prepare_em_level();
game_initscreen();
- game_animscreen();
+
+ RedrawPlayfield_EM(FALSE);
}
void UpdateGameDoorValues_EM()
CheckSingleStepMode_EM(action, frame, game_em.any_player_moving,
game_em.any_player_snapping, any_player_dropping);
- game_animscreen();
-
- blitscreen();
+ RedrawPlayfield_EM(FALSE);
}
/* read input device for players */