renamed level pointer in level structure for EM engine
[rocksndiamonds.git] / src / game_em / input.c
index 70106b1d85cdc6bd7e71a4176dc8fb121b442b92..082dbbd6b6661f0e0e9b01c1078a0da2a45020b5 100644 (file)
@@ -16,11 +16,14 @@ extern int screen_y;
 
 struct EngineSnapshotInfo_EM engine_snapshot_em;
 
-void game_init_vars(void)
+void game_init_random(void)
 {
-  int x, y;
-
   RandomEM = 1684108901;
+}
+
+void game_init_cave_buffers(void)
+{
+  int x, y;
 
   for (y = 0; y < CAVE_BUFFER_HEIGHT; y++)
     for (x = 0; x < CAVE_BUFFER_WIDTH; x++)
@@ -79,13 +82,13 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
 
   if (frame == 7)
   {
-    logic_1();
-    logic_2();
+    logic_players();
+    logic_objects();
   }
 
   if (frame == 6)
   {
-    logic_3();
+    logic_globals();
 
     UpdateGameDoorValues_EM();
   }