+++ /dev/null
-/* 2000-08-13T15:29:40Z
- *
- * handle input from x11 and keyboard and joystick
- */
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xatom.h>
-#include <X11/keysym.h>
-#include <sys/time.h>
-#include <sys/types.h>
-#include <unistd.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <errno.h>
-
-#include "global.h"
-#include "display.h"
-#include "level.h"
-
-
-#if defined(TARGET_X11)
-
-unsigned long Random;
-
-struct PLAYER ply1;
-struct PLAYER ply2;
-struct LEVEL lev;
-
-unsigned short **Boom;
-unsigned short **Cave;
-unsigned short **Next;
-unsigned short **Draw;
-
-static unsigned short *Index[4][HEIGHT];
-static unsigned short Array[4][HEIGHT][WIDTH];
-
-static int input_die;
-static int input_pause;
-static int input_refresh;
-static int input_esc;
-
-static struct timeval tv1;
-static struct timeval tv2;
-
-static unsigned char keymatrix[32];
-
-static int player_mode;
-static char player_name[32];
-static int player_level;
-
-static void drawmenu(int pos)
-{
- char buffer[256];
-
- switch(pos)
- {
- case 0:
- switch(player_mode)
- {
- case 0:
- strcpy(buffer, "quit emerald mine");
- break;
-
- case 1:
- strcpy(buffer, "single player");
- break;
-
- case 2:
- strcpy(buffer, "teamwork");
- break;
- }
-
- title_string(4, 0, 40, buffer);
- break;
-
- case 1:
- sprintf(buffer, "name: %s", player_name);
- title_string(5, 0, 40, buffer);
- break;
-
- case 2:
- sprintf(buffer, "level: %d", player_level);
- title_string(6, 0, 40, buffer);
- break;
-
- case 3:
- title_string(7, 0, 40, "highscores");
- break;
-
- case 4:
- title_string(8, 0, 40, "start");
- break;
-
- case 5:
- title_string(10, 1, 13, "played");
- title_string(10, 14, 26, "score");
- title_string(10, 27, 39, "won");
- break;
-
- case 6:
- sprintf(buffer, "%d", 0);
- title_string(11, 1, 13, buffer);
- sprintf(buffer, "%d", 0);
- title_string(11, 14, 26, buffer);
- sprintf(buffer, "%d", 0);
- title_string(11, 27, 39, buffer);
- break;
- }
-}
-
-/* bring it all together */
-int game_start(void)
-{
- int x,y;
- char name[MAXNAME+2];
- int temp;
- int pos;
-
- Random = 1684108901;
-
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Array[0][y][x] = ZBORDER;
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Array[1][y][x] = ZBORDER;
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Array[2][y][x] = ZBORDER;
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Array[3][y][x] = Xblank;
-
- for (y = 0; y < HEIGHT; y++)
- Index[0][y] = Array[0][y];
- for (y = 0; y < HEIGHT; y++)
- Index[1][y] = Array[1][y];
- for (y = 0; y < HEIGHT; y++)
- Index[2][y] = Array[2][y];
- for (y = 0; y < HEIGHT; y++)
- Index[3][y] = Array[3][y];
-
- Cave = Index[0];
- Next = Index[1];
- Draw = Index[2];
- Boom = Index[3];
-
- player_mode = 1; /* start off as single player */
- strcpy(player_name, "dave");
- player_level = 0;
-
- input_pause = 1 * 0;
-
- while (1)
- {
- pos = 4;
-
- title_initscreen();
-
- for (temp = 0; temp < 7; temp++)
- drawmenu(temp); /* display all lines */
-
- title_blitants(4 + pos);
-
- title_blitscore();
- title_animscreen();
-
- temp = 1;
- while (1)
- {
- input_eventloop();
- if (input_die) return(0);
- if (input_refresh) blitscreen();
-
- if (!input_pause)
- {
- title_blitants(4 + pos);
- title_blitscore();
- title_animscreen();
-
- ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
-
- readjoy();
-
- if (temp == 0)
- {
- if (ply1.joy_fire)
- break;
-
- if (ply1.joy_e && player_level < 99)
- {
- player_level++;
- drawmenu(2);
- }
-
