#ifndef LEVEL_H
#define LEVEL_H
+#include "main_em.h"
#include "tile.h"
-#define WIDTH 102
-#define HEIGHT 102
+#define WIDTH EM_MAX_CAVE_WIDTH
+#define HEIGHT EM_MAX_CAVE_HEIGHT
+
+#if 0
struct LEVEL
{
unsigned joy_spin:1;
};
+#endif
+
extern unsigned long Random;
extern struct PLAYER ply1;
extern struct PLAYER ply2;
extern struct LEVEL lev;
+extern struct LevelInfo_EM native_em_level;
+
extern unsigned short **Boom;
extern unsigned short **Cave;
extern unsigned short **Next;