#include "level.h"
-unsigned long Random;
+unsigned long RandomEM;
struct PLAYER ply1;
struct PLAYER ply2;
{
int x, y;
- Random = 1684108901;
+ RandomEM = 1684108901;
for (y = 0; y < HEIGHT; y++)
for (x = 0; x < WIDTH; x++)
game_animscreen();
- Random = Random * 129 + 1;
+ RandomEM = RandomEM * 129 + 1;
frame = (frame - 1) & 7;
if (game_frame_delay_value > 0) /* do not redraw values in warp mode */
DrawGameDoorValues_EM();
}
+
+#if 0
+ if (lev.time_initial == 0)
+ lev.time++;
+ else if (lev.time > 0)
+ lev.time--;
+#endif
+
+#if 0
+ if (lev.time_initial > 0 &&
+ lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit)
+ play_sound(-1, -1, SAMPLE_time);
+#endif
}