- if (ply1.joy_w && player_level > 0)
- {
- player_level--;
- drawmenu(2);
- }
-
- if (ply1.joy_n && pos > 0)
- {
- drawmenu(pos);
- pos--;
- title_blitants(4 + pos);
- }
-
- if (ply1.joy_s && pos < 4)
- {
- drawmenu(pos);
- pos++;
- title_blitants(4 + pos);
- }
- }
-
- temp = (ply1.joy_n ||
- ply1.joy_e ||
- ply1.joy_s ||
- ply1.joy_w ||
- ply1.joy_fire);
- }
- }
-
- name[MAXNAME] = 0;
- snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level);
-
- if (name[MAXNAME])
- snprintf_overflow("read a level in cave/");
-
- if (cave_convert(name))
- continue;
-
- game_initscreen();
- game_blitscore();
- game_animscreen();
-
- while (1)
- {
- input_eventloop();
-
- if (input_die || input_esc)
- break;
-
- if (input_refresh)
- blitscreen();
-
- if (!input_pause)
- {
- game_animscreen();
-
- frame = (frame - 1) & 7;
-
- readjoy();
-
- if (frame == 7)
- {
- synchro_1();
- synchro_2();
- }
-
- if (frame == 6)
- {
- synchro_3();
- sound_play();
- game_blitscore();
- }
- }
- }
- }
-}
-
-/* read input device for players
- */
-void readjoy(void)
-{
- unsigned int i;
- unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
-
- for (i = 0; i < 3; i++)
- if (keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7))
- north = 1;
-
- for (i = 0; i < 3; i++)
- if (keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7))
- east = 1;
-
- for (i = 0; i < 3; i++)
- if (keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7))
- south = 1;
-
- for (i = 0; i < 3; i++)
- if (keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7))
- west = 1;
-
- for (i = 0; i < 3; i++)
- if (keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7))
- fire = 1;
-
- ply1.joy_fire = fire;
- if (ply1.joy_stick || (north | east | south | west))
- {
- ply1.joy_n = north;
- ply1.joy_e = east;
- ply1.joy_s = south;
- ply1.joy_w = west;
- }
-}
-
-/* handle events from x windows and block until the next frame
- */
-void input_eventloop(void)
-{
- XEvent event;
- unsigned int i;
- unsigned long count;
-
- if (input_pause)
- {
- XPeekEvent(display, &event); /* block until an event arrives */
-
- if (gettimeofday(&tv1, 0) == -1)
- tv1.tv_usec = 0;
- }
- else
- {
- XSync(display, False); /* block until all graphics are drawn */
-
- if (gettimeofday(&tv2, 0) == -1)
- tv2.tv_usec = 0;
-
- count = tv2.tv_usec + 1000000 - tv1.tv_usec;
- if (count >= 1000000)
- count -= 1000000;
-
- tv1.tv_usec = tv2.tv_usec;
- if (count < 25000)
- {
- tv2.tv_sec = 0;
- tv2.tv_usec = 25000 - count;
-#if 1
- select(0, 0, 0, 0, &tv2); /* sleep a bit */
-#else
- usleep(tv2.tv_usec);
-#endif
- }
- }
-
- input_die = 0;
- input_refresh = 0;
- lastKeySym = NoSymbol;
-
- while (XPending(display))
- {
- /* drain the event queue */
- XNextEvent(display, &event);
-
- switch(event.xany.type)
- {
- case KeyPress:
- XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0);
- break;
-
- case Expose:
- if (event.xexpose.window == xwindow && event.xexpose.count == 0)
- input_refresh = 1;
- break;
-
- case ClientMessage:
- if (event.xclient.window == xwindow &&
- (Atom)event.xclient.data.l[0] == deleteAtom)
- input_die = 1;
- break;
-
- case EnterNotify:
- if (event.xcrossing.window == xwindow)
- input_pause = 0;
- break;
-
- case LeaveNotify:
- if (event.xcrossing.window == xwindow)
- input_pause = 1;
- break;
- }
- }
-
- XQueryKeymap(display, keymatrix); /* read the keyboard */
-
- input_esc = 0;
- for (i = 0; i < 1; i++)
- if (keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7))
- input_esc = 1;
-}
-
-#endif