int open_all(void)
{
- Bitmap *emc_bitmaps[2];
-
- SetBitmaps_EM(emc_bitmaps);
-
- objBitmap = emc_bitmaps[0];
- sprBitmap = emc_bitmaps[1];
+ objBitmap = NULL;
+ sprBitmap = NULL;
return 0;
}
/* after "open_all()", because we need the graphic bitmaps to be defined */
tab_generate_graphics_info_em();
- game_init_vars();
+ game_init_random();
+ game_init_cave_buffers();
}
void em_close_all(void)