unsigned int RandomEM;
+struct LEVEL cav;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
if (frame == 7)
{
- logic_1();
- logic_2();
+ logic_players();
+ logic_objects();
}
if (frame == 6)
{
- logic_3();
+ logic_globals();
UpdateGameDoorValues_EM();
}