static unsigned short *Index[4][HEIGHT];
static unsigned short Array[4][HEIGHT][WIDTH];
+extern unsigned int screen_x;
+extern unsigned int screen_y;
+
void game_init_vars(void)
{
int x, y;
readjoy(action);
+ UpdateEngineValues(screen_x / TILEX, screen_y / TILEY);
+
if (frame == 7)
{
synchro_1();