struct PLAYER ply2;
struct LEVEL lev;
+struct LevelInfo_EM native_em_level;
+
unsigned short **Boom;
unsigned short **Cave;
unsigned short **Next;
int game_play_init(int level_nr, char *filename)
{
+#if 0
if (filename != NULL)
{
+#endif
+
player_level = level_nr;
- if (cave_convert(filename) != 0)
+#if 1
+ prepare_em_level();
+#else
+ if (!LoadNativeLevel_EM(filename))
return 1;
+#endif
+
+#if 0
}
else /* !!! SOON OBSOLETE !!! */
{
if (cave_convert(name) != 0)
return 1;
}
+#endif
game_initscreen();
game_blitscore();