unsigned int RandomEM;
-struct LEVEL lev;
+struct CAVE cav;
+struct LOGIC lev;
struct PLAYER ply[MAX_PLAYERS];
extern int screen_x;
if (frame == 7)
{
- logic_1();
- logic_2();
+ logic_players();
+ logic_objects();
}
if (frame == 6)
{
- logic_3();
+ logic_globals();
UpdateGameDoorValues_EM();
}