for (i = 0; i < MAX_PLAYERS; i++)
readjoy(action[i], &ply[i]);
- UpdateEngineValues(screen_x / TILEX, screen_y / TILEY);
+ UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y);
if (frame == 7)
{
game_em.any_player_snapping, any_player_dropping);
RedrawPlayfield_EM(FALSE);
-
- BlitScreenToBitmap_EM(backbuffer);
- BackToFront_EM();
}
/* read input device for players */