#include "level.h"
-unsigned long Random;
+unsigned long RandomEM;
struct PLAYER ply1;
struct PLAYER ply2;
{
int x, y;
- Random = 1684108901;
+ RandomEM = 1684108901;
for (y = 0; y < HEIGHT; y++)
for (x = 0; x < WIDTH; x++)
game_animscreen();
- Random = Random * 129 + 1;
+ RandomEM = RandomEM * 129 + 1;
frame = (frame - 1) & 7;
if (game_frame_delay_value > 0) /* do not redraw values in warp mode */
DrawGameDoorValues_EM();
}
+
+#if 0
+ if (lev.time_initial == 0)
+ lev.time++;
+ else if (lev.time > 0)
+ lev.time--;
+#endif
+
+#if 0
+ if (lev.time_initial > 0 &&
+ lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit)
+ play_sound(-1, -1, SAMPLE_time);
+#endif
}
void readjoy(byte action)
{
- unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
+ unsigned int north = 0, east = 0, south = 0, west = 0;
+ unsigned int snap = 0, drop = 0;
if (action & JOY_LEFT)
west = 1;
south = 1;
if (action & JOY_BUTTON_1)
- fire = 1;
+ snap = 1;
+
+ if (action & JOY_BUTTON_2)
+ drop = 1;
#if 1
- ply1.joy_fire = fire;
+ ply1.joy_snap = snap;
+ ply1.joy_drop = drop;
if (ply1.joy_stick || (north | east | south | west))
{
ply1.joy_n = north;
ply1.joy_s = south;
ply1.joy_w = west;
}
+
#else
- ply2.joy_fire = fire;
+
+ ply2.joy_snap = snap;
+ ply2.joy_drop = drop;
if (ply2.joy_stick || (north | east | south | west))
{
ply2.joy_n = north;