unsigned long RandomEM;
-struct PLAYER ply1;
-struct PLAYER ply2;
struct LEVEL lev;
+struct PLAYER ply[MAX_PLAYERS];
-unsigned short **Boom;
-unsigned short **Cave;
-unsigned short **Next;
-unsigned short **Draw;
+short **Boom;
+short **Cave;
+short **Next;
+short **Draw;
-static unsigned short *Index[4][HEIGHT];
-static unsigned short Array[4][HEIGHT][WIDTH];
+static short *Index[4][HEIGHT];
+static short Array[4][HEIGHT][WIDTH];
-extern unsigned int screen_x;
-extern unsigned int screen_y;
+extern int screen_x;
+extern int screen_y;
void game_init_vars(void)
{
frame = (frame - 1) & 7;
- for (i = 0; i < 2; i++)
- readjoy(action[i], i);
+ for (i = 0; i < MAX_PLAYERS; i++)
+ readjoy(action[i], &ply[i]);
UpdateEngineValues(screen_x / TILEX, screen_y / TILEY);
#if 1
-void readjoy(byte action, int player_nr)
+void readjoy(byte action, struct PLAYER *ply)
{
- unsigned int north = 0, east = 0, south = 0, west = 0;
- unsigned int snap = 0, drop = 0;
+ int north = 0, east = 0, south = 0, west = 0;
+ int snap = 0, drop = 0;
if (action & JOY_LEFT)
west = 1;
if (action & JOY_BUTTON_2)
drop = 1;
- if (player_nr == 0)
- {
- ply1.joy_snap = snap;
- ply1.joy_drop = drop;
- if (ply1.joy_stick || (north | east | south | west))
- {
- ply1.joy_n = north;
- ply1.joy_e = east;
- ply1.joy_s = south;
- ply1.joy_w = west;
- }
- }
- else
+ ply->joy_snap = snap;
+ ply->joy_drop = drop;
+
+ if (ply->joy_stick || (north | east | south | west))
{
- ply2.joy_snap = snap;
- ply2.joy_drop = drop;
- if (ply2.joy_stick || (north | east | south | west))
- {
- ply2.joy_n = north;
- ply2.joy_e = east;
- ply2.joy_s = south;
- ply2.joy_w = west;
- }
+ ply->joy_n = north;
+ ply->joy_e = east;
+ ply->joy_s = south;
+ ply->joy_w = west;
}
}
void readjoy(byte action)
{
- unsigned int north = 0, east = 0, south = 0, west = 0;
- unsigned int snap = 0, drop = 0;
+ int north = 0, east = 0, south = 0, west = 0;
+ int snap = 0, drop = 0;
if (action & JOY_LEFT)
west = 1;