game_initscreen();
game_animscreen();
+
+ /* blit playfield from scroll buffer to back buffer for fading in */
+ BlitScreenToBitmap_EM(backbuffer);
}
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
game_animscreen();
+#if 1
+ SyncDisplay();
+
+ blitscreen();
+
+ FlushDisplay();
+#endif
+
RandomEM = RandomEM * 129 + 1;
frame = (frame - 1) & 7;