 0; x < WIDTH; x++)
+ for (y = lev.top; y < lev.bottom; y++)
+ for (x = lev.left; x < lev.right; x++)
handle_tile(x, y);
if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive)
else
game_em.game_over = TRUE;
- RandomEM = seed;
+ game_em.random = seed;
/* triple buffering */
- void *temp = Cave;
- Cave = Next;
- Next = Draw;
- Draw = temp;
+ void *temp = lev.cave;
+ lev.cave = lev.next;
+ lev.next = lev.draw;
+ lev.draw = temp;
}
-void logic_3(void)
+static void logic_globals(void)
{
int x;
int y;
int count;
- unsigned int random;
+#ifdef RANDOM_BUG
+ uint64_t random;
+#else
+ uint32_t random;
+#endif
+
+ cave = lev.cave;
+ next = lev.next;
+ boom = lev.boom;
/* update variables */
lev.android_move_cnt = lev.android_move_time;
if (lev.android_clone_cnt-- == 0)
lev.android_clone_cnt = lev.android_clone_time;
- if (lev.ball_state)
+ if (lev.ball_active)
if (lev.ball_cnt-- == 0)
lev.ball_cnt = lev.ball_time;
if (lev.lenses_cnt)
lev.wheel_cnt--;
if (lev.wind_cnt)
lev.wind_cnt--;
- if (lev.wonderwall_time && lev.wonderwall_state)
+ if (lev.wonderwall_time > 0 && lev.wonderwall_active)
lev.wonderwall_time--;
if (lev.wheel_cnt)
/* grow amoeba */
- random = RandomEM;
+ random = game_em.random;
for (count = lev.amoeba_time; count--;)
{
- x = (random >> 10) % (WIDTH - 2);
- y = (random >> 20) % (HEIGHT - 2);
+ x = lev.left - 1 + (random >> 10) % (CAVE_WIDTH + 2);
+ y = lev.top - 1 + (random >> 20) % (CAVE_HEIGHT + 2);
- Lamoeba(x, y);
+ if (x >= lev.left && x < lev.right &&
+ y >= lev.top && y < lev.bottom)
+ Lamoeba(x, y);
random = random * 129 + 1;
+
+#ifdef RANDOM_BUG
+ if (!game_em.use_random_bug)
+ random = (uint32_t)random;
+#endif
}
- RandomEM = random;
+ game_em.random = random;
/* handle explosions */
- for (y = 1; y < HEIGHT - 1; y++)
- for (x = 1; x < WIDTH - 1; x++)
+ for (y = lev.top; y < lev.bottom; y++)
+ for (x = lev.left; x < lev.right; x++)
Lexplode(x, y);
/* triple buffering */
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Next[x][y] = Cave[x][y];
+ for (y = lev.top; y < lev.bottom; y++)
+ for (x = lev.left; x < lev.right; x++)
+ next[x][y] = cave[x][y];
+}
+
+void logic_init(void)
+{
+ int splash_is_blank = !game_em.use_old_android;
+
+ is_android_blank[Xsplash_e] = splash_is_blank;
+ is_android_blank[Xsplash_w] = splash_is_blank;
+}
+
+void logic(void)
+{
+ if (frame == 0)
+ {
+ logic_players();
+ logic_objects();
+ }
+
+ if (frame == 1)
+ {
+ logic_globals();
+ }
}